[PSP] RCO Editor v1.15cTool for editing RCOs which appear on the PSP's flash0
|
Author |
Message |
ZiNgA BuRgA
Smart Alternative
Posts: 17,022.2988 Threads: 1,174
Joined: 19th Jan 2007
Reputation: -1.71391
E-Pigs: 446.1294
|
RE: [PSP] RCO Editor v1.14d
If you can't handle 32 bit properly, don't.
Most of the time, there's really no purpose for 32 bit, as the PSP only recognizes 8 bit anyway. RCO Editor internally converts 32 bit BMPs to 8 bit - the reason why you're limited to 256 colours. 32 bit does allow you to have more freedom on the alpha layer, but seriously, do you know how to use the alpha layer?
|
|
14/06/2007 10:57 PM |
|
Vibestar
Able One
Posts: 57.2831 Threads: 2
Joined: 21st May 2007
Reputation: 0
E-Pigs: 0.6473
|
RE: [PSP] RCO Editor v1.14d
haha hey Bormo did you changed your indexed bmp back to 32 bits with a alphal layer... I think he forgot that step..
|
|
15/06/2007 01:42 AM |
|
oni8245
Able One
Posts: 99.3880 Threads: 8
Joined: 25th May 2007
Reputation: 0
E-Pigs: 1.2960
|
RE: [PSP] RCO Editor v1.14d
lol I had to prove this to people who didnt understand when you make a icon that use the alpha channel it's simple a 8bit icon in 32 bit format and while your makeing it if you limit the amount of color you can ise it will look bettert when you go to 8 bit there a option "use web colors only" that helps me you try
|
|
15/06/2007 10:25 AM |
|
oni8245
Able One
Posts: 99.3880 Threads: 8
Joined: 25th May 2007
Reputation: 0
E-Pigs: 1.2960
|
RE: [PSP] RCO Editor v1.14d
ok made a modded ver of rco edit to add the page add fuction i didnt get it to work but i did use some code you left in there to make it add the page list_tv and now I'm gonna try and make the vshmain see the list tv like it it does videos or somthign... wee will see...stil woudlnt mind you fixing it the way it's spose to so whenever you can that woudl be cool zinga thanks..
|
|
21/06/2007 05:42 PM |
|
ZiNgA BuRgA
Smart Alternative
Posts: 17,022.2988 Threads: 1,174
Joined: 19th Jan 2007
Reputation: -1.71391
E-Pigs: 446.1294
|
RE: [PSP] RCO Editor v1.14d
Page adding does require a few more options, like depth, page ID etc...
Sorry, I forgot to look into this, I'll see if I can sometime over the weekend (after my final exam).
|
|
21/06/2007 08:35 PM |
|
oni8245
Able One
Posts: 99.3880 Threads: 8
Joined: 25th May 2007
Reputation: 0
E-Pigs: 1.2960
|
RE: [PSP] RCO Editor v1.14d
kool that way i don't have the gettofied verion i made lol....
|
|
22/06/2007 06:58 PM |
|
oni8245
Able One
Posts: 99.3880 Threads: 8
Joined: 25th May 2007
Reputation: 0
E-Pigs: 1.2960
|
RE: [PSP] RCO Editor v1.14d
alright it's mon any luck ?? lol i wish i knew vb well enough to do this ... lol
|
|
25/06/2007 06:14 PM |
|
ZiNgA BuRgA
Smart Alternative
Posts: 17,022.2988 Threads: 1,174
Joined: 19th Jan 2007
Reputation: -1.71391
E-Pigs: 446.1294
|
RE: [PSP] RCO Editor v1.14d
I'm investigating different stuff first, like the pageId combinations and stuff...
|
|
26/06/2007 02:13 AM |
|
oni8245
Able One
Posts: 99.3880 Threads: 8
Joined: 25th May 2007
Reputation: 0
E-Pigs: 1.2960
|
RE: [PSP] RCO Editor v1.14d
ok that's kool was just curious keep up the good work
|
|
26/06/2007 08:02 AM |
|
crazy-asian
lolz on the daily basis
Posts: 270.1652 Threads: 46
Joined: 1st Jul 2007
Reputation: -0.79225
E-Pigs: 6.4564
|
RE: [PSP] RCO Editor v1.14d
i don't understand any of this. I have the program, i don't think that I've "decompressed" my firmware version (3.40 OE-A) and how would i do that? Second, where would i get a decompresser and how does it work?
|
|
01/07/2007 10:15 PM |
|
User(s) browsing this thread: 5 Guest(s)