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Metal Gear Solid: Peace Walker, The Guide
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Grey Ghost
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Metal Gear Solid: Peace Walker, The Guide
[Image: oDmZC.png]

Peace amongst men living alongside one another is not a natural state.
On the contrary, the natrual state of man is that of war.
War manifested not only by open hostilities,
but also by the constant threat of hostility.
Peace, therefore, is a state that must be established by law.

- Immanuel Kant, "Perpetual Peace" Chapter 2









This thread is dedicated to all things Peace Walker. I will try to cover as many of the things I can within the game, and this thread will be able to be used for a guide for things like weapons etc.

Enjoy!






Mother Base

One of the main things I love about Peace Walker is the concept of Mother Base. Mother Base is an offshore plant in the Caribbean Sea and home to MFS (Militaires Sans Frontieres, French for "Soldiers without borders"). It covers everything from staff living quaters to where you develop weapons and items plus recruit people for missions. As MSF grows, so will Mother Base.

[Image: g4YOR.png]

As shown above the more people you recruit helps Mother Base to grow, allowing for development of new weapons and equipment, which in turn can be used to more effectively complete missions.


Within Mother Base you have the following (or eventually will have the following):

[Image: kDYk9.png]

- Delivery: Receive gifts from other players and make gifts of your own.

- Outer Ops: Send a Combat Unit to a conflict zone in need.

- Recruit: Search for and access a wireless LAN access point to recruit new staff.

- R&D: Research and develop weapons and items.

- Staff: View roster and form teams(combat, mess hall, R&D, medical etc).

- Versus Ops: Kick your friends asses in good ol' head to head combat fun.

- Metal Gear: Develop Metal Gear ZEKE

- Database: View Mother Base and Player data.

- Trade: Trade staff with other players.


The more missions you do, the more Mother Base will grow. It will start off small, but the more you keep expanding, researching, developing and recruiting the bigger and bigger it will get.

[Image: mother-base_06_bmp_jpgcopy-495x281.jpg]

I will use my own mother base as an example:

Spoiler for Grey Ghost's Mother Base:
[Image: 728s2.png]

[Image: PEISI.png]

[Image: WUCL2.png]



RECRUITING

Recruitng on MGS Peace Walker pretty much requires for you to search for a local access point, and if the game finds one, you then have a chance of picking up an entrance exam to recruit new members.

Go solo or as i like to do, bring a buddy and Coop it out. The "entrance exam" isn't like any entance exam you are probably thinking of. Basically, you beat the living shit out of whoever stands in front of you into submission.

E.g.

Spoiler for Beating new recruits into submission:

[Image: Swou9.png]

[Image: 47JKi.png]











[Image: WpfBm.jpg]







WEAPONS AND EQUIPMENT

The following is a complete list of all the weapons and items in MGS Peace Walker. This includes information of the necessary requirements that need to be met to rank up weapons and information on where and how to obtain specs for weapons and items.


List of all Weapons:

Spoiler for Handguns:
[Image: aQ9bT.png]

Handgun Specs
  • Mk.22 Mod.0 (Hush Puppy) Rank 1
  • Mk.22 Mod.0 (Hush Puppy) Rank 2 [GMP 2480, R&D lvl 2]
  • Mk.22 Mod.0 (Hush Puppy) Rank 3 [GMP 63740, R&D lvl 42, MDC lvl 27, INT lvl 27]
  • Mk.22 Mod.0 (Hush Puppy) Rank 4 [GMP 145230, R&D lvl 64, MDC lvl 53, INT lvl 53]
  • Mk.22 Mod.0 (Hush Puppy) Rank 5 [GMP 251970, R&D lvl 78, MDC lvl 63, INT lvl 63]


  • EZ Gun (Life Recovery) Rank 2 [GMP 53390, R&D lvl 46, MDC lvl 18, INT lvl 18] - EZ Gun (LR) Design Specs » Extra Ops 032 (Cafetal Aroma Encantado: Mill)
  • EZ Gun (Life Recovery) Rank 3 [GMP 76760, R&D lvl 47, MDC lvl 28, INT lvl 28]
  • EZ Gun (Life Recovery) Rank 4 [GMP 142110, R&D lvl 63, MDC lvl 50, INT lvl 50]
  • EZ Gun (Life Recovery) Rank 5 [GMP 272810, R&D lvl 83, MDC lvl 83, INT lvl 83]


  • EZ Gun (Psyche Recovery) Rank 2 [GMP 53390, R&D lvl 46, MDC lvl 18, INT lvl 18] - EZ Gun (PR) Design Specs » Extra Ops 67 (Body Check Paz)
  • EZ Gun (Psyche Recovery) Rank 3 [GMP 76760, R&D lvl 47, MDC lvl 28, INT lvl 28]
  • EZ Gun (Psyche Recovery) Rank 4 [GMP 135860, R&D lvl 61, MDC lvl 48, INT lvl 48]
  • EZ Gun (Psyche Recovery) Rank 5 [GMP 256140], R&D lvl 79, MDC lvl 79, INT lvl 79)


  • PM Rank 2 [GMP 7430, R&D lvl 15] - PM Design Specs » Extra Ops 52 (Catarata de la Muerte)

  • PB/6P9 Rank 3 [GMP 79360, R&D lvl 48, INT lvl 28] - PB/6P9 Design Specs » Main Ops 32/Complete Mission
  • PB/6P9 Rank 4 [GMP 167110, R&D lvl 71, INT lvl 66]


  • M1911A1 Rank 1 [GMP 2070, R&D lvl 8] - M1911A1 Design Specs » Main Ops 02/Complete Mission
  • M1911A1 (With Suppressor) Rank 2 [GMP 21630, R&D lvl 26, INT lvl 10]

  • M1911A1 Custom Rank 3 [GMP 71550, R&D lvl 45] - M1911A1 Custom Design Specs » Extra Ops 034 (Selva de la Muerte: Bottom of Cliff)
  • M1911A1 Custom Rank 4 [GMP 123360, R&D lvl 57, INT lvl 45]
  • M1911A1 Custom Rank 5 [GMP 231140, R&D lvl 73, INT lvl 73]


  • C96 Rank 3 [GMP 81960, R&D lvl 49] - C96 Design Specs » Extra Ops 20/Complete with S Rank
  • C96 Rank 4 [GMP 138980, R&D lvl 62]
  • C96 Rank 5 [GMP 251970, R&D lvl 78]


  • M19 Rank 3 [GMP 76760, R&D lvl 47] - M19 Design Specs » Extra Ops 009/Complete Mission
  • M19 Rank 4 [GMP 163980, R&D lvl 70]
  • M19 Rank 5 [GMP 268640, R&D lvl 82]


  • Kampfpistole (Combat Pistol) Rank 4 [GMP 207730, R&D lvl 84] - Kampfpistole Design Specs » Outer Ops 37-48
  • Kampfpistole (Combat Pistol) Rank 5 [GMP 310310, R&D lvl 92]


  • Support Supply Marker Rank 3 [GMP 61130, R&D lvl 41, INT lvl 24] - Support Supply Marker Design Specs » Main Ops 05/Complete Mission
  • Support Supply Marker Rank 4 [GMP 117110, R&D lvl 55, INT lvl 44]
  • Support Supply Marker Rank 5 [GMP 239470, R&D lvl 75, INT lvl 75]


  • Support Strike Marker Rank 3 [GMP 106140, R&D lvl 43, INT lvl 25] - Support Strike Marker Design Specs » Main Ops 05/Complete Mission
  • Support Strike Marker Rank 4 [GMP 154610, R&D lvl 67, INT lvl 53]
  • Support Strike Marker Rank 5 [GMP 260310, R&D lvl 80, INT lvl 80]


  • Banana Rank 1 [GMP 5260, R&D lvl 17, MSH lvl 3] - Banana Cultivation Instructions » Extra Ops 035/Complete Mission
Spoiler for Shotguns:
[Image: QReKh.png]

Shotgun Specs
  • Twin Barrel Shotgun Rank 1 [GMP 3960, R&D 12] - Twin Barrel Shotgun Design Specs » Main Ops 3 (Bananal Fruta del Oro: Sorting Shed)
  • Twin Barrel Shotgun Rank 2 [GMP 28090, R&D 27]
  • Twin Barrel Shotgun Rank 3 [GMP 93810, R&D 47]
  • Twin Barrel Shotgun Rank 4 [GMP 162230, R&D 60]
  • Twin Barrel Shotgun Rank 5 [GMP 343610, R&D 85]

  • Twin Barrel Shotgun (Rubber Slug) Rank 3 [GMP 147920, R&D 64] - Twin Barrel Shotgun (Rubber Slug) Design Specs » Extra Ops 023/Complete Mission
  • Twin Barrel Shotgun (Rubber Slug) Rank 4 [GMP 204240, R&D 71]
  • Twin Barrel Shotgun (Rubber Slug) Rank 5 [GMP 353800, R&D 87]


  • M37 Rank 2 [GMP 31400, R&D 29] - M37 Design Specs » Extra Ops 028 (Aldea Los Despiertos)
  • M37 Rank 3 [GMP 109730, R&D 52)
  • M37 Rank 4 [GMP 188960, R&D 67, INT 53)
  • M37 Rank 5 [GMP 358890, R&D 88, INT 88]

  • M37 (Long Barrel) Rank 4 [GMP 196600, R&D 69] - Becomes available after developing M37 Rank 3
  • M37 (Accurized Model) Rank 5 [GMP 389450, R&D 94] - Becomes available after developing M37 (Long Barrel) Rank 4


  • SPAS-12 Rank 3 [GMP 135190, R&D 60] - SPAS-12 Design Specs » Extra Ops 62/Complete Mission
  • SPAS-12 Rank 4 [GMP 204240, R&D 71]
  • SPAS-12 Rank 5 [GMP 379260, R&D 92]


  • CAW Rank 5 [GMP 404720, R&D 97] - CAW Design Specs » Outer Ops 49-52 and 57-60
Spoiler for Assault Rifles:
[Image: gNX0X.png]

Assault Rifle Specs
  • M16A1 Rank 1
  • M16A1 Rank 2 [GMP 27040, R&D 28]
  • M16A1 Rank 3 [GMP 93960, R&D 50]
  • M16A1 (with Shotgun) Rank 4 [GMP 157900, R&D 63, INT 50] - M16A1 (STG) Design Specs » Extra Ops 023 (Los Cantos: Canyon)
  • M16A1 (with Shotgun) Rank 5 [GMP 289230, R&D 80, INT 80] - M16A1 (STG + Laser) Design Specs » Extra Ops 046 (Camino de Lava: Hillside) + Optical Technology (extra ops 016)


  • Patriot Rank 5 [GMP 477190, R&D 99] - becomes available after making M16A1 (with Shotgun) Rank 4 - Patriot Design Specs » Extra Ops 068 (Body Check Kaz) + Patriot/Extra Ops 049


  • M16A1 (with Grenade Launcher) Rank 4 [GMP 182200, R&D 70, INT 56] - becomes available after making M16A1 Rank 3 - M16A1 (GL) Design Specs » Extra Ops 025 (Selva de la Leche: Jungle)
  • M16A1 (with Grenade Launcher) Rank 5 [GMP 317010, R&D 86, INT 86] - M16A1 (GL + Laser) Design Specs » Extra Ops 055/Complete with S Rank + Optical Technology (extra ops 016)

  • M16A1 (with Smoke Grenade Launcher) Rank 4 [GMP 178730, R&D 69, INT 55] - becomes available after making M16A1 Rank 3 - M16A1 (SGL) Design Specs » Extra Ops 026 (Back Gate)
  • M16A1 (with Smoke Grenade Launcher) Rank 5 [GMP 303120, R&D 83, INT 83) - M16A1 (SGL + Laser) Design Specs » Extra Ops 066/Complete with S Rank + Optical Technology (extra ops 16)


  • M653 Rank 3 [GMP 91070, R&D 49] - M653 Design Specs » Extra Ops 059 (Small Maintenance Dock)
  • M653 Rank 4 [GMP 164840, R&D 65, INT 52]
  • M653 (with Grenade Launcher) Rank 5 [GMP 252190, R&D 72, INT 72] - M653 (GL) Design Specs » Extra Ops 047 (Selva de la Leche: Hillside)
  • M653 (with Shotgun) Rank 5 [GMP 252190, R&D 72, INT 72] - M653 (STG) Design Specs » Extra Ops 048 (Back Gate)
  • M653 (with Smoke Grenade Launcher) Rank 5 [GMP 256820, R&D 73, INT 73] - M653 (SGL) Design Specs » Extra Ops 049 (Underground Passage A)


  • RK47 Rank 1 [GMP 7510, R&D 19] - RK47 Design Specs » Extra Ops 013 (Bananal Fruta de Oro: Sorting Shed)
  • RK47 (with Grenade Launcher) Rank 2 [GMP 33060, R&D 32] - RK47 (GL) Design Specs » Outer Ops 1-4 and 13-16
  • RK47 (with Smoke Grenade Launcher) Rank 2 [GMP 36060, R&D 34] - RK47 (SGL) Design Specs » Outer Ops 25-28 and 33-36


  • ADM63 Rank 3 [GMP 105540, R&D 54] - ADM63 Design Specs » Extra Ops 045/Complete Mission
  • ADM63 Rank 4 [GMP 213450, R&D 79]
  • ADM63 Rank 5 [GMP 335520, R&D 90]

  • RPK Rank 4 [GMP 220400, R&D 81] - RPK Design Specs » Extra Ops 037 (Underground Passage B)
  • RPK Rank 5 [GMP 335520, R&D 94]


  • FAL Rank 2 [GMP 28550, R&D 29] - FAL Design Specs » Extra Ops 054 (AI Weapon Hangar)
  • FAL Rank 3 [GMP 79500, R&D 45]
  • FAL Rank 4 [GMP 171780, R&D 67]


  • SUG Rank 5 [GMP 307750, R&D 84] - SUG Design Specs » Extra Ops 047/Complete with S Rank


  • G11 Rank 5 [GMP 270710, R&D 76] - G11 Design Specs » Extra Ops 048/Complete with S Rank


  • Tanegashima Musket [GMP 330900, R&D 89] - Rathalos Wing » Extra Ops 121 and 122/Complete Mission + Japanese Patriot/Extra Ops 049
Spoiler for SubMachine Guns:
[Image: qQqby.png]

SubMachine Gun Specs
  • M10 Rank 1 [GMP 2750, R&D 9] - R10 Design Specs » Main Ops 03 (El Cenegal: Swamp)
  • M10 (with Suppressor) Rank 2 [GMP 31550, R&D 30, INT 12]
  • M10 (with Barrel Jacket) Rank 3 [GMP 95620 R&D 49] - M10 (BJ) Design Specs » Extra Ops 036 (Bananal Fruta de Oro: Sorting Shed)


  • Uz61 Rank 2 [GMP 41020, R&D 36] - Uz61 Design Specs » Extra Ops 015 (Selva de la Leche: Hillside)
  • Uz61 Rank 3 [GMP 83270, R&D 45, INT 27]
  • Uz61 Rank 4 [GMP 162140, R&D 62, INT 49]


  • MP5A2 Rank 3 [GMP 101700, R&D 51] - MP5A2 Design Specs » Extra Ops 057 (Rio Del Jade)
  • MP5A2 Rank 4 [GMP 187660, R&D 69, INT 55]

  • MP5SD2 Rank 5 [GMP 428000, R&D 85, INT 90] - becomes available after making MP5A2 Rank 4 - MP5SD2 Design Specs » Extra Ops 037/Complete with S Rank


  • M1928A1 Rank 1 [GMP 17880, R&D 19] - M1928A1 Design Specs » Main Ops 09/Complete Mission
  • M1928A1 Rank 2 [GMP 23660, R&D 25]
  • M1928A1 Rank 3 [GMP 116890, R&D 56]
Spoiler for Sniper Rifles:
[Image: YWsWI.png]

Sniper Rifle Specs
  • M1C Rank 1 [GMP 2260, R&D 7] - M1C Design Specs » Main Ops 01/Complete Mission
  • M1C Rank 2 [GMP 31100, R&D 28]
  • M1C (Psyche Recovery) Rank 3 [GMP 114710, R&D 52, INT 42] - M1C (PR) Design Specs » Main Ops 30 (Camino de Lava: Hillside)
  • M1C (Psyche Recovery) Rank 4 [GMP 153630, R&D 56, INT 54]


  • M21 Rank 3 [GMP 134680, R&D 58] becomes available after making M1C rank 2 - M21 Design Specs » Main Ops 30/Complete Mission
  • M21 Rank 4 [GMP 209530, R&D 70]
  • M21 Rank 5 [GMP 396500, R&D 92, INT 92]


  • M700 Rank 3 [GMP 81440, R&D 44] - M700 Design Specs - Extra Ops 058/Complete Mission
  • M700 (Bull Barrel) Rank 4 [GMP 221510, R&D 73]
  • M700 (Bull Barrel) Rank 5 [GMP 375200, R&D 88]

  • M700 (Life Recovery) Rank 3 [GMP 121370, R&D 54, MDC 32] - M700 (LR) Design Specs » Extra Ops 041/Complete Mission
  • M700 (Life Recovery) Rank 4 [GMP 201540, R&D 68, MDC 54]


  • Mosin-Nagant Rank 1 [GMP 4900, R&D 14, MDC 2] - Mosin-Nagant Design Specs » Main Ops 07/Complete Mission
  • Mosin-Nagant Rank 2 [GMP 29370, R&D 27, MDC 10]
  • Mosin-Nagant Rank 3 [GMP 121370, R&D 54, MDC 32]
  • Mosin-Nagant Rank 4 [GMP 165610, R&D 59, MDC 57]
  • Mosin-Nagant Rank 5 [GMP 391180, R&D 91, MDC 93, INT 93]


  • SVD Rank 2 [GMP 29370, R&D 27] - SVD Design Specs » Extra Ops 035 (Bosque del Alba)
  • SVD Rank 3 [GMP 114710, R&D 52]
  • SVD (High Capacity) Rank 4 [GMP 177590, R&D 62]
  • SVD (Night Vision) Rank 5 [GMP 401830, R&D 93] - SVD (NV) Design Specs » Outer Ops 61-64 and 69-72


  • WA2000 Rank 3 [GMP 101400, R&D 48] - WA2000 Design Specs » Extra Ops 065/Complete With S Rank
  • WA2000 Rank 4 [GMP 229500, R&D 75]
  • WA2000 Rank 5 [GMP 353910, R&D 84]


  • PRTD1941 Rank 4 [GMP 257450, R&D 82] - PTRD1941 Design Specs » Extra Ops 050 (El Cenagal: Ravine) + Anti-Tank Rifle Design/Extra Ops 055
  • PTRD1941 Rank 5 [GMP 407150, R&D 94]

  • PTRS1941 Rank 5 [GMP 467800, R&D 96] - PTRS1941 Design Specs » Extra Ops 049/Complete with S Rank + Anti-Tank Rifle Design/Extra Ops 055


  • Stealth Gun Rank 2 [GMP 96970, R&D 58, INT 23] - Stealth Gun Design Specs » Main Ops 33/Complete Mission
  • Stealth Gun Rank 3 [GMP 197900, R&D 77, INT 66]
  • Stealth Gun Rank 4 [GMP 281400, R&D 88, INT 90]


  • Railgun Rank 3 [GMP 341250, R&D 75] - Railgun Design Specs » Extra Ops 115/Complete with S Rank + EM Weapons Design/Extra Ops 049
  • Railgun Rank 4 [GMP 485400, R&D 89]
  • Railgun Rank 5 [GMP 683770, R&D 99]

  • Railgun Dynamo Rank 3 [GMP 194570, R&D 76] - Railgun Design Specs » Extra Ops 115/Complete with S Rank + EM Weapons Design/Extra Ops 049

Spoiler for Machine Guns:
[Image: ISuVp.png]

Machine Gun Specs
  • M60 Rank 1 [GMP 5110, R&D 14] - M60 Design Specs » Main Ops 06/Complete Mission
  • M60 (Armor Piercing) Rank 2 [GMP 81190, R&D 50] - M60 (Armor Piercing) Design Specs » Extra Ops 043/Complete Mission
  • M60 (Short Barrel) Rank 3 [GMP 182200, R&D 70]
  • M60 (Short Barrel) Rank 4 [GMP 260310, R&D 80]


  • M63A1 Rank 3 [GMP 164840, R&D 65] - M63A1 Design Specs » Outer Ops 9-12 and 17-20
  • M63A1 Rank 4 [GMP 239470, R&D 75]
  • M63A1 Rank 5 [GMP 408180, R&D 91]


  • PKM Rank 1 [GMP 17030, R&D 27] - PKM Design Specs » Extra Ops 028/Complete Mission
  • PKM Rank 2 [GMP 43270, R&D 34]
  • PKM Rank 3 [GMP 133590, R&D 56]
  • PKM Rank 4 [GMP 210310, R&D 68]
  • PKM Rank 5 [GMP 341520, R&D 79]


  • MG3 Rank 2 [GMP 48690, R&D 37] - MG3 Design Specs » Extra Ops 031 (Miner's Residence)
  • MG3 (Armor Piercing) Rank 3 [GMP 161370, R&D 64] - MG3 (Armor Piercing) Design Specs » Extra Ops 044/Complete Mission
  • MG3 (Armor Piercing) Rank 4 [GMP 235310, R&D 74]
  • MG3 (Armor Piercing) Rank 5 [GMP 385960, R&D 87]


  • M134 Gatling Gun Rank 5 [GMP 447070, R&D 98] - M134 Design Specs » Extra Ops 075/Complete with S Rank + M134 Design/Extra Ops 048


  • EM Wave Gun Rank 5 [GMP 691520, R&D 97, INT 82] - EM Wave Gun Design Specs - Exra Ops 079/Complete with S Rank + EM Weapons Design/Extra Ops 049
Spoiler for Missiles:
[Image: 56DMa.png]

Missile Specs
  • LAW Rank 1 [GMP 2460, R&D 7] - Complete Main Ops 02
  • LAW Rank 2 [GMP 53320, R&D 38]
  • LAW Rank 3 [GMP 135540, R&D 55]
  • LAW Rank 4 [GMP 232090, R&D 71]


  • M202A1 Rank 4 [GMP 253790, R&D 76] - M202A1 Design Specs » Extra Ops 107/Complete with S Rank
  • M202A1 Rank 5 [GMP 448340, R&D 95]


  • RPG-2 Rank 1 [GMP 14500, R&D 12] - RPG-2 Design Specs » Extra Ops 030 (Bananal Fruta de Oro: Sorting Shed)

  • RPG-7 Rank 2 [GMP 45080, R&D 34] - RPG-7 Design Specs » Extra Ops 038/Complete Mission
  • RPG-7 Rank 3 [GMP 168090, R&D 64]
  • RPG-7 Rank 4 [GMP 262470, R&D 78]


  • FIM-43 Rank 3 [GMP 61290, R&D 22] - FIM-43 Design Specs » Main Ops 12/Complete Mission


  • XFIM-92A Rank 4 [GMP 240770, R&D 73] - XFIM-92A Design Specs » Outer Ops 5-8 and 53-56
  • XFIM-92A Rank 5 [GMP 396260, R&D 86]


  • Carl Gustav M2 Rank 2 [GMP 26290, R&D 24] - Carl Gustav M2 Design Specs » Main Ops 15/Complete Mission
  • Carl Gustav M2 Rank 3 [GMP 142770, R&D 57]
  • Carl Gustav M2 Rank 4 [GMP 210390, R&D 66]
  • Carl Gustav M2 Rank 5 [GMP 378900, R&D 83]

  • Carl Gustav M2 (Multi Purpose) Rank 3 [GMP 135540, R&D 55] - Carl Gustav M2 (MP) Design Specs » Extra Ops 024/Complete Mission
  • Carl Gustav M2 (Multi Purpose) Rank 4 [GMP 223410, R&D 69]
  • Carl Gustav M2 (Multi Purpose) Rank 5 [GMP 396260, R&D 86]

  • Carl Gustav M2 (Fulton) Rank 3 [GMP 294260, R&D 74, MDC 56, INT 67] - Carl Gustav M2 (Fulton) Design Specs » Extra Ops 098/Complete Mission
  • Carl Gustav M2 (Fulton) Rank 4 [GMP 399830, R&D 82, MDC 69, INT 71]
  • Carl Gustav M2 (Fulton) Rank 5 [GMP 513620, R&D 89, MDC 93, INT 89]


  • M47 Rank 5 [GMP 465700, R&D 98] - M47 Design Specs » Extra Ops 111/Complete with S Rank


  • Human Slingshot Post Rank 1 [GMP 48430, R&D 51] - Tigrex Fang » Extra Ops 123 and 124/Complete Mission

  • Human Slingshot Band Rank 1 [GMP 51330, R&D 53] - Gear REX Mucous » Extra Ops 125 and 126/Complete Mission
  • Human Slingshot Band Rank 2 [GMP 147070, R&D 74] - Gear REX Concentrate » Extra Ops 127/Complete Mission
  • Human Slingshot Band Rank 3 [GMP 262130, R&D 90] - Gear REX Super Extract » Extra Ops 128/Complete Mission
Spoiler for Close-range weapons:
[Image: Jt2F0.png]
Spoiler for Throwing weapons:
[Image: SLY98.png]

Throwing Weapon Specs
  • Grenade Rank 1
  • Grenade Rank 2 [GMP 27050, R&D 30]
  • Grenade Rank 3 [GMP 66340, R&D 43]
  • Grenade Rank 4 [GMP 135860, R&D 61]
  • Grenade Rank 5 [GMP 264470, R&D 81]


  • Stun Grenade Rank 1 [GMP 2660, R&D 10] - Stun Grenade Design Specs » Main Ops 03 (Rio de Jade)
  • Stun Grenade Rank 2 [GMP 21630, R&D 26]
  • Stun Grenade Rank 3 [GMP 58350, R&D 40]
  • Stun Grenade Rank 4 [GMP 142110, R&D 63]
  • Stun Grenade Rank 5 [GMP 306140, R&D 91]


  • Smoke Grenade Rank 1 [GMP 1770, R&D 7] - Smoke Grenade Design Specs » Main Ops 01/Complete Mission
  • Smoke Grenade Rank 2 [GMP 14870, R&D 21]
  • Smoke Grenade Rank 3 [GMP 55920, R&D 39]
  • Smoke Grenade Rank 4 [GMP 126480, R&D 58]
  • Smoke Grenade Rank 5 [GMP 247810, R&D 77]


  • Chaff Grenade Rank 1 [GMP 20260, R&D 17, INT 3] - Chaff Grenade Design Specs » Main Ops 10/Complete Mission
  • Chaff Grenade Rank 2 [GMP 55690, R&D 29, INT 13]
  • Chaff Grenade Rank 3 [GMP 132800, R&D 57, INT 34]
  • Chaff Grenade Rank 4 [GMP 235230, R&D 80, INT 64]
  • Chaff Grenade Rank 5 [GMP 364470, R&D 93, INT 93]


  • Smoke Grenade (Red) Rank 1 [GMP 23410, R&D 40] - Smoke Grenade (Colored) Design Specs » Main Ops 27 (El Cenegal: Swamp)
  • Smoke Grenade (Blue) Rank 2 [GMP 66520, R&D 53]
  • Smoke Grenade (Green) Rank 3 [GMP 110610, R&D 60]
  • Smoke Grenade (Yellow) Rank 4 [GMP 157730, R&D 68]
  • Smoke Grenade (Black) Rank 5 [GMP 314470, R&D 93]


  • Support Supply Marker (Thrown) Rank 2 [GMP 16220, R&D 22, INT 8] - Support Supply Marker (Thrown) Design Specs » Main Ops 10/Complete Mission

  • Support Strike Marker (Thrown) Rank 3 [GMP 45690, R&D 29, INT 11] - Support Strike Marker (Thrown) Design Specs » Main Ops 13/Complete Mission


  • Electromagnetic Net Rank 2 [GMP 147140, R&D 96, INT 96] - Electromagnetic Net Design Specs » Extra Ops 083/Complete With S Rank


  • Sleep Gas Grenade Rank 1 [GMP 25500, R&D 42, MDC 23] - Sleep Gas Grenade Design Specs » Extra Ops 027/Complete with S Rank
  • Sleep Gas Grenade Rank 2 [GMP 66520, R&D 53, MDC 36]
  • Sleep Gas Grenade Rank 3 [GMP 123630, R&D 65, MDC 54]
  • Sleep Gas Grenade Rank 4 [GMP 210860, R&D 85, MDC 83]
  • Sleep Gas Grenade Rank 5 [GMP 322810, R&D 95, MDC 95]
Spoiler for Placeable weapons:
[Image: NuDPQ.png]

Placeable Weapon Specs
  • C4 Rank 1 [GMP 2920, R&D 12] - C4 Design Specs » Main Ops 05/Complete Mission
  • C4 Rank 2 [GMP 21640, R&D 28]
  • C4 Rank 3 [GMP 77490, R&D 51]
  • C4 Rank 4 [GMP 115210, R&D 59]
  • C4 Rank 5 [GMP 238790, R&D 82]


  • Claymore Rank 1 [GMP 3150, R&D 13] - Claymore Design Specs » Extra Ops 018 (Rio del Jade)
  • Claymore Rank 2 [GMP 13220, R&D 21]
  • Claymore Rank 3 [GMP 56650, R&D 42]
  • Claymore Rank 4 [GMP 106870, R&D 56]
  • Claymore Rank 5 [GMP 201750, R&D 72]


  • Magazine Rank 1 [GMP 3150, R&D 13] - Magazine Layout » Extra Ops 051 (Selva de la Leche: Jungle)
  • Magazine Rank 2 [GMP 15620, R&D 23]
  • Magazine Rank 3 [GMP 54340, R&D 41]
  • Magazine Rank 4 [GMP 115210, R&D 59]
  • Magazine Rank 5 [GMP 220270, R&D 77]


  • Solid Magazine Rank 1 [GMP 6680, R&D 20] - Hobby Magazine Layout » Extra Ops 018/Complete Mission
  • Liquid Magazine Rank 1 [GMP 6680, R&D 20] - " "
  • Solidus Magazine Rank 1 [GMP 6680, R&D 20] - " "
  • Super Magazine Rank 1 [GMP 6680 R&D 20] - " "


  • Anti-Tank Mine Rank 1 [GMP 3670, R&D 15] - Anti Tank Mine Design Specs » Extra Ops 029/Complete Mission
  • Anti-Tank Mine Rank 2 [GMP 25240, R&D 31]
  • Anti-Tank Mine Rank 3 [GMP 79800, R&D 52]
  • Anti-Tank Mine Rank 4 [GMP 154100, R&D 73]
  • Anti-Tank Mine Rank 5 [GMP 268420, R&D 90]


  • Decoy Rank 1 [GMP 8680, R&D 23] - Decoy Design Specs » Extra Ops 053 (Aldea Los Despiertos)
  • Decoy Rank 2 [GMP 34130, R&D 38]
  • Decoy Rank 3 [GMP 65190, R&D 46]
  • Decoy Rank 4 [GMP 120760, R&D 61]
  • Decoy Rank 5 [GMP 209160, R&D 74]


  • Aerial Mine Rank 1 [GMP 10020, R&D 25] - Aerial Mine Design Specs » Extra Ops 014 (Los Cantos: Ridge)
  • Aerial Mine Rank 2 [GMP 32460, R&D 37]
  • Aerial Mine Rank 3 [GMP 58970, R&D 43]
  • Aerial Mine Rank 4 [GMP 134650, R&D 66]
  • Aerial Mine Rank 5 [GMP 257310, R&D 87]


  • Fulton Sleep Gas Mine Rank 5 [GMP 289720, R&D 62, MDC 52, INT 63] - Fulton Sleep Gas Mine Design Specs » Extra Ops 064/Complete Mission


  • Cookbook Rank 1 [GMP 8010, R&D 22, INT 4] - Cookbook Research Notes » Extra Ops 128/Complete Mission
  • Cookbook Rank 2 [GMP 26450, R&D 32, INT 7]
  • Cookbook Rank 3 [GMP 61280, R&D 44, INT 21]
  • Cookbook Rank 4 [GMP 134650, R&D 66, INT 47]
  • Cookbook Rank 5 [GMP 235090, R&D 81, INT 76]


  • Support Supply Marker (Set) Rank 1 [GMP 2100, R&D 9, INT 1] - Support Supply Marker (Set) Design Specs » Main Ops 05/Complete Mission

  • Support Strike Marker (Set) Rank 1 [GMP 37380, R&D 24, INT 4] - Support Strike Marker (Set) Design Specs » Main Ops 05/Complete Mission


List of all Items

Spoiler for Recovery Items:
[Image: eXCOD.png]

Recovery Item Specs
  • Ration Rank 1
  • Ration Rank 2 [GMP 14420, R&D 22, MSH 5]
  • Ration Rank 3 [GMP 40070, R&D 34, MSH 14] - Requires Three Star Chef » Extra Ops 012
  • Ration Rank 4 [GMP 67980, R&D 42, MSH 26] - Requires Four Star Chef » Extra Ops 057
  • Ration Rank 5 [GMP 112870, R&D 48, MSH 39] - Requires Five Star Chef » Extra Ops 060

  • Rare Ration Rank 1-5 obtained by cooking a regular Ration Rank 1-5 and pulling it off the spit roaster before it has had time to cook.
  • Well Done Ration Rank 1-5 obtained by cooking a regular Ration Rank 1-5 and pulling it off the spit roaster at just the right time.
  • Burnt Ration Rank 1-5 obtained by over cooking a regular Ration Rank 1-5 on a spit roaster.


  • Spicy Curry Rank 1 [GMP 2880, R&D 12, MSH 5] - Curry Recipe » Main Ops 07/Complete Mission
  • Spicy Curry Rank 2 [GMP 28850, R&D 34, MSH 16]

  • Great Curry Rank 3 [GMP 52020, R&D 40, MSH 26] - Curry Recipe » Main Ops 07/Complete Mission
  • Great Curry Rank 4 [GMP 70760, R&D 43, MSH 37]

  • Future Curry Rank 5 [GMP 116570, R&D 49, MSH 51] - Curry Recipe » Main Ops 07/Complete Mission


  • Tortilla Chips Rank 1 [GMP 2100, R&D 9, MSH 4] - Tortilla Chips Recipe » Main Ops 04/Complete Mission


  • Mate Tea Rank 1
  • Mate Tea Rank 2 [GMP 10810, R&D 19, MSH 16]
  • Mate Tea Rank 3 [GMP 40070, R&D 34, MSH 28]
  • Mate Tea Rank 4 [GMP 59650, R&D 39, MSH 32]
  • Mate Tea Rank 5 [GMP 98050, R&D 44, MSH 36]


  • Lime Soda Rank 1 [GMP 4670, R&D 17, MSH 14] - Canned Soft Drink Recipe » Main Ops 04/Complete Mission

  • Zero-Calorie Soda Rank 2 [GMP 14420, R&D 22, MSH 18] - Canned Soft Drink Recipe » Main Ops 04/Complete Mission

  • Men's Cologne Rank 1 [GMP 2880, R&D 12] - Cologne Design Specs » Extra Ops 11/Complete Mission
Spoiler for Equipment:
[Image: mbU4o.png]

Epuipment Specs
  • Fulton Recovery System Rank 1
  • Fulton Recovery System Rank 2 [GMP 5190, R&D 12]
  • Fulton Recovery System Rank 3 [GMP 23370, R&D 24]
  • Fulton Recovery System Rank 4 [GMP 87430, R&D 49]
  • Fulton Recovery System Rank 5 [GMP 164720, R&D 62]


  • Analyzer Rank 1 [GMP 1980, R&D 2]
  • Analyzer Rank 2 [GMP 20810, R&D 19]
  • Analyzer Rank 3 [GMP 36730, R&D 32, INT 20]
  • Analyzer Rank 4 [GMP 92980, R&D 51, INT 41]
  • Analyzer Rank 5 [GMP 161010, R&D 61, INT 61]


  • Ballistic Shield Rank 1 [GMP 16010, R&D 19] - Ballistic Shield Design Specs » Main Ops 11/Complete Mission
  • Ballistic Shield Rank 2 [GMP 26820, CMB 10, R&D 24]
  • Ballistic Shield Rank 3 [GMP 52020, CMB 24, R&D 40]
  • Ballistic Shield Rank 4 [GMP 115210, CMB 48, R&D 59]
  • Ballistic Shield Rank 5 [GMP 212870, CMB 75, R&D 75]

  • Ballistic Shield (Red) Rank 1 [GMP 25440, CMB 36, R&D 45] - Ballistic Shield (Color) Design Specs » Extra Ops 055 (Heliport)
  • Ballistic Shield (Blue) Rank 2 [GMP 59130, CMB 43, R&D 53]
  • Ballistic Shield (Green) Rank 3 [GMP 84430, CMB 44, R&D 54]
  • Ballistic Shield (Yellow) Rank 4 [GMP 137430, CMB 54, R&D 67]
  • Ballistic Shield (Black) Rank 5 [GMP 242500, CMB 67, R&D 83]


  • Night Vision Goggles Rank 1 [GMP 21680, R&D 20, INT 4] - Night Vision Goggles Design Specs » Main Ops 06/Complete Mission
  • Night Vision Goggles Rank 2 [GMP 48030, R&D 25, INT 12]
  • Night Vision Goggles Rank 3 [GMP 122490, R&D 51, INT 33]
  • Night Vision Goggles Rank 4 [GMP 202980, R&D 69, INT 58]
  • Night Vision Goggles Rank 5 [GMP 332310, R&D 87, INT 89]


  • Sonic Eye Rank 1 [GMP 11670, R&D 15, INT 3] - Sonic Eye Design Specs » Main Ops 06/Complete Mission
  • Sonic Eye Rank 2 [GMP 26820, R&D 24, INT 10]
  • Sonic Eye Rank 3 [GMP 52020, R&D 40, INT 26]
  • Sonic Eye Rank 4 [GMP 134650, R&D 66, INT 55]
  • Sonic Eye Rank 5 [GMP 235090, R&D 81, INT 83]


  • Love Box Rank 1
  • Love Box Rank 2 [GMP 22840, R&D 29]
  • Love Box Rank 3 [GMP 45080, R&D 37]
  • Love Box Rank 4 [GMP 92980, R&D 51]
  • Love Box Rank 5 [GMP 212870, R&D 75]


  • Cardboard Box Tank Rank 1 [GMP 24520, R&D 44] - Cardboard Box Tank Design Specs » Main Ops 28/Complete Mission
  • Cardboard Box Tank Rank 2 [GMP 55790, R&D 51]
  • Cardboard Box Tank Rank 3 [GMP 107580, R&D 64]
  • Cardboard Box Tank Rank 4 [GMP 145760, R&D 70]
  • Cardboard Box Tank Rank 5 [GMP 242500, R&D 83]

  • Cardboard Box Tank (Stun) Rank 2 [GMP 69130, R&D 59] - Cardboard Box Tank Design Specs » Main Ops 28/Complete Mission
  • Cardboard Box Tank (Stun) Rank 3 [GMP 114520, R&D 67]
  • Cardboard Box Tank (Stun) Rank 4 [GMP 156870, R&D 74]
  • Cardboard Box Tank (Stun) Rank 5 [GMP 253610, R&D 86]

  • Box Bomb Rank 1 [GMP 27290, CMB 38, R&D 47] - Box Bomb Design Specs » Main Ops 28 (Puerto del Alba)
  • Box Bomb Rank 2 [GMP 60790, CMB 44, R&D 54]
  • Box Bomb Rank 3 [GMP 102950, CMB 50, R&D 62]
  • Box Bomb Rank 4 [GMP 142980, CMB 56, R&D 69]
  • Box Bomb Rank 5 [GMP 235090, CMB 65, R&D 81]

  • Stun Box Rank 2 [GMP 64130, CMB 45, R&D 56] - Stun Box Design Specs » Main Ops 32 (Miner's Residence)
  • Stun Box Rank 3 [GMP 107580, CMB 52, R&D 64]
  • Stun Box Rank 4 [GMP 156870, CMB 60, R&D 74]
  • Stun Box Rank 5 [GMP 246200, CMB 68, R&D 84]

  • Smoke Box Rank 2 [GMP 55790, CMB 41, R&D 51] - Smoke Box Design Specs » Main Ops 31 (Aldea Los Despiertos)
  • Smoke Box Rank 3 [GMP 96010, CMB 48, R&D 59]
  • Smoke Box Rank 4 [GMP 137430, CMB 54, R&D 67]
  • Smoke Box Rank 5 [GMP 209160, CMB 60, R&D 74]


  • Assassin's Straw Box Rank 1 [GMP 18040, R&D 37] - Found in Main Ops 16 (Miner's Residence)


  • Rescue Box Rank 1 [GMP 25440, R&D 45, MDC 36] - Rescue Box Design Specs » Main Ops 31/Complete Mission
  • Rescue Box Rank 2 [GMP 72460, R&D 61, MDC 49]
  • Rescue Box Rank 3 [GMP 119150, R&D 69, MDC 56]
  • Rescue Box Rank 4 [GMP 170760, R&D 79, MDC 64]
  • Rescue Box Rank 5 [GMP 253610, R&D 86, MDC 69]


  • Binoculars Rank 1


  • Camera Rank 1


  • WALKMAN (TPS-L2) Rank 1 [GMP 3410, R&D 14]
  • WALKMAN (WM-2) Rank 2 [GMP 24030, R&D 27]
  • WALKMAN (WM-EX88) Rank 3 [GMP 61280, R&D 44]
  • WALKMAN (NWD-W202) Rank 4 [GMP 123540, R&D 62]


  • ID Card (H) - Main Ops 10/Complete Mission


  • Stealth Mat Rank 1 [GMP 201760, R&D 45, INT 9] - Stealth Mat Design Specs » Main Ops 33/Complete Mission + Metamaterials Technology/Extra Ops 049
  • Stealth Mat Rank 2 [GMP 349900, R&D 85, INT 34]


  • Stealth Camouflage Rank 5 [GMP 361010, R&D 88, INT 88] - Stealth Camouflage Design Specs » Extra Ops 050/Complete with S Rank + Metamaterials Technology/Extra Ops 049


  • Infinity Bandana Rank 1 [GMP 565260, CMB 88, R&D 88] - Infinity Bandana Design Specs » Extra Ops 119/Complete with S Rank
Spoiler for Radars:
[Image: ZNoag.png]

Radar Specs
  • Surround Indicator Rank 1
  • Surround Indicator Rank 2 [GMP 22610, R&D 17, INT 7]

  • Soliton Radar Rank 1 [GMP 219300, R&D 39, INT 41] - Soliton Radar Design Specs » Main Ops 27/Complete Mission
  • Soliton Radar Rank 2 [GMP 297070, R&D 53, INT 55]
  • Soliton Radar Rank 3 [GMP 358190, R&D 64, INT 66]
  • Soliton Radar Rank 4 [GMP 441520, R&D 79, INT 81]
  • Soliton Radar Rank 5 [GMP 485960, R&D 87, INT 89]







[Image: 9643869.jpg]








CODENAMES

Based on your own unique style of gameplay determines the codename you will be given on Peace Walker.
E.g.

[Image: 87413426.png]

Each codename has an eqivilant leathal and non-leathal version, plus a co-ops version.


List of codenames

Foxhound - Use all weapons in co-op missions. Non-lethal force.

Fox - Use all weapons in solo missions. Non-lethal force.

Doberman - Use all weapons in co-op missions. Lethal force.

Hound - Use all weapons in solo missions. Lethal force.

Ant - Use short ranged weapons in co-op missions. Non-lethal force.

Butterfly - Use short ranged weapons in solo missions. Non-lethal force.

Bee - Use short ranged weapons in co-op missions. Lethal force.

Scorpion - Use short ranged weapons in solo missions. Lethal force.

Deer - Use medium ranged weapons in co-op missions. Non-lethal force.

Cat - Use medium ranged weapons in solo missions. Non-lethal force.

Wolf - Use medium ranged weapons in co-op missions. Lethal force.

Puma - Use medium ranged weapons in solo missions. Lethal force.

Gull - Use long ranged weapons in co-op missions. Non-lethal force.

Sparrow - Use long ranged weapons in solo missions. Non-lethal force.

Raven - Use long ranged weapons in co-op missions. Lethal force.

Hawk - Use long ranged weapons in solo missions. Lethal force.

Whale - Use explosive weapons in co-op missions. Non-lethal force.

Octopus - Use explosive weapons in solo missions. Non-lethal force.

Piranha - Use explosive weapons in co-op missions. Lethal force.

Orca - Use explosive weapons in solo missions. Lethal force.

Kangaroo - Use CQC in co-op missions. Non-lethal force.

Bear - Use CQC in solo missions. Non-lethal force.

Firefly - Use stun rods in co-op missions. Non-lethal force.

Eel - Use stun rods in solo missions. Non-lethal force.


The following is a guide on how to earn codenames and a detailed explanation on how the codename system works.

The guide is not my own work:

KuSaNaG1 Wrote:Since the Insignia Miniguide got locked, I just thought I'd create a similar thread on Codenames with tips on how to get them. Credits to noeso for the original thread, the Japanese guy who created the very informative site (http://www28.atwiki.jp/2chmgspw/pages/32.html), off which I got all of these information from, DemonReacher and Mr_Big_Boss for creating new saves to test out some of the theories. I'll structure this guide similar to the Japanese wiki site so you can reference this to that, since this is more or less an accurate translation of that page.

And i thank you Kusanagi for your guide based off another guide... i shall put it to good use.

Spoiler for Codename Guide:
All codenames have 5 ranks (* ~ *****)
You can get Codenames by playing Main Ops, Extra Ops and Versus Ops

Codename requirements
The Codenames are given based on the ratio of how enemies are defeated

There are 2 different types of counts when you kill, incapacitate (leave an enemy near death, you’ll see a red skull above the enemy and this is reflected in the mission completion stats), stun, tranquilize (put to sleep) or destroy mechs.
- Weapon usage count
- Kill/Disable count

You can get a Codename whenever one of the following conditions are met
- When you fulfill the rank requirements for the Codename
- When the highest weapon usage changes
- When the Kill/Disable ratio changes

You can get more than one Codename in a single mission if you fulfill the requirements for the codenames in the same mission.

Fultoning soldiers does not count for anything. This means that the Fulton Mine and Fulton Launcher will only count when used to tranquilize vehicle commanders.

If supply drops accidentally drops on a soldier and stuns them, it will NOT count

Given to soldiers who mainly use…
This part of the requirement is based on the weapon usage ratio. Codenames with the range related requirements are given out based on the range category of the most used weapon type.

Weapon types and range categories
Weapons are categorized into 11 weapon types and these weapon types are categorized into 6 range categories. Codenames are given out based on the range categories of the most used weapon type (except FOX/FOXHOUND/DOBERMAN/HOUND, more on that later…)

Weapon Types
Handguns(HG)
Shotguns(SG)
Submachine Guns(SMG)
Assault Rifles(AR)
Machine Guns(MG)
Sniper Rifles(SR)
Thrown Weapons(Grenades)
Placeable Weapons(PLW)
Missile Launchers(ML)
CQC
Stunrod

Range Categories
You can get the following Codenames by using the weapon types listed below
[Short Range] ANT, BUTTERFLY, BEE, SCORPION – HG, SG, SMG
[Medium Range] DEER, CAT, WOLF, PUMA – AR, MG
[Long Range] GULL, SWALLOW, RAVEN, HAWK – SR
[Explosives] WHALE, OCTOPUS, PIRANHA, ORCA – Grenades, PLW, ML
[CQC] KANGAROO, BEAR – CQC
[Stunrod] FIREFLY, EEL – Stunrod

It is important to note that Codenames are given based on the range category of the most used weapon type, not on the most used range category. So, for example, if you used 5 counts of HG, 6 counts of SG and 7 counts of AR, your main weapon usage will be AR and you will get the Codename associated with Medium-ranged weapons if the requirements are met. So, even if the combined count for HG and SG (both short ranged) is 11, your main weapon usage is still medium range

…taking down enemies with non-lethal force
Incapacitating, stunning and tranquilizing counts as non-lethal.
Stunning/tranquilizing a soldier, waking him and stunning again can be done repeatedly to get disable counts.
Stunning/tranquilizing an incapacitated soldier counts as well.
Leaving an incapacitated soldier to die doesn’t count

… eliminating enemies with lethal force
This means killing a soldier with any lethal weapon.
Killing an incapacitated (near-death) soldier counts as 1 kill and 1 disable
Killing a stunned/tranquilized soldier also counts as 1 kill and 1 disable

Whether you get the lethal or non-lethal codename is based on the following count
Stun + tranquilize + incapacitate - kill
If this count is less than 0 you’ll get the lethal versions. If it is 1 or more, then you’ll get the non-lethal version.

…favor cooperating with allies…
This requirement is based on camaraderie gained from Co-op play.
The camaraderie requirements are given below.
Killing/Disabling team mates won’t count
Note that camaraderie gained from Versus Ops will not be considered in Codename requirements.

using all sorts of weapons…
This requirement means that ALL weapon types from HG to PLW and CQC and Stunrod have roughly equal usage. More info on this is given later in the FOX requirements section

Given to heroes who battle it out to the end…
This means you have to complete Main Ops 26 i.e. complete Chapter 4
You have to complete at least 50% of missions as well

Rank requirements

Solo Codenames
* - 5% of missions cleared (Only missions that comes with a rank counts. Either Solo or Co-op will count)
** - 50% missions cleared (out of Main+Extra Ops total of 161)
*** - All missions cleared in Solo AND Co-op (i.e. qualify for Mission Completion Specialist RANK C)
**** - All missions cleared in Solo AND Co-op with at least A ranks (i.e. qualify for Mission Completion Specialist RANK B)
***** - All missions cleared in Solo AND Co-op with S ranks (i.e. qualify for Mission Completion Specialist RANK A)

Co-op Codenames
* - Camaraderie > 10,000
** - Camaraderie > 50,000
*** - Camaraderie > 100,000
**** - Camaraderie > 200,000
***** - Camaraderie > 500,000
Note this is on top of the Solo codenames requirements

The requirements for FOX, FOXHOUND, DOBERMAN and HOUND are slightly different
FOX & HOUND
* - Clear Chapter 4 + 50% missions cleared (10,000 < Heroism < 50,000)
** - Clear Chapter 4 + 50% missions cleared (Heroism > 50,000)
*** - Mission Completion Specialist RANK C (Heroism > 100,000)
**** - Mission Completion Specialist RANK B (Heroism > 150,000)
***** - Mission Completion Specialist RANK A (Heroism > 250,000)
FOXHOUND & DOBERMAN
On top of the above requirements, a certain amount of Camaraderie is needed

For these 4 Codenames, you have to have the following ratio for EACH of the 11 weapon types between 0.9 ~ 1.1
Weapon usage count / Average enemies defeated (Total enemies defeated / 11)

Things to note
- You don’t need Weapon Master insignia for the FOX, FOXHOUND, DOBERMAN, HOUND Codenames

- Camaraderie points from Versus Ops won’t be counted for * rank requirements

- Weapons usage in Versus Ops WILL count

- Shooting dummies does not count.

- Hold ups does NOT count

- CQC usage in AP scanning is NOT counted.

- There is NO way to keep track of weapon usage in-game, other than getting the range related Codenames. So, if you have all Solo and Co-op Codenames to 5*, and still don’t have a clue about your weapons usage, you can pretty much forget about getting Fox etc.

- The information above may not be entirely accurate. Some of the points are just translated off the Japanese site, and no one here on Gamefaqs has proven them. Please see below section for unproven stuff

Theories/Rumors/Unproven/Vague information
- Destroying mechs may be counted as a disable count. I have no idea if AI battles count

- Similarly, I have no idea if kidnappers count at all

- I have no idea if velocipreys and whatnots in MH missions count.

- I don’t know if shooting someone with the MK22 or Mosin Nagant and then waiting for him to fall asleep will count.

- The “Average enemies defeated” term in the equal weapon usage ratio requirement for FOX, FOXHOUND, DOBERMAN, HOUND Codenames, is actually disabled (or muryokuka in Japanese) in the wiki site. This term is defined in the site as stun/tranquilize/incapacitate. But this is improbable because if that is the case, then it means you almost cannot kill anyone for this requirement. And since it didn’t mention any similar conditions for the lethal codenames, I can only assume that it generally means defeating the enemy, which includes both kills AND non-kills.

- CQC and Stunrod stuns do not figure in your stun counts. Mr_Big_Boss has a save that keep tabs on the different counts, and apparently he got a lethal Codename when his disable count is more than his kill count. But if he takes away the CQC and stun rod counts, the counts would tally up and the conditions met. I kind of believe this to be true as well, since the lethal Codenames always take faster than I believed it would since I took into consideration the CQC and stun rod counts.

- It seems that Kampfpistole and grenade launchers attached to assault rifles will not be counted as well.

Tips
- Start collecting Codenames early. And keep a count of your weapons usage. A rough count might suffice. At least that’s better than nothing…

- Alternate between lethal and non-lethal versions of Codenames so that the kill/disable counts are almost equal

- OR you can try what I do, go for non-lethal short range (MK22/Twin Barrel (RBR)), long range (Mosin) and explosives (sleep/stun grenade) first. This racks up a lot of disables. Then use AR or MG to kill. Usually before your kill count gets above the disable count, you should get the non-lethal version of medium range i.e. CAT and DEER

- OR the best is actually once you get a codename, say a non-lethal one, stun then kill every soldier you meet, this way you get 1 disable and 1 kill count and essentially not changing your disable/kill ratio. Once you get all the non-lethal Codenames, switch to killing and once you get a lethal Codename, switch back to stunning and killing. BUT this way, you run into trouble with explosives, since it is difficult to get enemies near death without killing them straight up. Which is why I use the previous method.

- Extra Ops 38, 39 and 26 are great missions to rack up kill/disable counts. Basically any one map mission with loads enemies running towards you is good. Ex Op 26 is more troublesome, but has an S rank female Medic POW you can farm along the way. However, if you want to keep the counts really close, like within 10 of each other, try Ex Op 27 (5 soldiers) or even 29 (3 soldiers)

- You’ll want to change weapon type after each Codename you get to keep weapon type usage equal. Alternatively, if you have been keeping count and know that the usage for all weapon types of a single range category is the same, use all of them equally while going for a Codename.

- You can, however, change weapons within a weapon type freely as you wish. For example, you can use any HG and they will all count as HG usage, so you can level up weapons as you go for Codenames.

Examples
I have been reading posts where people think they got Codenames when they think shouldn’t be possible. But that is because they are clueless to how the system works. You CAN get, say PIRANHA, while killing people with HG or AR. Or, it’s also quite possible to get CAT while tranquilizing people with the Mosin Nagant. Best still, it IS possible to get, say HAWK, while incapacitating with MG. So here are the examples to illustrate these seemingly impossible feats.

1. Getting lethal/non-lethal Codenames of one range category while killing/disabling with another range category
e.g. Getting PUMA while sniping with WA2000
This is most likely when your last Codename is CAT, which is the non-lethal version of the medium range category. Which means your main weapon usage is one of the medium range category (AR or MG). Say it’s AR at 25 counts of usage. And let’s say your disable count is 100, which is higher than your kill count at, let’s say, 90. Now, switching to sniper rifle and killing will bring your kill counts up along with your sniper usage (long range). Say, your sniper usage was at 5. After 11 kills, this usage will be 16. Still lower than 25 of AR. BUT note that your kill count is now 101, which is 1 higher than your disable count. At this juncture, you will get PUMA, because your kills exceeded your disables and your main weapon usage is still AR, even though you are using your sniper rifle

2. Getting a Codename of one range category while using any other weapon type (including CQC, stun rod
e.g. Getting OCTOPUS while using stun rod
In these kind of cases, you fulfilled the requirements for 1* requirements or a *rank upgrade of a Codename while using a weapon type that is not your current most used weapon type. Say you’ve been using stun/sleep grenades a lot, and have 30 uses to it. Your disable count is at 60, 10 above the 50 counts of kills you have. Your Heroism is at 9900 and you are doing a new mission. You decided to use your stun rod in the mission and cleared it with an S rank. You earned 120 Heroism for that, bringing you over 10,000. Furthermore 5% of the missions have been cleared. At this point you will get OCTOPUS since your explosives usage is highest and you have more disables than kills.


Here are some more example of some Obtained Codenames, some of which are mine and others are friends codenames:

Spoiler for Examples of Codenames:
[Image: 13840476.png]

[Image: 45904809.png]

[Image: 15915657.png]

[Image: 34775191.png]

[Image: 18026316.png]

[Image: 30986717.png]

[Image: 9182001.png]






BUILDING ZEKE

One of the awesome things about MGS: PW is you have the opportunity to build your own Metal Gear.


[Image: ZOXNr.png]
(This post was last modified: 22/12/2011 02:24 AM by Grey Ghost.)
27/02/2011 11:49 PM
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eKusoshisut0
NOIDED

Posts: 6,288.3965
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Post: #2
RE: Metal Gear Solid: Peace Walker a guide/record of my progress type
And a great game it is. Good luck with the thread!

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More stuff
Steam Page
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Thanks to Vacui_Natale for making this awesome siggy.
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Thanks to Natalie for this sexy Mawaru Penguindrum sig. <3
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27/02/2011 11:54 PM
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lembas
yuri princess

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RE: Metal Gear Solid: Peace Walker a guide
IT LIVES.

I'm gay.
Spoiler for online game stuff:
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3DS FC: 4184-1632-9353
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In the words of the wise trademark91:
windows Proud
07/03/2011 05:41 PM
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Grey Ghost
Still kicking!

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Post: #4
RE: Metal Gear Solid: Peace Walker a guide
bread Wrote:IT LIVES.

THE HELL ITS DOES

Hang tight though people im far from done with this thread.
07/03/2011 05:47 PM
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Grey Ghost
Still kicking!

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Post: #5
RE: Metal Gear Solid: Peace Walker a guide
Update~

+ Added all weapons, including design spces, where to find all weapons and picture layout of all weapons.
+ Added all items, including design specs, where to find all items and picture layout of all items.
+ Covered info on Mother Base ish. More to come later.
07/03/2011 08:08 PM
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lembas
yuri princess

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Post: #6
RE: Metal Gear Solid: Peace Walker a guide
spoon is epic

I'm gay.
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3DS FC: 4184-1632-9353
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In the words of the wise trademark91:
windows Proud
07/03/2011 08:20 PM
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Grey Ghost
Still kicking!

Posts: 3,997.2121
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Post: #7
RE: Metal Gear Solid: Peace Walker a guide
Update~

+Added codename guide :D
16/03/2011 04:02 AM
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amoonrabbit
random one
Fractal Insanity

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Post: #8
RE: Metal Gear Solid: Peace Walker a guide
Excellent thread Grey Ghost, You'll make some fine soldiers with this guide :P

16/03/2011 06:10 AM
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eKusoshisut0
NOIDED

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Post: #9
RE: Metal Gear Solid: Peace Walker a guide
Great stuff

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More stuff
Steam Page
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Thanks to Vacui_Natale for making this awesome siggy.
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Thanks to Natalie for this sexy Mawaru Penguindrum sig. <3
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16/03/2011 10:24 AM
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