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[PSP] RCO Editor v1.15c
Tool for editing RCOs which appear on the PSP's flash0
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|-Anubis-|
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Post: #181
RE: [PSP] RCO Editor v1.12b
Guest Wrote:Hi!!! RCO Icon Editor is in visual basic? If yes can u give me the source code so i can improve the skin? please... :D

Customizing the customizer?

meh.... a little to much customizing for me O.O
(This post was last modified: 19/03/2007 05:02 PM by |-Anubis-|.)
19/03/2007 05:01 PM
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dasme
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Post: #182
RE: [PSP] RCO Editor v1.12b
|-Anubis-| Wrote:Customizing the customizer?

meh.... a little to much customizing for me O.O
:rofl:

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19/03/2007 05:07 PM
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Guest
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Post: #183
Toungue RE: [PSP] RCO Editor v1.12b
ihihih ;P ... simply increase the graphic of the app. ;)
20/03/2007 06:39 AM
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Guest
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Post: #184
RE: [PSP] RCO Editor v1.12b
i believe their is a bug with the about screen injecting, because this version, compared to the older versions, with the same pngs, the rco turns out smaller than before

also, when playing the about psp, only the first png shows up, while the rest are blank, which didn't happen before(with same pngs)
23/03/2007 06:07 PM
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ZiNgA BuRgA
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Post: #185
RE: [PSP] RCO Editor v1.12b
Guest Wrote:i believe their is a bug with the about screen injecting, because this version, compared to the older versions, with the same pngs, the rco turns out smaller than before

also, when playing the about psp, only the first png shows up, while the rest are blank, which didn't happen before(with same pngs)
Sorry, can't reproduce that bug Erk
Either case, there isn't much point in playing around with the sysconf_plugin.rco, as using a FW2.50/2.60 one on 3.xx causes many issues.
The USB mod released on QJ yesterday was kinda stupid for this reason.
23/03/2007 07:24 PM
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Shady
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Post: #186
RE: [PSP] RCO Editor v1.12b
they following fields change to hex
when this happens im editing the xmenu 11 & 12 line
then i click on the general resources
then back to page data
this is when the change occurs
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(09/06/2011 06:25 AM)S7* Wrote:  Spambots are strange, mysterious creatures.
(This post was last modified: 24/03/2007 06:47 AM by Shady.)
24/03/2007 06:47 AM
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FlashTH
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Post: #187
RE: [PSP] RCO Editor v1.12b
Great.

How to get this?
http://img410.imageshack.us/img410/4294/screen1hh4.png

Sorry the bad english, I'm portuguese.
26/03/2007 02:39 AM
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ZiNgA BuRgA
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Post: #188
RE: [PSP] RCO Editor v1.12b
Shady545 Wrote:they following fields change to hex
when this happens im editing the xmenu 11 & 12 line
The way it displays the thing is kinda stupid - just determines whether the float has more than 5 decimal places or not.

FlashTH Wrote:Great.

How to get this?
http://img410.imageshack.us/img410/4294/screen1hh4.png

Sorry the bad english, I'm portuguese.
Look here: http://endlessparadigm.com/forum/showthread.php?tid=497
26/03/2007 03:45 AM
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Shady
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Post: #189
RE: [PSP] RCO Editor v1.12b
Ahh that would make sense

This only happened when I was putting decimals in those values
And it wouldn't change til I made that switch from page data to general resources and back.
Probally because it had to reload that part of the rco again
Now seeing a new decimal place


Thanks  Zinga

(09/06/2011 06:25 AM)S7* Wrote:  Spambots are strange, mysterious creatures.
26/03/2007 07:16 AM
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|-Anubis-|
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Post: #190
RE: [PSP] RCO Editor v1.12b
zmathue at the QJ.net forums said that if you flash a 3.30 topmenu to 3.03 OE, you won't experience any glitches!

Which could mean that custom icons will be able usable in the next custom edition firmware.

Here's hoping.
(This post was last modified: 31/03/2007 02:28 PM by |-Anubis-|.)
31/03/2007 02:28 PM
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