Simple Popstation GUI (v3.00 beta)[Current Project]
This program allows you to convert your PS1 games to a PSP compatible format (a GUI for popstation). Also, there are MANY other features, including (but not limited to):
PSX images and EBOOTs are FULLY customizable - from gameboot/warning picture customization to changing Game Save names
EBOOT patching is quite fast - no more PSP Brew
Conversion with a progress bar! (note, no progress bar when creating compressed EBOOTs)
Supports CUE and MDF, as well as standard popstation supported files (currently, no other popstation GUI does this)
Extract ISO from EBOOT - includes compressed EBOOTs and will also extract a CCD file
I've tried to make it easy to use :) Also it's more visually appealing :P
ALL files are included - no more searching for elusive KEYS.BIN or BASE.PBP files
MANY other features - such as a Preview feature, EBOOT add/delete/extracting etc etc - see screenshot :)
Moved to 3.03 OE-C's popstation (KEYS.BIN no longer required)
Fixed some bugs in v2.26 beta
Now will convert and resize images (accepts BMP, JPG, ICO/CUR, GIF, WMF, EMF) Note:
PNGs will not be resized or modified at all
When centre-ing images, the image will have a black background - this is for the same reason as PNGs not being modified - I don't know how to save alpha
The program won't convert to PIC0.PNG (same reason as above - also, this is kinda useless considering that you can use PIC1.PNG instead)
No resampling is done during resize - so resized images may look, "stuffed" (I'm currently trying to implement resampling, but, unfortunately, VB is very slow, so an implementation of this will make conversion times very slightly longer)
Changes in v2.26 beta:
MDF support (note MDS is currently not supported, so TOC information is lost when using MDF)
Fixed the CCD extraction bug (should now work) and a few other things
Added theme support (you can now remove those "ghey colours")
Few other minor changes
Changes in v2.25 beta:
Updated the popstation to v1.24
Updated the Game ID list to the "proper" one
Added EBOOT recompression (which so many people want)
Now extracts CCD from EBOOT, when you extract an ISO (also possible to extract a TOC, you have to enable it in the INI)
Added more options
Can now preview the gameboot/warning PNG
Other minor bug fixes and interface changes
Changes in v2.21 beta:
EBOOT reconstructing is now implemented - meaning that you can now add larger images to already made EBOOTs
Numerous bug fixes
Transfer to PSP after conversion option
Shows game region (useless IMO, but it does mean that my program has ALL the features of PSX2PSP now :P)
Interface cleanup
Now uses a "clean" BASE.PBP file
Changes in v2.20 beta:
Can extract compressed EBOOTs
PAL » NTSC enabled when making compressed EBOOT
Added Graphics fixing - thanks to mrdude from MaxConsole :)
Docmaker can now extract PNGs from DOCUMENT.DAT files
Includes newer popstation.exe - also removes cygwin DLL requirements :)
Interface change :P
Changes in v2.10 beta:
Now uses the newer popstation allowing CCD files to be used
My program also works with CUE files :)
Fixed ISO extraction problems
Changes in v2.01 beta:
Added a documentation generator
Changes in v2.00 beta: [Notes]
Support for the new 3.03 OE popstation
A few bug fixes from v1.26b, but since a lot has changed, some bugs may be introduced :/
Also see the Notes for more details.
Changes in v1.26:
Added an Options dialog
Will now search BIN and IMG files for Game ID
Interface changed a bit
Changes in v1.25:
Will now automatically set Game ID if an ISO is given
Will now automatically detect if the game is a multi-disc game, and fix it appropriately
Fixed a few minor bugs - also customisations from the PSXCust folder should now work
(forgot to mention before) PAL » NTSC patching now doesn't touch the PSX ISO file.
Changes in v1.24:
Mainly a few bug fixes and I've tried to make it consume less memory
Other minor changes
Changes in v1.23 beta: [Notes]
Added a PAL » NTSC fix (see notes for more detail)
The last file used is now saved. Also an INI file is editable
Loads an image file from the command line argument - may be useful
Fixed a possible bug in v1.22
Changes in v1.22 beta:
Gameboot images are now customisable!
ISO extraction from EBOOTs a bit more reliable
Changes in v1.21 beta:
Mainly a few bug fixes and extra checks added
PSAR header is now not fixed at 0x50000 - should allow editing of offical PSX EBOOTs, however, since I don't have any, I can't test this
Changes in v1.20 beta: [Notes]
Files can now be deleted and extracted from EBOOTs
ISOs can be extracted from EBOOTs!
Game save name can now be edited
You can now preview EBOOTs and ISOs before converting/patching
Removed the DOS window - put a progress bar in its place :)
Titles automatically changed when you add an ISO - unfortunately I disabled automatically getting the Game ID becasue the lookup was tooooo sloowwww
Support for automatic customisation - image packs can be placed in the PSXCust folder - my program will automatically add the pictures there when you select the game from the list
Few other minor improvements
Changes in v1.10 beta: [Notes]
The BASE.PBP file is now generated, so you can add custom ICON1.PMF and SND0.AT3 files! Please note that these files cannot be too big.
Can change the files within EBOOT.PBP files (ie change the ICON0.PNG)
EBOOT.PBP patching is now integrated into the main window
The Select game window is slightly improved - you can sorda search stuff now...
Minor GUI changes, bug fixes and more checks added
Changes in v1.05b:
Fixed two incorrect file offsets - hopefully this fixes the EBOOT.PBP Patcher problems... :/
Changes in v1.05:
Can now view EBOOT.PBP Game Title and Game ID
Fixed a possible bug when setting too short a Game ID
Removed all command-line switches (these are no longer needed)
Increased the max length of the Game Title to 128 characters - I'm not certain that this is the limit, but looking around multiple sources, it seems to be so
Decided to include an older version of cygwin1.dll to reduce the filesize
Changes in v1.04:
Added EBOOT patcher to patch already converted EBOOTs
Drag & drop files names are now checked - if the image is unsupported, the user is notified of the best action
"Note" text changed
Minor bug fixes
Changes in v1.03 beta:
Increased title length to 21 characters
Fixed the ms0:/PSP/GAME message
Moved the games list to a separate window - you can now enter custom IDs as well
Minor bug fixes and added a basic free space check
The popstation.exe patching is now fixed
Changes in v1.02 beta:
Now patches BASE.PBP - only works for the "small" one - this, along with the KEYS.BIN is also provided in the "full" download
Changes in v1.01 beta:
Added easier ICON0.PNG, PIC0.PNG and PIC1.PNG selecting
^^Those can be drag & dropped as well
Fixed a minor bug
(This post was last modified: 03/08/2007 07:43 AM by ZiNgA BuRgA.)
If the screen size fix for PSX PAL games could be tweaked this program would be 100000000000% amazing =P
Come on Zinga you know you want to =)
An amazing achievment as it is :P
Cheers!
Hi!
thanks a lot for this great program, it is nearly perfect!
I have a question: when you try to launch it, it complain that a file is missing. In fact, it search for BASE.PBP, but in the new popstation, I was thinking that you could use the DATA.PSP from Dark_Alex instead?
If I'm right, it would be great to suppress this check, and if I'm wrong, just let me know, and sorry for my misunderstanding!
28/01/2007 12:59 AM
ZiNgA BuRgA
Smart Alternative
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Guest Wrote:If the screen size fix for PSX PAL games could be tweaked this program would be 100000000000% amazing =P
Come on Zinga you know you want to =)
An amazing achievment as it is :P
Cheers!
Thanks for the message :) Well, the thing is, ,I don't know how to really do such things... I still recommend using Zapper2000 - it's a dedicated fixer, and will always give better results than my program does.
Guest Wrote:Hi!
thanks a lot for this great program, it is nearly perfect!
I have a question: when you try to launch it, it complain that a file is missing. In fact, it search for BASE.PBP, but in the new popstation, I was thinking that you could use the DATA.PSP from Dark_Alex instead?
If I'm right, it would be great to suppress this check, and if I'm wrong, just let me know, and sorry for my misunderstanding!
Umm, BASE.PBP is actually still required. If you use the link from this page, the BASE.PBP file is included (I removed it from the MaxConsole posts, cause I'm not too sure of their policy there).
The decrypted DATA.PSP file allows you to play PSX games without the KEYS.BIN.
best popstation gui I've seen so far. Many features, nice gui and so on.
But I can't extract the isos from certain eboots. It gives me the error 'inflate failed' or something like that at the end of the process. Is it possible at all to extract the iso from a compressed eboot?