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[PSP] Rcomage v1.1.1 - new RCO manipulation tool
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MysterySword
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RE: [PSP] Rcomage v1.0.1 - new RCO manipulation tool
ZiNgA BuRgA Wrote:
MysterySword Wrote:It seems to me GimConv in general doesn't want to convert GIMs with bigger filesizes, or does it just take quite a bit longer?
Could be slow, but shouldn't be much slower.
How big is it, and what format?
I think there's a 512x512 dimension limit.
hmm... I think the original format was PNG. It's got to be stuck on the top icons on my UbuntuXMB theme, like tex_system, tex_game, etc (480px width, and about 15px height). Filesize for those icons is 46KB (in GIM). Back before RCOmage, I noticed GimConv didn't want to convert larger filesize files (especially battery icons), so it's probably a GimConv thing. I kept RCOmage 1.0.1 on for over an hour, and it froze up and didn't move. The process GimConv slowly gained in RAM usage, and by the time I got out of it, GimConv was using 60MB of RAM.
(This post was last modified: 31/10/2009 06:14 PM by MysterySword.)
31/10/2009 06:13 PM
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RE: [PSP] Rcomage v1.0.1 - new RCO manipulation tool - MysterySword - 31/10/2009 06:13 PM

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