Post Reply 
[PSP] Rcomage v1.1.1 - new RCO manipulation tool
Author Message
ZiNgA BuRgA
Smart Alternative

Posts: 17,022.2988
Threads: 1,174
Joined: 19th Jan 2007
Reputation: -1.71391
E-Pigs: 446.1274
Offline
Post: #211
RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
Awesomesauce - thanks a lot phobox! :)

By the way, you can actually edit the objattribdef-psp.ini file in the Rcomage folder to modify the names yourself if you want.
If no-one else does this, I'll stick them in for the next version.

Thanks again phobox!

EDIT: okay, here's an updated objattribdef-psp.ini with the amendments you've said - you can simply replace the file for the updated definitions.
Do note that this may cause existing XML dumps to not compile.


Attached File(s)
.7z  objattribdef-psp.7z (Size: 1.29 KB / Downloads: 320)
(This post was last modified: 29/06/2010 01:39 AM by ZiNgA BuRgA.)
29/06/2010 01:27 AM
Visit this user's website Find all posts by this user Quote this message in a reply
phobox
Neophitic Presence

Posts: 2.1356
Threads: 0
Joined: 6th Jun 2010
Reputation: 0
E-Pigs: 0.7014
Offline
Post: #212
RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
well i found a little mistake: a double onFocusRight....
in the following file i fixed that and i also added/modified the following in XMENU:

menus
	
	
	
	
»itemsCount
onEnter
	
	
	
	
»onPush
onContext
	
	
	
        »onContextMenu
unknownEvent21
	
	
	
»onCursorMove
OnLabelLoad
	
	
	
»onScrollIn
unknownRef25
	
	
	
»onScrollOut - not sure, but since there is a scroll in...


Attached File(s)
.rar  objattribdef-psp.rar (Size: 1.25 KB / Downloads: 344)
29/06/2010 08:18 AM
Find all posts by this user Quote this message in a reply
ZiNgA BuRgA
Smart Alternative

Posts: 17,022.2988
Threads: 1,174
Joined: 19th Jan 2007
Reputation: -1.71391
E-Pigs: 446.1274
Offline
Post: #213
RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
Gah, thanks for fixing that, as well as your finds,  phobox :D
30/06/2010 04:48 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Vegetano1
$urf

Posts: 9,083.2507
Threads: 397
Joined: 2nd Mar 2007
Reputation: 6.06988
E-Pigs: 2756.6280
Offline
Post: #214
RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
onLoad is't the same as onInit>? because with the last update all onLoad are changed to onInit>?

before some onInits did't do anything but all onLoads did,.

anyway does't really matter,. ;p


Make loads of $$!! it wurks!!
[Image: csbanner_anim_03.gif]
Signed Homebrew by bsanehi & OMightyBuggy
http://endlessparadigm.com/forum/showthr...?tid=25707
Spoiler for My miniBlog:
22/08/2010 03:34 AM
Visit this user's website Find all posts by this user Quote this message in a reply
ZiNgA BuRgA
Smart Alternative

Posts: 17,022.2988
Threads: 1,174
Joined: 19th Jan 2007
Reputation: -1.71391
E-Pigs: 446.1274
Offline
Post: #215
RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
Yeah, it got changed, by suggestion I believe (more accurately reflects the name Sony gives it).
I think the only "onInit" before the update was for <Page> type objects - that's remained the same, but they do somewhat have a different effect.
Sorry for any confusion caused.
22/08/2010 04:01 AM
Visit this user's website Find all posts by this user Quote this message in a reply
TSENEDA
Able One

Posts: 117.2930
Threads: 8
Joined: 16th Feb 2010
Reputation: -7.21748
E-Pigs: 51.8976
Offline
Post: #216
RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
Thanks for great tool, ZiNgA BuRgA.

I think that objectScale and anim:MoveTo's unknownFloat4 are position"Z".
Probably elementScale and anim:Risize's unknownFloat4 are scale"Z".
posUnknown may be "Z"size (for example GMO3Dmodels).

Sorry for my poor English...
01/09/2010 05:31 AM
Find all posts by this user Quote this message in a reply
ZiNgA BuRgA
Smart Alternative

Posts: 17,022.2988
Threads: 1,174
Joined: 19th Jan 2007
Reputation: -1.71391
E-Pigs: 446.1274
Offline
Post: #217
RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
Thanks TSENEDA :)
Haven't tried it, but certainly does make a lot of sense :)

You can replace the INIs in the Rcomage directory with these.
Will break existing XMLs that have been dumped.


Attached File(s)
.7z  rcomage-inis.7z (Size: 1.95 KB / Downloads: 310)
02/09/2010 03:14 AM
Visit this user's website Find all posts by this user Quote this message in a reply
TSENEDA
Able One

Posts: 117.2930
Threads: 8
Joined: 16th Feb 2010
Reputation: -7.21748
E-Pigs: 51.8976
Offline
Post: #218
RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
Thanks a lot. I'll use this inis next time :P
I tested them.  This is a cube using posZ, and XYZ Resize MoveTo animations.
It worked as expected.

Spoiler for XML:

Code:
1
2
3
4
5
6
7
8
<Plane name="cube" posX="0" posY="0" objectScale="0" redScale="1" greenScale="1" blueScale="1" alphaScale="1" width="0" height="0" posUnknown="0" scaleWidth="1" scaleHeight="1" elementScale="1" iconOffset="0x0" onLoad="anim:anim_cube" image="nothing" unknownInt18="0x0">
<Plane name="pic01" posX="0" posY="-80" objectScale="0" redScale="1" greenScale="1" blueScale="1" alphaScale="0.3" width="160" height="160" posUnknown="0" scaleWidth="1" scaleHeight="1" elementScale="1" iconOffset="0x0" onLoad="anim:rotate" image="image:tex_pic01" unknownInt18="0x0"></Plane>
<Plane name="pic02" posX="0" posY="80" objectScale="0" redScale="1" greenScale="1" blueScale="1" alphaScale="0.3" width="160" height="160" posUnknown="0" scaleWidth="1" scaleHeight="1" elementScale="1" iconOffset="0x0" onLoad="nothing" image="image:tex_pic02" unknownInt18="0x0"></Plane>
<Plane name="pic03" posX="-80" posY="0" objectScale="0" redScale="1" greenScale="1" blueScale="1" alphaScale="0.3" width="160" height="160" posUnknown="0" scaleWidth="1" scaleHeight="1" elementScale="1" iconOffset="0x0" onLoad="nothing" image="image:tex_pic03" unknownInt18="0x0"></Plane>
<Plane name="pic04" posX="80" posY="0" objectScale="0" redScale="1" greenScale="1" blueScale="1" alphaScale="0.3" width="160" height="160" posUnknown="0" scaleWidth="1" scaleHeight="1" elementScale="1" iconOffset="0x0" onLoad="nothing" image="image:tex_pic04" unknownInt18="0x0"></Plane>
<Plane name="pic05" posX="0" posY="0" objectScale="-80" redScale="1" greenScale="1" blueScale="1" alphaScale="0.3" width="160" height="160" posUnknown="0" scaleWidth="1" scaleHeight="1" elementScale="1" iconOffset="0x0" onLoad="nothing" image="image:tex_pic05" unknownInt18="0x0"></Plane>
<Plane name="pic06" posX="0" posY="0" objectScale="80" redScale="1" greenScale="1" blueScale="1" alphaScale="0.3" width="160" height="160" posUnknown="0" scaleWidth="1" scaleHeight="1" elementScale="1" iconOffset="0x0" onLoad="nothing" image="image:tex_pic06" unknownInt18="0x0"></Plane>
</Plane>


Code:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
<Animation name="rotate">
<Rotate object="object:pic01" duration="0" accelMode="0x0" x="1.57" y="0" z="0" />
<Rotate object="object:pic02" duration="0" accelMode="0x0" x="1.57" y="0" z="0" />
<Rotate object="object:pic03" duration="0" accelMode="0x0" x="" y="1.57" z="0" />
<Rotate object="object:pic04" duration="0" accelMode="0x0" x="" y="1.57" z="0" />
<Delay time="0" />
</Animation>
<Animation name="anim_cube">
<Rotate object="object:cube" duration="16000" accelMode="0x0" x="6.28" y="6.28" z="6.28" />
<Resize object="object:cube" duration="4000" accelMode="0x0" width="0.5" height="0.5" unknownFloat4="0.5" />
<Delay time="8000" />
<Resize object="object:cube" duration="4000" accelMode="0x0" width="1" height="1" unknownFloat4="1" />
<Delay time="4000" />
<MoveTo object="object:cube" duration="4000" accelMode="0x0" x="100" y="-100" unknownFloat4="100" />
<Delay time="4000" />
<MoveTo object="object:cube" duration="4000" accelMode="0x0" x="0" y="0" unknownFloat4="0" />
<Delay time="4000" />
<FireEvent object="anim:anim_cube" />
</Animation>

02/09/2010 08:19 AM
Find all posts by this user Quote this message in a reply
Mr. Shizzy
ɯɹ˙ sɥızzʎ

Posts: 2,973.4020
Threads: 415
Joined: 21st Feb 2007
Reputation: -2.36574
E-Pigs: 160.1496
Offline
Post: #219
RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
Anyone know if it is possible to do a resize animation on the XMB clock ?
That was the only animation I wasn't able to get working on it..

PSP 2001 [TA-088v2]: 6.39 ME-9.7
[Image: 4kly6c1.gif]
Sig by Mr_Nick666
03/09/2010 11:52 AM
Find all posts by this user Quote this message in a reply
johnmast
Neophitic Presence

Posts: 1.1500
Threads: 0
Joined: 11th Dec 2010
Reputation: 0
E-Pigs: 0.5450
Offline
Post: #220
RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
Hello guys i needs your help. I try to edit rcos (translate the text in my language) with rcomage but when i load the files in my ps3  with usb firm it crash. Can you help my

Sorry for my English
11/12/2010 05:20 AM
Find all posts by this user Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 2 Guest(s)

 Quick Theme: