[PSP] Rcomage v1.1.1 - new RCO manipulation tool
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Vegetano1
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RE: [PSP] Rcomage v1.1.0 - new RCO manipulation tool
(02/06/2010 05:41 AM)ZiNgA BuRgA Wrote: (01/06/2010 10:57 PM)Vegetano1 Wrote: Edit: its not XxY the second 0 in 0x0 is for both x and y movement,. maybe the first is for slow beginning and second (def/sure it is) is for slow end speed,.
"0x" is a prefix for a hex digit, so basically "0x0" means "0" in normal numbers.
It appears to be a mode, so 0 = normal transition, 1 = start slow, 4 = start fast, and beyond 4, doesn't do anything.
Nice find :)
ok so :
0x4 >> accelerate down at the end
0x1 >> slow acceleration
cool an update
for lock,. not sure whot line to use:
or
same for unlock,. can't get rcomage to compile,. :(
(This post was last modified: 03/06/2010 12:50 AM by Vegetano1.)
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03/06/2010 12:30 AM |
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ZiNgA BuRgA
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RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
You can't do that - lock only accepts an integer (which is usually 0xFFFFFFFF) - it cannot accept a reference.
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03/06/2010 01:47 AM |
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AIIRO
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RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
The following codes as an example.
<Animation name="onSystemLock">
<Lock unknownInt0="0xffffffff"/>
<Delay time="5000"/>
<Unlock unknownInt0="0x111"/>
</Animation>
This code is not accepting user operations for 5 seconds.
It is released in 5 seconds.
If "Unlock" is not used, it is not released.
I just know only this.
By the way, my English sentence is correct?
I’m not good at English:(
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さようなら (2012-01-09)
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03/06/2010 06:37 AM |
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Vegetano1
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RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
(03/06/2010 06:37 AM)AIIRO Wrote: The following codes as an example.
<Animation name="onSystemLock">
<Lock unknownInt0="0xffffffff"/>
<Delay time="5000"/>
<Unlock unknownInt0="0x111"/>
</Animation>
This code is not accepting user operations for 5 seconds.
It is released in 5 seconds.
If "Unlock" is not used, it is not released.
I just know only this.
By the way, my English sentence is correct?
I’m not good at English:(
thanks for explaining! :) lock/unlock is not to usefull,. hehe
your english is good!
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03/06/2010 06:45 AM |
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AIIRO
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RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
"Lock", "Unlock", and "SlideOut" that is element that is not clarified yet.
It is very difficult to use these elements.
However, I think that can make the theme that only has to be able to be useful well.
I'm experimentally using them for the now creating theme.
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さようなら (2012-01-09)
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03/06/2010 07:54 AM |
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frankzito
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RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
thanks for the update
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03/06/2010 04:13 PM |
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WoobiE
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RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
Hey Zinga Burga, I'm getting this msg when compiling this particular line.
<FireEvent event="anim:rotate_wave" />
Error msg:Warning: [line 39] Missing attribute 'object', defaulting to 0 / nothing.
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03/06/2010 07:20 PM |
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Vegetano1
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RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
(03/06/2010 07:20 PM)WoobiE Wrote: Hey Zinga Burga, I'm getting this msg when compiling this particular line.
<FireEvent event="anim:rotate_wave" />
Error msg:Warning: [line 39] Missing attribute 'object', defaulting to 0 / nothing.
Have you checked all objects in the animation,.>? i am guessing this is a new event?
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04/06/2010 12:32 AM |
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ZiNgA BuRgA
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RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
(03/06/2010 07:20 PM)WoobiE Wrote: Hey Zinga Burga, I'm getting this msg when compiling this particular line.
<FireEvent event="anim:rotate_wave" />
Error msg:Warning: [line 39] Missing attribute 'object', defaulting to 0 / nothing.
Looks like I stuffed up maybe.
Open up Rcomage\animattribdef-psp.ini and find:
Replace with
Hope that helps.
And sorry about that.
@AIIRO: thanks for the info :)
(This post was last modified: 04/06/2010 01:31 AM by ZiNgA BuRgA.)
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04/06/2010 01:29 AM |
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