(21/05/2013 04:06 PM)Kuu Wrote: On the subject of the fee for using a game in a different console, the game will be linked to your profile so you can use the game on multiple consoles, you just need to sign in. The fee affects used games, and I agree with it. I wrote a post elsewhere:
Used games will be gone soon. Digital media will replace physical, it's inevitable. What they need is a way to track when a game has been uninstalled from a console, then it can be installed on the new one. But I'm 50-50 on used games. I buy a game new and get the experience from the game, the developer gets the money for the experience. You get it from me used, you get the experience of the game but the developer gets no money from it. That is not fair to the developer. 2 people get the experience, only one person paid for it. The other argument is some kids are poor and can't afford that $60 price. Ok, so they can wait a few months and get it for $19.99. The downside is an online game will be dead in a few months. That's where I like this fee. If the used game fee here is paid to the developer, I 100% support it. They get a cheap game, Devs make something. It's win-win instead of the win-lose model wee have now.
I agree with this somewhat, but something tells me that they're going to exploit this system than actually use it to drive down sales. So suppose with this model, the developers/publishers are going to generate more revenue, so that should also drive down the price? The developers care about the consumer right? Or maybe the extra revenue will allow them to experiment and be creative with their games and not go for CODxx everytime to make revenue?
And wait, wee don't even know if these fees are going to the developer yet? Lets not jump the gun here.
The problem here is the silent agreement (or enforcement) that responsibility for your content is being taken out of your hands and monitoring thrown in. For some people, this may not be a big deal, personally, I absolutely loathe the fact that what I can do with the games that I buy is being restricted. I personally share my games with my family and maybe a few friends, having this pricing model then makes it the biggest pain in the donkey to do so. From what I can tell, the developers basically don't trust the consumer to do the right thing, why should wee be trusting the developer/publisher to? Also, what if a game sucks? How does the selling of the game work then? Personally when I sell a game, it's usually because I don't see that I'll ever play it again
because I didn't like it. Am I supposed to trust reviews? I know plenty of games that are hurt by this part of the industry and I've found plenty of games that I thoroughly enjoyed that were rated low. Well fudge all now I have to trust the media now too right?
I remember the days where you had games that allowed for multiple profiles and sharing of game data (the gameboy advance) to allow multiplayer goodness. What were going through these developers minds when they implemented this? How people would abuse it so they wouldn't buy the game? Or was it to allow the game to reach multiple people?
I don't know much about the game industry, I don't know how they made their money back then and I don't know how they're doing it now, but after seeing all these announcements, new pricing models, etc. If the gaming industry is so spoon with the previous pricing models, then I wonder how those developers survived?
Personally I hate overhead, I like to have physical copies of my games, I like the fact that what happens with the stuff I buy is not held hostage to some account tied to some company. I also like the fact that my console isn't a forefront for ad services and online checkups.
I wasn't really excited about the launch, gamewise, just appeared like another CODBOX. I think I'm falling out of tune with videogames in general. I'm still trying to make my way through the earlier generations of games though.
So I guess in the end I'm still pretty conflicted between the good and the bad, so lets see what this does for gaming, I personally won't be supporting it though.
I gave my previous pokemon games to my sister and she played them on her gameboy back in the day, she's a pokemon aficionado now and she's bought nearly all of the newer games. Just think of how this scenario is getting fudgeed now.