Post Reply 
[PSP] Rcomage v1.1.1 - new RCO manipulation tool
Author Message
Vegetano1
$urf

Posts: 9,083.2507
Threads: 397
Joined: 2nd Mar 2007
Reputation: 6.06988
E-Pigs: 2756.6280
Offline
Post: #191
RE: [PSP] Rcomage v1.1.0 - new RCO manipulation tool
(02/06/2010 05:41 AM)ZiNgA BuRgA Wrote:  
(01/06/2010 10:57 PM)Vegetano1 Wrote:  Edit: its not XxY the second 0 in 0x0 is for both x and y movement,. maybe the first is for slow beginning and second (def/sure it is) is for slow end speed,.
"0x" is a prefix for a hex digit, so basically "0x0" means "0" in normal numbers.
It appears to be a mode, so 0 = normal transition, 1 = start slow, 4 = start fast, and beyond 4, doesn't do anything.
Nice find :)

ok so :
0x4 >> accelerate down at the end
0x1 >> slow acceleration

cool an update Adore

for lock,. not sure whot line to use:

Code:
				<lock anim="anim:anim_bat_ring" />

or

Code:
				<lockevent anim="anim:anim_bat_ring" />


same for unlock,. can't get rcomage to compile,. :(



Make loads of $$!! it wurks!!
[Image: csbanner_anim_03.gif]
Signed Homebrew by bsanehi & OMightyBuggy
http://endlessparadigm.com/forum/showthr...?tid=25707
Spoiler for My miniBlog:
(This post was last modified: 03/06/2010 12:50 AM by Vegetano1.)
03/06/2010 12:30 AM
Visit this user's website Find all posts by this user Quote this message in a reply
ZiNgA BuRgA
Smart Alternative

Posts: 17,022.2988
Threads: 1,174
Joined: 19th Jan 2007
Reputation: -1.71391
E-Pigs: 446.1274
Offline
Post: #192
RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
You can't do that - lock only accepts an integer (which is usually 0xFFFFFFFF) - it cannot accept a reference.
03/06/2010 01:47 AM
Visit this user's website Find all posts by this user Quote this message in a reply
AIIRO
Neophitic Presence

Posts: 9.1757
Threads: 0
Joined: 12th Nov 2009
Reputation: 1.25679
E-Pigs: 3.6574
Offline
Post: #193
RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
The following codes as an example.

<Animation name="onSystemLock">
    <Lock unknownInt0="0xffffffff"/>
    <Delay time="5000"/>
    <Unlock unknownInt0="0x111"/>
</Animation>

This code is not accepting user operations for 5 seconds.
It is released in 5 seconds.
If "Unlock" is not used, it is not released.
I just know only this.

By the way, my English sentence is correct?
I’m not good at English:(

--
さようなら (2012-01-09)
03/06/2010 06:37 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Vegetano1
$urf

Posts: 9,083.2507
Threads: 397
Joined: 2nd Mar 2007
Reputation: 6.06988
E-Pigs: 2756.6280
Offline
Post: #194
RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
(03/06/2010 06:37 AM)AIIRO Wrote:  The following codes as an example.

<Animation name="onSystemLock">
    <Lock unknownInt0="0xffffffff"/>
    <Delay time="5000"/>
    <Unlock unknownInt0="0x111"/>
</Animation>

This code is not accepting user operations for 5 seconds.
It is released in 5 seconds.
If "Unlock" is not used, it is not released.
I just know only this.

By the way, my English sentence is correct?
I’m not good at English:(
thanks for explaining! :) lock/unlock is not to usefull,. hehe

your english is good!


Make loads of $$!! it wurks!!
[Image: csbanner_anim_03.gif]
Signed Homebrew by bsanehi & OMightyBuggy
http://endlessparadigm.com/forum/showthr...?tid=25707
Spoiler for My miniBlog:
03/06/2010 06:45 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Mr. Shizzy
ɯɹ˙ sɥızzʎ

Posts: 2,973.4020
Threads: 415
Joined: 21st Feb 2007
Reputation: -2.36574
E-Pigs: 160.1496
Offline
Post: #195
RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
(03/06/2010 06:37 AM)AIIRO Wrote:  The following codes as an example.

<Animation name="onSystemLock">
    <Lock unknownInt0="0xffffffff"/>
    <Delay time="5000"/>
    <Unlock unknownInt0="0x111"/>
</Animation>

This code is not accepting user operations for 5 seconds.
It is released in 5 seconds.
If "Unlock" is not used, it is not released.
I just know only this.

By the way, my English sentence is correct?
I’m not good at English:(

Interesting.  Thanks for sharing the info  Madwin

@ ZiNgA - thanks for the update.  Rcomage is just amazing   Yay

PSP 2001 [TA-088v2]: 6.39 ME-9.7
[Image: 4kly6c1.gif]
Sig by Mr_Nick666
03/06/2010 07:06 AM
Find all posts by this user Quote this message in a reply
AIIRO
Neophitic Presence

Posts: 9.1757
Threads: 0
Joined: 12th Nov 2009
Reputation: 1.25679
E-Pigs: 3.6574
Offline
Post: #196
RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
"Lock", "Unlock", and "SlideOut" that is element that is not clarified yet.
It is very difficult to use these elements.
However, I think that can make the theme that only has to be able to be useful well.
I'm experimentally using them for the now creating theme.

--
さようなら (2012-01-09)
03/06/2010 07:54 AM
Visit this user's website Find all posts by this user Quote this message in a reply
frankzito
Able One

Posts: 56.1474
Threads: 6
Joined: 24th Oct 2009
Reputation: 1.88741
E-Pigs: 17.3487
Offline
Post: #197
RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
thanks for the update Madwin

[Image: sigey.png]
03/06/2010 04:13 PM
Visit this user's website Find all posts by this user Quote this message in a reply
WoobiE
Paradigmatic Entity

Posts: 173.2251
Threads: 21
Joined: 11th Apr 2009
Reputation: 0.85528
E-Pigs: 17.6274
Offline
Post: #198
RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
Hey Zinga Burga, I'm getting this msg when compiling this particular line.
<FireEvent event="anim:rotate_wave" />

Error msg:Warning: [line 39] Missing attribute 'object', defaulting to 0 / nothing.
03/06/2010 07:20 PM
Find all posts by this user Quote this message in a reply
Vegetano1
$urf

Posts: 9,083.2507
Threads: 397
Joined: 2nd Mar 2007
Reputation: 6.06988
E-Pigs: 2756.6280
Offline
Post: #199
RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
(03/06/2010 07:20 PM)WoobiE Wrote:  Hey Zinga Burga, I'm getting this msg when compiling this particular line.
<FireEvent event="anim:rotate_wave" />

Error msg:Warning: [line 39] Missing attribute 'object', defaulting to 0 / nothing.

Have you checked all objects in the animation,.>? i am guessing this is a new event?


Make loads of $$!! it wurks!!
[Image: csbanner_anim_03.gif]
Signed Homebrew by bsanehi & OMightyBuggy
http://endlessparadigm.com/forum/showthr...?tid=25707
Spoiler for My miniBlog:
04/06/2010 12:32 AM
Visit this user's website Find all posts by this user Quote this message in a reply
ZiNgA BuRgA
Smart Alternative

Posts: 17,022.2988
Threads: 1,174
Joined: 19th Jan 2007
Reputation: -1.71391
E-Pigs: 446.1274
Offline
Post: #200
RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
(03/06/2010 07:20 PM)WoobiE Wrote:  Hey Zinga Burga, I'm getting this msg when compiling this particular line.
<FireEvent event="anim:rotate_wave" />

Error msg:Warning: [line 39] Missing attribute 'object', defaulting to 0 / nothing.
Looks like I stuffed up maybe.

Open up Rcomage\animattribdef-psp.ini and find:

INI
[FireEvent]
object = ref

Replace with

INI
[FireEvent]
event = ref


Hope that helps.
And sorry about that.

@AIIRO: thanks for the info :)

(This post was last modified: 04/06/2010 01:31 AM by ZiNgA BuRgA.)
04/06/2010 01:29 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 6 Guest(s)

 Quick Theme: