DaedalusX64 (Revision 713)Nintendo 64 Emulator.
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OMightyBuggy
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DaedalusX64 (Revision 713)
Big updates!
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Revision 713
Rev 292 - Corn
[!] fix compile warnings
[!] fix clear option dialogs when not using exit confirmation
[-] remove unneeded variable for frame limiter
Rev 293 - [+] Added a blend to fix the waterfall in MRC
[+] Added a blend to fix the Text and HUD in Duke Nukem 64 (Could be dangerous)
Rev 294 - Bdacanay
[!] Fix for PHAT hanging with frame limiter enabled
[-] removed check for gVblsSinceFlip since it can't be zero at the division
Rev 295 - Salvy
[!] Use PeekBuffer instead of ReadBuffer for dialogs
[!] Only read input data when CONT_READ_CONTROLLER is set
[!] Skip dummy data in PIF
[!} Simplified ProcessCommand in PIF
[~] Small clean up in UIScreen
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[attachment=5248]
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05/06/2011 03:44 PM |
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Mr. Shizzy
ɯɹ˙ sɥızzʎ
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RE: DaedalusX64 (Revision 713)
I love DaedalusX. I think it is the greatest achievement (emulator wise) for the PSP. Great work by the team!
Thanks for the news OMighty! :D
PSP 2001 [TA-088v2]: 6.39 ME-9.7
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(This post was last modified: 05/06/2011 04:59 PM by Mr. Shizzy.)
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05/06/2011 04:58 PM |
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xBu
Jedi
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RE: DaedalusX64 (Revision 713)
Cool, thanks for this ~_~
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05/06/2011 10:49 PM |
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flofrucht
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RE: DaedalusX64 (Revision 713)
Nice, Daedalus for the win :=)
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06/06/2011 05:06 AM |
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OMightyBuggy
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RE: DaedalusX64 (Revision 713)
Yep sooon with Animal Crossing Clock support. W00t!
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06/06/2011 02:04 PM |
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