So, i gave up on RCOMageHelp(?)
|
Author |
Message |
junKie
Deh Eternal Stud
Posts: 395.4963 Threads: 48
Joined: 10th Jan 2011
Reputation: 1.72586
E-Pigs: 25.8715
|
RE: So, i gave up on RCOMage
Yes, that helped thanks.
Ok, so whatever i name the animation, i put that on onLoad="..."
correct?
I was eXx1l3d from Techmantis.net for my ways.
Emo. (//.-)
|
|
20/04/2011 05:05 PM |
|
ZiNgA BuRgA
Smart Alternative
Posts: 17,022.2988 Threads: 1,174
Joined: 19th Jan 2007
Reputation: -1.71391
E-Pigs: 446.1274
|
RE: So, i gave up on RCOMage
Yes, make sure it's prefixed with "anim".
There's no harm in trying it at least...
(This post was last modified: 20/04/2011 05:41 PM by ZiNgA BuRgA.)
|
|
20/04/2011 05:40 PM |
|
junKie
Deh Eternal Stud
Posts: 395.4963 Threads: 48
Joined: 10th Jan 2011
Reputation: 1.72586
E-Pigs: 25.8715
|
RE: So, i gave up on RCOMage
Ok, i did it.
But it showed me this:
What does that mean?
And, when i input the image on the RCO, all the other images come out as
'invalid icon'?
I was eXx1l3d from Techmantis.net for my ways.
Emo. (//.-)
(This post was last modified: 21/04/2011 01:06 PM by junKie.)
|
|
21/04/2011 01:04 PM |
|
ZiNgA BuRgA
Smart Alternative
Posts: 17,022.2988 Threads: 1,174
Joined: 19th Jan 2007
Reputation: -1.71391
E-Pigs: 446.1274
|
RE: So, i gave up on RCOMage
(21/04/2011 01:04 PM)junKie Wrote: Ok, i did it.
But it showed me this:
What does that mean?
Make sure you have something called "net"
You've made a reference to "net" somewhere, but Rcomage can't find anything named "net"
|
|
21/04/2011 04:34 PM |
|
junKie
Deh Eternal Stud
Posts: 395.4963 Threads: 48
Joined: 10th Jan 2011
Reputation: 1.72586
E-Pigs: 25.8715
|
RE: So, i gave up on RCOMage
Yes, i was barely going to edit the post.
I named the animation net:
<Animation name="anim:net"
So on onLoad i typed:
onLoad="anim:net"
Is that right?
Do i have to input something else?
I was eXx1l3d from Techmantis.net for my ways.
Emo. (//.-)
(This post was last modified: 21/04/2011 04:39 PM by junKie.)
|
|
21/04/2011 04:38 PM |
|
junKie
Deh Eternal Stud
Posts: 395.4963 Threads: 48
Joined: 10th Jan 2011
Reputation: 1.72586
E-Pigs: 25.8715
|
RE: So, i gave up on RCOMage
Ok, gave it another shot.
I compiled the RCO without getting 'errors'
An the image is up, and so is the animation, on RCOEditor.
But when i load it up on the PSP the image doesn't do a thing.
It just stays there.
I was eXx1l3d from Techmantis.net for my ways.
Emo. (//.-)
(This post was last modified: 22/04/2011 07:44 AM by junKie.)
|
|
22/04/2011 07:43 AM |
|
Vegetano1
$urf
Posts: 9,083.2507 Threads: 397
Joined: 2nd Mar 2007
Reputation: 6.06988
E-Pigs: 2756.6280
|
RE: So, i gave up on RCOMage
Try to set the delay time to the duration time,.. you now have time 0 for a duration of 1000 ;)
with delay you set the time you give to the rotating command,. so just set delay to 1000
also for z rotate 6.333 is 1 round,.. so when looping the animation you only need 6.333 to make it turn 360°
on a site note,. you are using an old version of rcomage,.. because "onload" was changed to "oninit" anyway when compliled the rco and animation should still work ;)
also also in the new rcomage the unknown value in rotate line is used to make an accelleration or a slow down in the movement,. eg set to 0x4 the rotation will start slow and ends faster,. or 0x1 starts fast ends slow,. you can use 0x1, 0x2, 0x3 and 0x4
if you want to use the new rcomage make sure not to use your old xml code,.. just dump the rco with the latest rcomage and then use that xml code,.. it will be updated
(This post was last modified: 22/04/2011 10:56 PM by Vegetano1.)
|
|
22/04/2011 10:48 PM |
|
junKie
Deh Eternal Stud
Posts: 395.4963 Threads: 48
Joined: 10th Jan 2011
Reputation: 1.72586
E-Pigs: 25.8715
|
RE: So, i gave up on RCOMage
Thanks, Vegetano1.
Slight problem, i did the XML all over and changed the Delay time to 6.333 and everything.
But now, i can't see the image on the XMB, so idk if the animation worked.
I edited the X & Y position, but i can't see it.
Yes, the image was in the Images folder when i compiled the RCO.
Edit: I'll try again.....
I was eXx1l3d from Techmantis.net for my ways.
Emo. (//.-)
(This post was last modified: 23/04/2011 01:22 PM by junKie.)
|
|
23/04/2011 12:58 PM |
|
Vegetano1
$urf
Posts: 9,083.2507 Threads: 397
Joined: 2nd Mar 2007
Reputation: 6.06988
E-Pigs: 2756.6280
|
RE: So, i gave up on RCOMage
Set duration and delay to 4000 and rotate Z to 6.333
6.333 is 360° rotation,. with duration 4000=4 seconds and you need to give this a delay of 4000,...
-duration set to 4000 and delay set to 8000 then the rotation will take 4 seconds, stops 4 seconds and repeats this
-most of the time you will set duration≤delay or duration=delay
(This post was last modified: 23/04/2011 01:41 PM by Vegetano1.)
|
|
23/04/2011 01:40 PM |
|
junKie
Deh Eternal Stud
Posts: 395.4963 Threads: 48
Joined: 10th Jan 2011
Reputation: 1.72586
E-Pigs: 25.8715
|
RE: So, i gave up on RCOMage
Ok, yes that worked! Thanks!
But how do i make it go, counter clockwise?
And make the animation slower...
I was eXx1l3d from Techmantis.net for my ways.
Emo. (//.-)
(This post was last modified: 25/04/2011 01:07 PM by junKie.)
|
|
25/04/2011 12:26 PM |
|
User(s) browsing this thread: 3 Guest(s)