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DaedalusX64 rev 567 Released - 16 and 32 bit versions
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Mr. Shizzy
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DaedalusX64 rev 567 Released - 16 and 32 bit versions
[Image: daedalusx64.jpg]

Developer's note:
Quote:As part of the DaedalusX64 community, you are getting the chance to test out a future possibility for DX64 that may possibly increase speed at the cost of graphic quality. The 32-bit version is the version you have used up to this day, and the 16-bit version is the one that needs just a bit of testing. This is your chance to help out, so please feel free to post your thoughts and findings in this thread. Also if you are satisfied with your decision please vote at the top of the page.

changelog:
    * [+] Adaptive audio matches sample rate to frame sync% in advanced menu (tnx Salvy for menu options)
    * [+] New DMA transfer mode using VFPU
    * [+] 16bit screen mode as compile option on Config/Release/BuildConfig.h (taken from Kreationz patch)
    * [~] Minor fixes for Audio


DOWNLOAD 16 bit VERSION:
[Image: 2w5jafl.gif]


DOWNLOAD 32 bit VERSION:
[Image: 2w5jafl.gif]

PSP 2001 [TA-088v2]: 6.39 ME-9.7
[Image: 4kly6c1.gif]
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02/09/2010 09:07 AM
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Grey Ghost
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RE: DaedalusX64 rev 567 Released - 16 and 32 bit versions
brilliant, daedalus keeps the releases coming.
02/09/2010 01:03 PM
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Mr. Shizzy
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RE: DaedalusX64 rev 567 Released - 16 and 32 bit versions
I tried the 16 bit version, and it does indeed seem faster   Madwin

PSP 2001 [TA-088v2]: 6.39 ME-9.7
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02/09/2010 01:46 PM
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Grey Ghost
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RE: DaedalusX64 rev 567 Released - 16 and 32 bit versions
really? that's good, when im home later ill test it myself. Would be nice if legend of zelda ocarina of time would run a bit faster.
02/09/2010 02:48 PM
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xBu
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RE: DaedalusX64 rev 567 Released - 16 and 32 bit versions
Awesome, gonna try these out, thanks for the links.
03/09/2010 12:36 PM
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