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Rcomage questions
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ZiNgA BuRgA
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Post: #21
RE: Rcomage questions
You can do anything with frames, as long as you have enough resources.
Frames = alternating images really, so you show the first frame for a while, then hide it and show the second frame, etc.
06/01/2011 09:25 PM
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nickxab
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Post: #22
RE: Rcomage questions
I tried it but it looks like to lag. If

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08/01/2011 04:24 PM
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ZiNgA BuRgA
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Post: #23
RE: Rcomage questions
Reduce the delay times between frames?
08/01/2011 04:50 PM
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Barcelona
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Post: #24
RE: Rcomage questions
or delete every other frame

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08/01/2011 05:14 PM
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nickxab
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Post: #25
RE: Rcomage questions
(08/01/2011 04:50 PM)ZiNgA BuRgA Wrote:  Reduce the delay times between frames?
I tried it but if i set delay 1 then i get only the first icon and that's all.It animate only the first icon. IfErk

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Phat PSP 1004 TA-079 v3 + Sony 16GB Mark II + tiltFX with 6.60 ME 1.6 + leda 0.2
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09/01/2011 06:55 AM
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frankzito
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Post: #26
RE: Rcomage questions
(09/01/2011 06:55 AM)nickxab Wrote:  
(08/01/2011 04:50 PM)ZiNgA BuRgA Wrote:  Reduce the delay times between frames?
I tried it but if i set delay 1 then i get only the first icon and that's all.It animate only the first icon. IfErk

here is a example hope it helps Peace
[Image: 49092326.jpg]

Code:
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			<Animation name="anim_kirby">
				<Fade object="object:obj_kirby01" duration="0" unknownInt1="0x0" transparency="1" />
				<Delay time="79" />
				<Fade object="object:obj_kirby01" duration="0" unknownInt1="0x0" transparency="0" />
				<Fade object="object:obj_kirby02" duration="0" unknownInt1="0x0" transparency="1" />
				<Delay time="79" />
				<Fade object="object:obj_kirby02" duration="0" unknownInt1="0x0" transparency="0" />
				<Fade object="object:obj_kirby03" duration="0" unknownInt1="0x0" transparency="1" />
				<Delay time="79" />
				<Fade object="object:obj_kirby03" duration="0" unknownInt1="0x0" transparency="0" />
				<Fade object="object:obj_kirby04" duration="0" unknownInt1="0x0" transparency="1" />
				<Delay time="79" />
				<Fade object="object:obj_kirby04" duration="0" unknownInt1="0x0" transparency="0" />
				<FireEvent event="anim:anim_kirby" />
			</Animation>


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10/01/2011 02:02 PM
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nickxab
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Post: #27
RE: Rcomage questions
Hmmm i see.So i must add in the next image the first one too...
I saw that in V1's rco but i was thinking that it was for his animate only...
I can say that it helped somehow...+rep to all of you. Madwin

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Phat PSP 1004 TA-079 v3 + Sony 16GB Mark II + tiltFX with 6.60 ME 1.6 + leda 0.2
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10/01/2011 04:49 PM
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