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[PSP] RCO Editor v1.15c
Tool for editing RCOs which appear on the PSP's flash0
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oni8245
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Post: #501
RE: [PSP] RCO Editor v1.15c
lol well he has the code to add btu hasn't ever really fixed it yet so lets hope one day he gets to it but no rush rock on zinga
28/10/2007 06:31 PM
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oni8245
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Post: #502
RE: [PSP] RCO Editor v1.15c
ZINGA!!!!!
  

I found a bug!! ... ....... alright so normly i assctioed your .rco with your editor and it openend fine but noe in 1.15c is does not what i double click i get a runtime error and it won't work
"Bad File name or number (code52)"

but if i open it and then drag the file in it works fine so i duno but it doesn't work like it did lol  so for your information lol  you should make an auto installer for it lol that does the auto asstioe and auto updates lol
28/10/2007 07:06 PM
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ZiNgA BuRgA
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Post: #503
RE: [PSP] RCO Editor v1.15c
Okay, thanks, I fixed it on my copy.  Fixes will be available in next version.
29/10/2007 02:27 AM
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Vibestar
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RE: [PSP] RCO Editor v1.15c
I really can't import png files into a 3.71 rco file. They won't show up in the xmb.
What are the biggest png to use (resolution)... and why is there a restriction on the size?
Why is the file becoming so large when importing a png file? It's not bigger then the bmp file?
Overall it's a huge step forward for the xmb themeing....tnx dude

oh forgot to ask, can anyone get resurssiklunssi to work on 3.71 or at least tell how to make it work.
(This post was last modified: 29/10/2007 07:57 AM by Vibestar.)
29/10/2007 07:52 AM
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diego
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Post: #505
RE: [PSP] RCO Editor v1.15c
I can't believe I'm  only seeing this now!

OMG I was still using the 1.14

hehhe

Thanks. . . and wow

im such a dumbass.

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29/10/2007 08:02 AM
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|-Anubis-|
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Post: #506
RE: [PSP] RCO Editor v1.15c
Vibestar Wrote:I really can't import png files into a 3.71 rco file. They won't show up in the xmb.
What are the biggest png to use (resolution)... and why is there a restriction on the size?
Why is the file becoming so large when importing a png file? It's not bigger then the bmp file?
Overall it's a huge step forward for the xmb themeing....tnx dude

oh forgot to ask, can anyone get resurssiklunssi to work on 3.71 or at least tell how to make it work.


1. If you're modifying the topmenu make sure you have the "disable compression" option enabled.
If you already have that option enabled, then you are using icons that are too big and your PSP is running out of memory.
2. I would think it would be anything really. Gsmoke said that 128 px icons worked
3. The file may becoming large because you have the "disable compression" option enable. The option is only really needed for the topmenu_icon.rco

I can get resurssiklunssi to work just fine on 3.71. You do need the 1.50 subset installed for it to work.
I'm attaching a premade package with the prx already extracted, etc.


Attached File(s)
.zip  Resurssiklunssi.zip (Size: 103.64 KB / Downloads: 281)

[Image: chikarusigrf1.png]
(This post was last modified: 29/10/2007 04:59 PM by |-Anubis-|.)
29/10/2007 08:55 AM
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gsmoke
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Post: #507
RE: [PSP] RCO Editor v1.15c
The bug was fixed , in the C version.

Here are some results from the new editor.

[Image: screenshot001jo5.png]

[Image: previewyt2.png]

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29/10/2007 03:45 PM
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ZiNgA BuRgA
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Post: #508
RE: [PSP] RCO Editor v1.15c
|-Anubis-| Wrote:
Vibestar Wrote:I really can't import png files into a 3.71 rco file. They won't show up in the xmb.
What are the biggest png to use (resolution)... and why is there a restriction on the size?
Why is the file becoming so large when importing a png file? It's not bigger then the bmp file?
Overall it's a huge step forward for the xmb themeing....tnx dude

oh forgot to ask, can anyone get resurssiklunssi to work on 3.71 or at least tell how to make it work.


1. If you're modifying the topmenu make sure you have the "disable compression" option enabled.
If you already have that option enabled, then you are using icons that are too big and your PSP is running out of memory.
2. I would think it would be anything really. Gsmoke said that 128 px icons worked
3. The file may becoming large because you have the "disable compression" option enable. The option is only really needed for the topmenu_icon.rco

I can get resurssiklunssi to work just fine on 3.71. You do need the 1.50 subset installed for it to work.
I'm attaching a premade package with the prx already extracted, etc.
Other point, PNG is compressed, BMP is uncompressed.  GIMs are also uncompressed, so a PNG » GIM conversion will obviously result in an increase in filesize.

My 3.10 OE seems to accept fairly large icons, but I suppose 3.71, with all those restrictions and issues, probably won't work so well.
29/10/2007 05:02 PM
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|-Anubis-|
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Post: #509
RE: [PSP] RCO Editor v1.15c
You're still on 3.10 OE?

Get with the times Zinga!

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29/10/2007 05:13 PM
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diego
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Post: #510
RE: [PSP] RCO Editor v1.15c
lol
UPGRADE TO 3.52m33-4 THEN to 3.71m33!!!!!

You can do it Zinga! DAX still made these CFW's

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29/10/2007 05:15 PM
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