[PSP] RCO Editor v1.15cTool for editing RCOs which appear on the PSP's flash0
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ZiNgA BuRgA
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RE: [PSP] RCO Editor v1.15c
Hi alfaifi,
The editor just uses the standard Windows textbox. If Ararbic characters aren't displayed properly, then that would probably be because you haven't installed the proper character sets for your system. Unfortunately, I can't help you much, since all I use is English :P and RCO Editor isn't responsible for the problem.
I would believe that Arabic characters won't work in some other programs which use the standard textbox too - right? Perhaps look in your Windows CD and see if you can install it from there, or check Internet Explorer's encoding options.
Good luck!
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02/12/2007 08:40 PM |
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alfaifi
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RE: [PSP] RCO Editor v1.15c
Hi ZB
Thanks for your nice reply
Actually the standard textbox in VB deals with Arabic characters with no problems if the correct encoding and font was used.
That means if the encoding was in Unicode instead of ANSI with Tahoma font, i may have a chance in doing it right
I don't want to cause trouble to you, i just want to see if this is possible
Thanks again
(This post was last modified: 03/12/2007 07:39 PM by alfaifi.)
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03/12/2007 07:38 PM |
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ZiNgA BuRgA
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RE: [PSP] RCO Editor v1.15c
alfaifi Wrote:Actually the standard textbox in VB deals with Arabic characters with no problems if the correct encoding and font was used.
Sure this is VB6? Cause I've never seen any options for encoding before... >_>
As far as I know, also, it's the standard Windows EditBox - is that not right?
I would like to see this too :P
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03/12/2007 08:24 PM |
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alfaifi
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RE: [PSP] RCO Editor v1.15c
ZiNgA BuRgA Wrote:alfaifi Wrote:Actually the standard textbox in VB deals with Arabic characters with no problems if the correct encoding and font was used.
Sure this is VB6? Cause I've never seen any options for encoding before... >_>
As far as I know, also, it's the standard Windows EditBox - is that not right?
I would like to see this too :P
If it is not that, then I don't know what is the problem :hmm:
But i have already seen many of VB6 programs that deal with arabic language with no problems at all :yes:
Maybe it is the way RCOeditor saves the file :S
Also, another question..i tried to open the RCO file with your editor but it says it isn't a valid RCO..what else do i need to change other than the text itself?
Thanks
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04/12/2007 11:12 AM |
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ZiNgA BuRgA
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RE: [PSP] RCO Editor v1.15c
Ahh, I just remembered that RCO Editor does do a Unicode «> ANSI conversion somewhere in the text.
I'll look into this for you.
For the valid RCO part, it will only show that if the signature doesn't match - maybe a file didn't get written properly?
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04/12/2007 08:44 PM |
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alfaifi
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RE: [PSP] RCO Editor v1.15c
ZiNgA BuRgA Wrote:Ahh, I just remembered that RCO Editor does do a Unicode «> ANSI conversion somewhere in the text.
I'll look into this for you.
Thank you very much :D:D
I will be waiting for you :yipi::yipi:
ZiNgA BuRgA Wrote:For the valid RCO part, it will only show that if the signature doesn't match - maybe a file didn't get written properly?
If the signature contain the number of characters then yes that is the problem because i didn't exchange the text with similar number of characters
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05/12/2007 03:56 AM |
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ZiNgA BuRgA
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RE: [PSP] RCO Editor v1.15c
I've looked around, and tried, but it appears that, although the VB textbox accepts Unicode characters, VB6 doesn't handle them very well.
i.e:
If there are Unicode characters in Text1, they basically get screwed when you copy it over.
I've tried API, but oddly, that doesn't help - even when using the GetWindowTextW() function.
I'm sorry, I don't think I can help much...
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06/12/2007 04:05 AM |
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ZiNgA BuRgA
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RE: [PSP] RCO Editor v1.15c
Hmm, I don't see how the RCO signature should be messed up, short of the entire file failing to write.
You could try hexing everything yourself, but that would take ages. Basically, use RCO Editor to resize everything to the correct length (use spaces or random characters to resize the text indexes), then manually insert your Unicode characters into the RCO using a hex editor.
Would take ages, and it's really big job, however, if you're willing to do it - best of luck! :D
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06/12/2007 04:34 PM |
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plinxie
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RE: [PSP] RCO Editor v1.15c
Hi. I read many pages about rco edit and I still didn't menage to understand how to open/edit GIMs extracted with rco edit, I hope to undestand how to open/edit an icon extracted with rco edit with preserved transparency. The program has a very nice preview from which I can see icon's alpha because changing the background color makes them different. I end up extracting bmps, which don't have channels so no alpha channel and GIMs that from what I understood got transparency, but I haven't any clue on how to open them.
I appreciate any answer / redirect / link that can help me.
Thank you
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08/12/2007 07:05 AM |
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