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DaedalusX64 (Revision 604)
Nintendo 64 Emulator
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OMightyBuggy
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DaedalusX64 (Revision 604)
Hi More speed improvements!
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Revision 605 - No Rev
[!] Set Zfighting Fix enabled by default
[^] Merged battery functions into one component
[+] Optimized ConvertN64ToPsp (Avoid rounding twice and creating temporary object + rounding will be done in fpu to avoid converting from float to int..)
[!] Made Highlight inexact blendModes debug only
[~} Simplified a couple of parameters
[~] Avoid calling UpdateFramerate if fps counter is disabled


Revision 604
[!] Fixes in game audio pitch glitch(Salvy)
[!] Fix Load Ucode detect glitch(Salvy)
[!] Fix stride detection
[!] Reworked Dlist processing for additional speed up
[!] Tuned inbuilt profilers output to 80 char wide screen
[!] Reworked and inlined functions in PSPRenderer for speed up
[+] Its possible to launch ROM from PSPlink prompt skipping GUI (ex. » ./Daedalus.prx "Roms/StarFox 64.v64")
[+] Faster N64 fixedpoint matrix loading

Revision 603
[!] vertexstride will be checked now only once when ucode is set instead of everyframe
[!] Optimized SetCombine (Corn)
[~] Fixed debug build errg again :P
[!] Fixed and enabled osAiGetLength patch
[!] Rewrote DeleteRecursive to use sceIo instead of libc (recursive deletion is alot smoother now)
[~] Deleted all unused and legacy code from main.cpp
[~] SetTextureScale will be now only set when texture is enable

Revision 602
[!] Fix compiling issue from 601
[!] Fixed bug in 1/2 cycle for BlendModes
[~] optimized LookupBlendState

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(This post was last modified: 01/12/2010 08:52 PM by OMightyBuggy.)
28/11/2010 08:38 PM
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FreakAlchemist
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RE: DaedalusX64 (Revision 604)
Itchingsmile good...good..

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29/11/2010 07:30 PM
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asurabp
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RE: DaedalusX64 (Revision 604)
let meh test dis...thanks

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30/11/2010 05:15 AM
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