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Core INI info used to make PS3 game content for UT3
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Core INI info used to make PS3 game content for UT3
Core INI info used to make PS3 game content for UT3

UTgame/config/PS3/PS3Engine.ini
[Configuration]
BasedOn=..\Engine\Config\PS3\PS3Engine.ini

[Editor.EditorEngine]
+EditPackages=OnlineSubsystemGameSpy

[Core.System]
-Paths=..\UTGame\DemoContent
MaxObjectsNotConsideredByGC=77535
SizeOfPermanentObjectPool=11933613

[Engine.Engine]
DefaultOnlineSubsystemName=OnlineSubsystemGameSpy.OnlineSubsystemGameSpy

[Engine.PackagesToAlwaysCook]
-Package=OnlineSubsystemLive

[Engine.Client]
MinDesiredFrameRate=35

[Engine.GameEngine]
MaxSmoothedFrameRate=58

[IpDrv.OnlineGameInterfaceImpl]
LanPacketPlatformMask=8

# DO NOT CHANGE AS THIS IS MAX ALLOWED BY TRC
[IpDrv.TcpNetDriver]
ConnectionTimeout=30.0
InitialConnectTimeout=30.0

[OnlineSubsystemGameSpy.OnlineSubsystemGameSpy]
bHasGameSpyAccount=true
EncryptedCdKey=PS3

[VoIP]
VolumeThreshold=0.15
bHasVoiceEnabled=true

[SystemSettings]
DetailMode=0
CompositeDynamicLights=False
DropParticleDistortion=True
TEXTUREGROUP_Character=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=2)
TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=1024,MaxLODSize=2048,LODBias=1)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1024,MaxLODSize=2048,LODBias=1)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=2)
TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1024,MaxLODSize=1024,LODBias=2)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=2)
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=2)
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=2)

[ConfigCoalesceFilter]
.FilterOut=UTEngineGameSpy.ini

[Engine.FilesToNotCacheToHD]
.File=Attract_Movie.bik
.File=UTCin-Necris_Attack.bik
.File=UTCin-Intro.bik
.File=UTCin-Conclusion.bik
.File=UTCin-NEG_Intercedes.bik
.File=UTCin-Tutorial.bik
.File=UTCin-Axon_Treaty.bik
.File=UTCin-Combat_Briefing.bik
.File=UTCin-Malcolm_Betrayal.bik
.File=Midway_BlackSite_NoA51.bik
.File=Midway_Stranglhold_EU.bik
.File=Midway_Stranglhold_US.bik
.File=UTCin-Conclusion_deu.bik

[TextureStreaming]
UseTextureFileCache=TRUE


[FullScreenMovie]
!StartupMovies=ClearArray
+StartupMovies=HDD_PS3
+StartupMovies=Copyright_PS3
+StartupMovies=EpicLogo
+StartupMovies=MidwayLogo
+StartupMovies=UE3_logo
+StartupMovies=UT_loadmovie0
UTgame/config/PS3/PS3Game.ini
[Configuration]
BasedOn=..\Engine\Config\PS3\PS3Game.ini


[Engine.UISafeRegionPanel]
-RegionPercentages=0.99
-RegionPercentages=0.98
+RegionPercentages=0.9
+RegionPercentages=0.8

[UTGame.UTHUD]
SafeRegionPct=0.87
bOnlyShowWeaponBarIfChanging=true
bShowVehicleArmorCount=false
ConsoleIconFontClassName=UI_Fonts_Final.Menus.UI_Fonts_PS3

[UTGame.UTPlayerController]
bFirstPersonWeaponsSelfShadow=false

[UTGame.UTTeleporterBase]
bStaticCapture=true

[UTGame.UTGameReplicationInfo]
bForceDefaultCharacter=false

[Engine.DecalManager]
DecalLifeSpan=10.0

[Engine.PlayerController]
bCheckRelevancyThroughPortals=false

[UTGame.UTGame]
MaxCustomChars=8
UTgame/config/PS3/PS3Input.ini
[Configuration]
BasedOn=..\Engine\Config\PS3\PS3Input.ini

[Engine.PlayerInput]
!Bindings=ClearArray

// aliases
.Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0  AbsoluteAxis=100")
.Bindings=(Name="Look",Command="Button bLook")
.Bindings=(Name="LookToggle",Command="Toggle bLook")
.Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100")
.Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100")
.Bindings=(Name="CenterView",Command="Button bSnapLevel")
.Bindings=(Name="Walking",Command="Button bRun")
.Bindings=(Name="Strafe",Command="Button bStrafe")
.Bindings=(Name="NextWeapon",Command="NextWeapon")
.Bindings=(Name="ViewTeam",Command="ViewClass Pawn")
.Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest")
.Bindings=(Name="Turn180",Command="Button bTurn180")
.Bindings=(Name="GBA_MoveForward",Command="Axis aBaseY Speed=1.0")
.Bindings=(Name="GBA_Backward",Command="Axis aBaseY Speed=-1.0")
.Bindings=(Name="GBA_StrafeLeft",Command="Axis aStrafe Speed=-1.0")
.Bindings=(Name="GBA_StrafeRight",Command="Axis aStrafe Speed=+1.0")
.Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
.Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX  Speed=+200.0 AbsoluteAxis=100")
.Bindings=(Name="GBA_Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100")
.Bindings=(Name="GBA_Duck",Command="Duck | onrelease UnDuck | Axis aUp Speed=-1.0  AbsoluteAxis=100")
.Bindings=(Name="GBA_Fire",Command="StartFire | OnRelease StopFire")
.Bindings=(Name="GBA_AltFire",Command="StartAltFire | OnRelease StopAltFire")
.Bindings=(Name="GBA_Use",Command="use")
.Bindings=(Name="GBA_FeignDeath",Command="FeignDeath")
.Bindings=(Name="GBA_SwitchToBestWeapon",Command="SwitchToBestWeapon")
.Bindings=(Name="GBA_PrevWeapon",Command="PrevWeapon")
.Bindings=(Name="GBA_NextWeapon",Command="NextWeapon")
.Bindings=(Name="GBA_SwitchWeapon1",Command="switchweapon 1")
.Bindings=(Name="GBA_SwitchWeapon2",Command="switchweapon 2")
.Bindings=(Name="GBA_SwitchWeapon3",Command="switchweapon 3")
.Bindings=(Name="GBA_SwitchWeapon4",Command="switchweapon 4")
.Bindings=(Name="GBA_SwitchWeapon5",Command="switchweapon 5")
.Bindings=(Name="GBA_SwitchWeapon6",Command="switchweapon 6")
.Bindings=(Name="GBA_SwitchWeapon7",Command="switchweapon 7")
.Bindings=(Name="GBA_SwitchWeapon8",Command="switchweapon 8")
.Bindings=(Name="GBA_SwitchWeapon9",Command="switchweapon 9")
.Bindings=(Name="GBA_SwitchWeapon10",Command="switchweapon 10")
.Bindings=(Name="GBA_ToggleTranslocator",Command="ToggleTranslocator")
.Bindings=(Name="GBA_ToggleSpeaking",Command="ToggleSpeaking true | OnRelease ToggleSpeaking false")
.Bindings=(Name="GBA_Taunt1",Command="taunt 1")
.Bindings=(Name="GBA_Taunt2",Command="taunt 2")
.Bindings=(Name="GBA_Horn",Command="PlayVehicleHorn")
.Bindings=(Name="GBA_ShowMenu",Command="CloseEditorViewport | onrelease ShowMenu")
.Bindings=(Name="GBA_ShowCommandMenu",Command="ShowCommandMenu")
.Bindings=(Name="GBA_ShowScores",Command="SetShowScores true | Onrelease SetShowScores false")
.Bindings=(Name="GBA_ShowMap",Command="ShowMap")
.Bindings=(Name="GBA_ToggleMinimap",Command="ToggleMinimap")
.Bindings=(Name="GBA_GrowHud",Command="GrowHud")
.Bindings=(Name="GBA_ShrinkHud",Command="ShrinkHud")
.Bindings=(Name="GBA_ToggleMelee",Command="ToggleMelee | Axis aUp Speed=-1.0 AbsoluteAxis=100")
.Bindings=(Name="GBA_WeaponPicker",Command="ShowQuickPick | OnRelease HideQuickPick")
.Bindings=(Name="GBA_Jump_Gamepad",Command="SmartJump | Axis aUp Speed=1.0 AbsoluteAxis=100")
.Bindings=(Name="GBA_StrafeLeft_Gamepad",Command="Axis aStrafe Speed=1.0 DeadZone=0.2")
.Bindings=(Name="GBA_MoveForward_Gamepad",Command="Axis aBaseY Speed=1.0 DeadZone=0.2")
.Bindings=(Name="GBA_TurnLeft_Gamepad",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
.Bindings=(Name="GBA_Look_Gamepad",Command="Axis aLookup Speed=0.65 DeadZone=0.2")
.Bindings=(Name="GBA_SwitchToBestWeapon_Gamepad",Command="SwitchToBestWeapon | Axis aUp Speed=-1.0 AbsoluteAxis=100")

// controller
.Bindings=(Name="XboxTypeS_LeftThumbstick",Command="GBA_Jump_Gamepad")
.Bindings=(Name="XboxTypeS_Start",Command="GBA_ShowMenu")
.Bindings=(Name="XboxTypeS_LeftX",Command="GBA_StrafeLeft_Gamepad")
.Bindings=(Name="XboxTypeS_LeftY",Command="GBA_MoveForward_Gamepad")
.Bindings=(Name="XboxTypeS_RightX",Command="GBA_TurnLeft_Gamepad")
.Bindings=(Name="XboxTypeS_RightY",Command="GBA_Look_Gamepad")
.Bindings=(Name="XboxTypeS_RightThumbstick",Command="GBA_SwitchToBestWeapon_Gamepad")
.Bindings=(Name="XboxTypeS_A",Command="GBA_Jump_Gamepad")
.Bindings=(Name="XboxTypeS_B",Command="GBA_ToggleMelee")
.Bindings=(Name="XboxTypeS_Y",Command="GBA_ShowMap")
.Bindings=(Name="XboxTypeS_X",Command="GBA_Use")
.Bindings=(Name="XboxTypeS_Back",Command="GBA_ShowScores")
.Bindings=(Name="XboxTypeS_DPad_Up",Command="GBA_ToggleMinimap")
.Bindings=(Name="XboxTypeS_DPad_Down",Command="GBA_FeignDeath")
.Bindings=(Name="XboxTypeS_DPad_Left",Command="GBA_ShowCommandMenu")
.Bindings=(Name="XboxTypeS_DPad_Right",Command="GBA_ToggleSpeaking")
.Bindings=(Name="SIXAXIS_AccelX",Command="GBA_TurnLeft_Gamepad")
.Bindings=(Name="SIXAXIS_AccelZ",Command="GBA_Look_Gamepad")
.Bindings=(Name="XboxTypeS_RightShoulder",Command="GBA_Fire")
.Bindings=(Name="XboxTypeS_RightTrigger",Command="GBA_NextWeapon")
.Bindings=(Name="XboxTypeS_LeftShoulder",Command="GBA_AltFire")
.Bindings=(Name="XboxTypeS_LeftTrigger",Command="GBA_WeaponPicker")

// mouse
.Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
.Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")

// keyboard
; Secondary default bindings
.Bindings=(Name="Up",Command="GBA_MoveForward")
.Bindings=(Name="Down",Command="GBA_Backward")
.Bindings=(Name="Left",Command="GBA_TurnLeft")
.Bindings=(Name="Right",Command="GBA_TurnRight")
.Bindings=(Name="LeftControl",Command="GBA_Jump")
.Bindings=(Name="Enter",Command="GBA_Use")

; Primary default bindings
.Bindings=(Name="SpaceBar",Command="GBA_Jump")
.Bindings=(Name="W",Command="GBA_MoveForward")
.Bindings=(Name="S",Command="GBA_Backward")
.Bindings=(Name="A",Command="GBA_StrafeLeft")
.Bindings=(Name="D",Command="GBA_StrafeRight")
.Bindings=(Name="E",Command="GBA_Use")
.Bindings=(Name="LeftMouseButton",Command="GBA_Fire")
.Bindings=(Name="RightMouseButton",Command="GBA_AltFire")
.Bindings=(Name="C",Command="GBA_Duck")
.Bindings=(Name="Escape",Command="GBA_ShowMenu")
.Bindings=(Name="MouseScrollUp",Command="GBA_PrevWeapon")
.Bindings=(Name="MouseScrollDown",Command="GBA_NextWeapon")
.Bindings=(Name="one",Command="GBA_SwitchWeapon1")
.Bindings=(Name="two",Command="GBA_SwitchWeapon2")
.Bindings=(Name="three",Command="GBA_SwitchWeapon3")
.Bindings=(Name="four",Command="GBA_SwitchWeapon4")
.Bindings=(Name="five",Command="GBA_SwitchWeapon5")
.Bindings=(Name="six",Command="GBA_SwitchWeapon6")
.Bindings=(Name="seven",Command="GBA_SwitchWeapon7")
.Bindings=(Name="eight",Command="GBA_SwitchWeapon8")
.Bindings=(Name="nine",Command="GBA_SwitchWeapon9")
.Bindings=(Name="zero",Command="GBA_SwitchWeapon10")
.Bindings=(Name="Q",Command="GBA_ToggleTranslocator")
.Bindings=(Name="J",Command="GBA_Taunt1")
.Bindings=(Name="K",Command="GBA_Taunt2")
.Bindings=(Name="L",Command="GBA_Horn")
.Bindings=(Name="F1",Command="GBA_ShowScores")
.Bindings=(Name="F2",Command="GBA_ShowMap")
.Bindings=(Name="F3",Command="GBA_ToggleMinimap")
.Bindings=(Name="G",Command="GBA_SwitchToBestWeapon")
.Bindings=(Name="F",Command="GBA_FeignDeath")
.Bindings=(Name="Equals",Command="GBA_GrowHud")
.Bindings=(Name="Minus",Command="GBA_ShrinkHud")
.Bindings=(Name="V",Command="GBA_ShowCommandMenu")
.Bindings=(Name="B",Command="GBA_ToggleSpeaking").

// unneeded?
;;Bindings=(Name="LeftShift",Command="Walking")
;;Bindings=(Name="Pause",Command="Pause")

[Engine.DebugCameraInput]
!Bindings=ClearArray

[Editor.EditorViewportInput]
!Bindings=ClearArray

[UnrealEd.ObjectEditorViewportInput]
!Bindings=ClearArray

[Engine.Console]
MaxScrollbackSize=1

[Engine.UIInputConfiguration]
!WidgetInputAliases=ClearArray
+WidgetInputAliases=(WidgetClassName="Engine.UIScreenObject",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))),(InputAliasName="PrevControl",LinkedInputKeys=((InputKeyName="Tab",ModifierKeyFlags=28)))))))
+WidgetInputAliases=(WidgetClassName="Engine.UIScene",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="CloseScene",LinkedInputKeys=((InputKeyName="Escape"),(InputKeyName="XboxTypeS_B"))))),(StateClassName="Engine.UIState_Enabled",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton",ModifierKeyFlags=0),(InputKeyName="RightMouseButton",ModifierKeyFlags=0),(InputKeyName="MiddleMouseButton",ModifierKeyFlags=0)))))))
+WidgetInputAliases=(WidgetClassName="Engine.ConsoleEntry",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right")))))))
+WidgetInputAliases=(WidgetClassName="Engine.UIObject",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="ShowContextMenu",LinkedInputKeys=((InputKeyName="RightMouseButton")))))))
+WidgetInputAliases=(WidgetClassName="Engine.UIButton",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="SpaceBar"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
+WidgetInputAliases=(WidgetClassName="Engine.UICheckbox",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="SpaceBar"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
+WidgetInputAliases=(WidgetClassName="Engine.UIComboBox",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))),(StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right")))))))
+WidgetInputAliases=(WidgetClassName="Engine.UIList",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="MoveSelectionUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"),(InputKeyName="Gamepad_RightStick_Up"))),(InputAliasName="MoveSelectionDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="Gamepad_RightStick_Down"),(InputKeyName="Gamepad_LeftStick_Down"),(InputKeyName="XboxTypeS_DPad_Down"))),(InputAliasName="MoveSelectionLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="Gamepad_RightStick_Left"))),(InputAliasName="MoveSelectionRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="Gamepad_RightStick_Right"))),(InputAliasName="SelectFirstElement",LinkedInputKeys=((InputKeyName="Home"))),(InputAliasName="SelectLastElement",LinkedInputKeys=((InputKeyName="End"))),(InputAliasName="PageUp",LinkedInputKeys=((InputKeyName="PageUp"),(InputKeyName="XboxTypeS_LeftTrigger"))),(InputAliasName="PageDown",LinkedInputKeys=((InputKeyName="PageDown"),(InputKeyName="XboxTypeS_RightTrigger"))),(InputAliasName="SelectAllItems",LinkedInputKeys=((InputKeyName="A",ModifierKeyFlags=42))),(InputAliasName="SubmitListSelection",LinkedInputKeys=((InputKeyName="SpaceBar"),(InputKeyName="Enter"),(InputKeyName="XboxTypeS_A"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton",ModifierKeyFlags=24))),(InputAliasName="ResizeColumn",LinkedInputKeys=((InputKeyName="MouseX"),(InputKeyName="MouseY")))))))
+WidgetInputAliases=(WidgetClassName="Engine.UIContextMenu",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="HideContextMenu",LinkedInputKeys=((InputKeyName="Escape")))))))
+WidgetInputAliases=(WidgetClassName="Engine.UIEditBox",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="SubmitText",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="DeleteCharacter",LinkedInputKeys=((InputKeyName="Delete"))),(InputAliasName="MoveCursorLeft",LinkedInputKeys=((InputKeyName="Left",ModifierKeyFlags=0))),(InputAliasName="MoveCursorRight",LinkedInputKeys=((InputKeyName="Right",ModifierKeyFlags=0))),(InputAliasName="MoveCursorToLineStart",LinkedInputKeys=((InputKeyName="Home",ModifierKeyFlags=0))),(InputAliasName="MoveCursorToLineEnd",LinkedInputKeys=((InputKeyName="End",ModifierKeyFlags=0))),(InputAliasName="BackSpace",LinkedInputKeys=((InputKeyName="BackSpace"),(InputKeyName="XboxTypeS_X"))),(InputAliasName="Char",LinkedInputKeys=((InputKeyName="A"),(InputKeyName="B"),(InputKeyName="C"),(InputKeyName="D"),(InputKeyName="E"),(InputKeyName="F"),(InputKeyName="G"),(InputKeyName="H"),(InputKeyName="I"),(InputKeyName="J"),(InputKeyName="K"),(InputKeyName="L"),(InputKeyName="M"),(InputKeyName="N"),(InputKeyName="O"),(InputKeyName="P"),(InputKeyName="Q"),(InputKeyName="R"),(InputKeyName="S"),(InputKeyName="T"),(InputKeyName="U"),(InputKeyName="V"),(InputKeyName="W"),(InputKeyName="X"),(InputKeyName="Y"),(InputKeyName="Z"),(InputKeyName="zero"),(InputKeyName="one"),(InputKeyName="two"),(InputKeyName="three"),(InputKeyName="four"),(InputKeyName="five"),(InputKeyName="six"),(InputKeyName="seven"),(InputKeyName="eight"),(InputKeyName="nine"),(InputKeyName="NumPadZero"),(InputKeyName="NumPadOne"),(InputKeyName="NumPadTwo"),(InputKeyName="NumPadThree"),(InputKeyName="NumPadfour"),(InputKeyName="NumPadFive"),(InputKeyName="NumPadsix"),(InputKeyName="NumPadSeven"),(InputKeyName="NumPadEight"),(InputKeyName="NumPadNine"),(InputKeyName="Multiply"),(InputKeyName="Add"),(InputKeyName="Subtract"),(InputKeyName="Decimal"),(InputKeyName="Divide"),(InputKeyName="Semicolon"),(InputKeyName="Equals"),(InputKeyName="Comma"),(InputKeyName="Underscore"),(InputKeyName="Period"),(InputKeyName="Slash"),(InputKeyName="Tilde"),(InputKeyName="LeftBracket"),(InputKeyName="Backslash"),(InputKeyName="RightBracket"),(InputKeyName="Quote"),(InputKeyName="Character"))),(InputAliasName="Consume",LinkedInputKeys=((InputKeyName="LeftShift"),(InputKeyName="RightShift"),(InputKeyName="LeftControl"),(InputKeyName="RightControl"),(InputKeyName="LeftAlt"),(InputKeyName="RightAlt"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
+WidgetInputAliases=(WidgetClassName="Engine.UILabelButton",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="SpaceBar"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
+WidgetInputAliases=(WidgetClassName="Engine.UINumericEditBox",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="SubmitText",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="DeleteCharacter",LinkedInputKeys=((InputKeyName="Delete"))),(InputAliasName="MoveCursorLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="Gamepad_RightStick_Left"))),(InputAliasName="MoveCursorRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="Gamepad_RightStick_Right"))),(InputAliasName="MoveCursorToLineStart",LinkedInputKeys=((InputKeyName="Home"))),(InputAliasName="MoveCursorToLineEnd",LinkedInputKeys=((InputKeyName="End"))),(InputAliasName="BackSpace",LinkedInputKeys=((InputKeyName="BackSpace"),(InputKeyName="XboxTypeS_X"))),(InputAliasName="Char",LinkedInputKeys=((InputKeyName="A"),(InputKeyName="B"),(InputKeyName="C"),(InputKeyName="D"),(InputKeyName="E"),(InputKeyName="F"),(InputKeyName="G"),(InputKeyName="H"),(InputKeyName="I"),(InputKeyName="J"),(InputKeyName="K"),(InputKeyName="L"),(InputKeyName="M"),(InputKeyName="N"),(InputKeyName="O"),(InputKeyName="P"),(InputKeyName="Q"),(InputKeyName="R"),(InputKeyName="S"),(InputKeyName="T"),(InputKeyName="U"),(InputKeyName="V"),(InputKeyName="W"),(InputKeyName="X"),(InputKeyName="Y"),(InputKeyName="Z"),(InputKeyName="zero"),(InputKeyName="one"),(InputKeyName="two"),(InputKeyName="three"),(InputKeyName="four"),(InputKeyName="five"),(InputKeyName="six"),(InputKeyName="seven"),(InputKeyName="eight"),(InputKeyName="nine"),(InputKeyName="NumPadZero"),(InputKeyName="NumPadOne"),(InputKeyName="NumPadTwo"),(InputKeyName="NumPadThree"),(InputKeyName="NumPadfour"),(InputKeyName="NumPadFive"),(InputKeyName="NumPadsix"),(InputKeyName="NumPadSeven"),(InputKeyName="NumPadEight"),(InputKeyName="NumPadNine"),(InputKeyName="Multiply"),(InputKeyName="Decimal"),(InputKeyName="Divide"),(InputKeyName="Semicolon"),(InputKeyName="Equals"),(InputKeyName="Comma"),(InputKeyName="Underscore"),(InputKeyName="Period"),(InputKeyName="Slash"),(InputKeyName="Tilde"),(InputKeyName="LeftBracket"),(InputKeyName="Backslash"),(InputKeyName="RightBracket"),(InputKeyName="Quote"),(InputKeyName="Character"))),(InputAliasName="Consume",LinkedInputKeys=((InputKeyName="LeftShift"),(InputKeyName="RightShift"),(InputKeyName="LeftControl"),(InputKeyName="RightControl"),(InputKeyName="LeftAlt"),(InputKeyName="RightAlt"))),(InputAliasName="IncrementNumericValue",LinkedInputKeys=((InputKeyName="Gamepad_RightStick_Up"),(InputKeyName="Add"))),(InputAliasName="DecrementNumericValue",LinkedInputKeys=((InputKeyName="Gamepad_RightStick_Down"),(InputKeyName="Subtract")))))))
+WidgetInputAliases=(WidgetClassName="Engine.UIOptionListBase",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="MoveSelectionLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="MoveSelectionRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))),(InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="SpaceBar",ModifierKeyFlags=0),(InputKeyName="Enter",ModifierKeyFlags=0))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton",ModifierKeyFlags=0)))))))
+WidgetInputAliases=(WidgetClassName="Engine.UIPanel",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab")))))))
+WidgetInputAliases=(WidgetClassName="Engine.UIScrollbar",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
+WidgetInputAliases=(WidgetClassName="Engine.UIScrollbarMarkerButton",WidgetStates=((StateClassName="Engine.UIState_Pressed",StateInputAliases=((InputAliasName="DragSlider",LinkedInputKeys=((InputKeyName="MouseX"),(InputKeyName="MouseY")))))))
+WidgetInputAliases=(WidgetClassName="Engine.UISlider",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="DecrementSliderValue",LinkedInputKeys=((InputKeyName="Subtract"),(InputKeyName="Gamepad_RightStick_Left"),(InputKeyName="Left"),(InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="XboxTypeS_DPad_Left"))),(InputAliasName="IncrementSliderValue",LinkedInputKeys=((InputKeyName="Add"),(InputKeyName="Gamepad_RightStick_Right"),(InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))),(InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="XboxTypeS_RightThumbstick"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))),(InputAliasName="DragSlider"))),(StateClassName="Engine.UIState_Pressed",StateInputAliases=((InputAliasName="DragSlider",LinkedInputKeys=((InputKeyName="MouseX"),(InputKeyName="MouseY")))))))
+WidgetInputAliases=(WidgetClassName="Engine.UITabButton",WidgetStates=((StateClassName="Engine.UIState_TargetedTab",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter",ModifierKeyFlags=0),(InputKeyName="SpaceBar",ModifierKeyFlags=0),(InputKeyName="XboxTypeS_A",ModifierKeyFlags=0)))))))
+WidgetInputAliases=(WidgetClassName="Engine.UITabControl",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextPage",LinkedInputKeys=((InputKeyName="Tab",ModifierKeyFlags=42),(InputKeyName="XboxTypeS_RightShoulder"))),(InputAliasName="PreviousPage",LinkedInputKeys=((InputKeyName="Tab",ModifierKeyFlags=14),(InputKeyName="XboxTypeS_LeftShoulder")))))))
+WidgetInputAliases=(WidgetClassName="Engine.UIToggleButton",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
+WidgetInputAliases=(WidgetClassName="UTGame.UTSimpleImageList",WidgetStates=((StateClassName="Engine.UIState_Enabled",StateInputAliases=((InputAliasName="SelectionLeft",LinkedInputKeys=((InputKeyName="XboxTypeS_LeftX"))))),(StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="SelectionLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="SelectionRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))),(InputAliasName="Select",LinkedInputKeys=((InputKeyName="Enter"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Click",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
+WidgetInputAliases=(WidgetClassName="UTGame.UTSimpleList",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Click",LinkedInputKeys=((InputKeyName="LeftMouseButton"))),(InputAliasName="MouseMoveX",LinkedInputKeys=((InputKeyName="MouseX"))),(InputAliasName="MouseMoveY",LinkedInputKeys=((InputKeyName="MouseY"))))),(StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="SelectionUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="MouseScrollUp"),(InputKeyName="Gamepad_RightStick_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="SelectionDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_RightStick_Down"),(InputKeyName="Gamepad_LeftStick_Down"),(InputKeyName="MouseScrollDown"))),(InputAliasName="SelectionEnd",LinkedInputKeys=((InputKeyName="End"))),(InputAliasName="SelectionHome",LinkedInputKeys=((InputKeyName="Home"))),(InputAliasName="SelectionPgUp",LinkedInputKeys=((InputKeyName="PageUp"))),(InputAliasName="SelectionPgDn",LinkedInputKeys=((InputKeyName="PageDown"))),(InputAliasName="Select",LinkedInputKeys=((InputKeyName="XboxTypeS_A"),(InputKeyName="Enter"))),(InputAliasName="SelectionLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="Gamepad_RightStick_Left"),(InputKeyName="XboxTypeS_DPad_Left"))),(InputAliasName="SelectionRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="Gamepad_RightStick_Right"),(InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="XboxTypeS_DPad_Right")))))))
+WidgetInputAliases=(WidgetClassName="UTGame.UTUIButtonBarButton",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="SpaceBar"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
+WidgetInputAliases=(WidgetClassName="UTGame.UTUIComboBox",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
+WidgetInputAliases=(WidgetClassName="UTGame.UTUIOptionButton",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="MoveSelectionRight",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="Gamepad_RightStick_Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Right"))),(InputAliasName="MoveSelectionLeft",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_RightStick_Left"),(InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="Left")))))))
+WidgetInputAliases=(WidgetClassName="UTGame.UTUIOptionList",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="SelectionUp",LinkedInputKeys=((InputKeyName="MouseScrollUp"))),(InputAliasName="SelectionDown",LinkedInputKeys=((InputKeyName="MouseScrollDown"))),(InputAliasName="SelectionHome",LinkedInputKeys=((InputKeyName="Home"))),(InputAliasName="SelectionEnd",LinkedInputKeys=((InputKeyName="End"))),(InputAliasName="SelectionPgUp",LinkedInputKeys=((InputKeyName="PageUp"))),(InputAliasName="SelectionPgDn",LinkedInputKeys=((InputKeyName="PageDown"))),(InputAliasName="AcceptOptions",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="XboxTypeS_A")))))))
+WidgetInputAliases=(WidgetClassName="Engine.ScriptConsoleEntry",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab")))))))
+WidgetInputAliases=(WidgetClassName="UTGame.UTDrawMapPanel",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="ToggleHome",LinkedInputKeys=((InputKeyName="XboxTypeS_X"),(InputKeyName="LeftMouseButton"))),(InputAliasName="MouseMove",LinkedInputKeys=((InputKeyName="MouseY"),(InputKeyName="MouseX"))),(InputAliasName="SelectNode",LinkedInputKeys=((InputKeyName="XboxTypeS_A"),(InputKeyName="Enter"))),(InputAliasName="SetHomeNode",LinkedInputKeys=((InputKeyName="XboxTypeS_X"))),(InputAliasName="SelectionUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="Gamepad_LeftStick_Up"),(InputKeyName="NumPadEight"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="XboxTypeS_LeftY"))),(InputAliasName="SelectionDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="Gamepad_LeftStick_Down"),(InputKeyName="NumPadTwo"),(InputKeyName="XboxTypeS_DPad_Down"))),(InputAliasName="SelectionLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="NumPadfour"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="XboxTypeS_LeftX"))),(InputAliasName="SelectionRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="NumPadsix"),(InputKeyName="XboxTypeS_DPad_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="SelectNode",LinkedInputKeys=((InputKeyName="LeftMouseButton"))),(InputAliasName="SetHomeNode",LinkedInputKeys=((InputKeyName="RightMouseButton")))))))
+WidgetInputAliases=(WidgetClassName="UTGame.UTScoreboardPanel",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="SelectionUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="Gamepad_LeftStick_Up"),(InputKeyName="XboxTypeS_DPad_Up"))),(InputAliasName="SelectionDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="Gamepad_LeftStick_Down"),(InputKeyName="XboxTypeS_DPad_Down"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Select",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
+WidgetInputAliases=(WidgetClassName="UTGame.UTDrawCommandPanel",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="SelectionUp",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="MouseScrollUp"))),(InputAliasName="SelectionDown",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="MouseScrollDown"))),(InputAliasName="Forward",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Right"))),(InputAliasName="back",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Escape"))),(InputAliasName="one",LinkedInputKeys=((InputKeyName="one"))),(InputAliasName="two",LinkedInputKeys=((InputKeyName="two"))),(InputAliasName="three",LinkedInputKeys=((InputKeyName="three"))),(InputAliasName="four",LinkedInputKeys=((InputKeyName="four"))),(InputAliasName="five",LinkedInputKeys=((InputKeyName="five"))),(InputAliasName="six",LinkedInputKeys=((InputKeyName="six"))),(InputAliasName="seven",LinkedInputKeys=((InputKeyName="seven"))),(InputAliasName="eight",LinkedInputKeys=((InputKeyName="eight"))),(InputAliasName="nine",LinkedInputKeys=((InputKeyName="nine"))),(InputAliasName="zero",LinkedInputKeys=((InputKeyName="zero"))),(InputAliasName="Select",LinkedInputKeys=((InputKeyName="XboxTypeS_A"))))),(StateClassName="Engine.UIState_Enabled",StateInputAliases=((InputAliasName="Select",LinkedInputKeys=((InputKeyName="MiddleMouseButton")))))))
+WidgetInputAliases=(WidgetClassName="UTGame.UTDrawMapVotePanel",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="SelectionUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"))),(InputAliasName="SelectionDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"))),(InputAliasName="Select",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="SpaceBar"))),(InputAliasName="back",LinkedInputKeys=((InputKeyName="Escape"),(InputKeyName="XboxTypeS_B"),(InputKeyName="XboxTypeS_Back"))))),(StateClassName="Engine.UIState_Enabled",StateInputAliases=((InputAliasName="Click",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
+WidgetInputAliases=(WidgetClassName="UTGame.UTSimpleMenu",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="SelectionUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="Gamepad_LeftStick_Up"),(InputKeyName="Gamepad_RightStick_Up"),(InputKeyName="MouseScrollUp"),(InputKeyName="XboxTypeS_DPad_Up"))),(InputAliasName="SelectionDown",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Down"),(InputKeyName="Down"),(InputKeyName="MouseScrollDown"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_RightStick_Down"))),(InputAliasName="Select",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="SelectionHome",LinkedInputKeys=((InputKeyName="Home"))),(InputAliasName="SelectionEnd",LinkedInputKeys=((InputKeyName="End"))),(InputAliasName="SelectionPgUp",LinkedInputKeys=((InputKeyName="PageUp"))),(InputAliasName="SelectionPgDn",LinkedInputKeys=((InputKeyName="PageDown")))))))
UTgame/config/PS3/PS3UI.ini
[Configuration]
BasedOn=..\Engine\Config\PS3\PS3UI.ini


[Engine.UITabControl]
bAllowPagePreviews=false
Engine/config/PS3/PS3Engine.ini
[Configuration]
BasedOn=..\%GAME%Game\Config\DefaultEngine.ini

[Core.System]
Extensions=xxx
CachePath=..\%GAME%Game\PS3Cache
Paths=..\%GAME%Game\CookedPS3
-Paths=..\%GAME%Game\Content
-Paths=..\%GAME%Game\Script
-Paths=..\%GAME%Game\__Trashcan
-Paths=..\%GAME%Game\ContentNotForShip
-Paths=..\Engine\Content
-ScriptPaths=..\%GAME%Game\Script
-FRScriptPaths=..\%GAME%Game\ScriptFinalRelease

[Engine.Engine]
Client=PS3Drv.PS3Client
UseSound=True

[PS3Drv.PS3AudioDevice]
MaxChannels=32
UseEffectsProcessing=True
TimeBetweenHWUpdates=5

[PS3Drv.PS3RenderDevice]
UsePostProcessEffects=True
MaxShadowResolution=512

[Engine.StartupPackages]
bSerializeStartupPackagesFromMemory=FALSE
bSerializeStartupPackagesFromMemoryCompressed=FALSE

[SystemSettings]
Fullscreen=True
ResX=1280
ResY=720

[PS3Sockets]
bShouldUseNatTraversal=true
Engine/config/PS3/PS3Game.ini
[Configuration]
BasedOn=..\%GAME%Game\Config\DefaultGame.ini

[Engine.PlayerController]
ForceFeedbackManagerClassName="PS3Drv.PS3ForceFeedbackManager"
Engine/config/PS3/PS3Input.ini
[Configuration]
BasedOn=..\%GAME%Game\Config\DefaultInput.ini

[Engine.PlayerInput]
.Bindings=(Name="M",Command="reconnect")
.Bindings=(Name="N",Command="open 172.20.1.8")
Engine/config/PS3/PS3UI.ini
[Configuration]
BasedOn=..\%GAME%Game\Config\DefaultUI.ini

[Engine.GameUISceneClient]
bEnableDebugInput=false
Binaries/PS3/ModInis/CharacterPieces/UTCustomChar.ini
[CustomParts]
CustomParts=(Part=%PART%,ObjectName="%PIECEPATHNAME%",PartID="%CUSTOM_A%",FamilyID="%IRNM%")
Binaries/PS3/ModInis/GameType/PS3-UTGame.ini
[Engine.PackagesToFullyLoadForDLC]
GameType_PreLoadClass=%GAMECLASSPATH%
Package=%GAMECLASSPACKAGE%

[%GAMECLASSNAME% UTUIDataProvider_GameModeInfo]
GameMode=%GAMECLASSPATH%
DefaultMap=
FriendlyName=%GAMEDISPLAYNAME%
Description=Describe the game type
PreviewImageMarkup=<Images:UI_FrontEnd_Art.GameTypes.TeamDeathmatch>
Prefixes=
bRemoveOn360=False
bRemoveOnPC=False
bRemoveOnPS3=False
Binaries/PS3/ModInis/Map/PS3-UTGame.ini
; A mod containing multiple maps needs one of these 'MapInfo' sections for each map!
; Make sure to update MapName and FriendlyName for each map.

[%MAPNAME% UTUIDataProvider_MapInfo]
MapName=%MAPNAME%
FriendlyName=%MAPDISPLAYNAME%
PreviewImageMarkup=<Images:UI_FrontEnd_Art.GameTypes.DeathMatch>
Description=Describe the map
Binaries/PS3/ModInis/Mutator/PS3-UTGame.ini
[%MUTATORNAME% UTUIDataProvider_Mutator]
ClassName=%MUTATORCLASSPATH%
GroupNames=%MUTATORGROUP%
FriendlyName=%MUTATORNAME%
Description=
bRemoveOn360=False
bRemoveOnPC=False
bRemoveOnPS3=False

[LoadForAllGameTypes]
Package=%MUTATORNAME%
Binaries/PS3/ModInis/TotalConversion/PS3-UTGame.ini
[%GAMECLASSNAME% UTUIDataProvider_GameModeInfo]
GameMode=%GAMECLASSPATH%
DefaultMap=
FriendlyName=%GAMEDISPLAYNAME%
Description=Describe the game type
PreviewImageMarkup=<Images:UI_FrontEnd_Art.GameTypes.TeamDeathmatch>
Prefixes=%PREFIX%
bRemoveOn360=False
bRemoveOnPC=False
bRemoveOnPS3=False

[%MAPNAME% UTUIDataProvider_MapInfo]
MapName=%MAPNAME%
FriendlyName=%MAPDISPLAYNAME%
PreviewImageMarkup=<Images:UI_FrontEnd_Art.MapPics.Map-Pic-CTF-Reflection>
Description=Describe the map

You know For your information

[Image: hw_wow_sig.php?cardCharacterName=Tetriz]
11/02/2008 08:24 AM
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YoYoBallz
L4YoY0s

Posts: 6,057.4567
Threads: 644
Joined: 3rd Mar 2007
Reputation: 15.01961
E-Pigs: 13327.7533
Offline
Post: #2
RE: Core INI info used to make PS3 game content for UT3
Thank you for sharing organ

<Myth0s> i love boys
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I Go To Earth When Mars Is Boring.
-------------------------------------------------------------------
¿ʞɔпɟ əɥʇ ʇɐɥʍ I was first EPerson to have upside down title.
-------------------------------------------------------------------
11/02/2008 12:17 PM
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