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Next gen game rendering?
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ZiNgA BuRgA
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Post: #11
RE: Next gen game rendering?
I'm a bit critical of some of the claims.  For one, I doubt every single mm2 needs to be represented - I'm sure a lot of it is air and doesn't need any data representation.  Plus redundancies give plenty of opportunity for compression.

I generally assume a company's video will often over-hype their technology, but didn't know it was actually done before.
Interesting.
15/08/2011 02:06 AM
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