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[PSP] Rcomage v1.1.1 - new RCO manipulation tool
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ProperBritish
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Post: #161
RE: [PSP] Rcomage v1.1.0 - new RCO manipulation tool
PS3 theming with RCOmage O_O

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07/04/2010 08:10 PM
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1-R
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Post: #162
RE: [PSP] Rcomage v1.1.0 - new RCO manipulation tool
* 1-R can't wait to get a ps3 for birthday.

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07/04/2010 08:12 PM
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ProperBritish
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Post: #163
RE: [PSP] Rcomage v1.1.0 - new RCO manipulation tool
(07/04/2010 08:12 PM)1-R Wrote:  * Lunar can't wait to get a ps3 for birthday.

play with me lunar-chan Hoho

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07/04/2010 08:17 PM
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1-R
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Post: #164
RE: [PSP] Rcomage v1.1.0 - new RCO manipulation tool
(07/04/2010 08:17 PM)ProperBritish Wrote:  
(07/04/2010 08:12 PM)1-R Wrote:  * Lunar can't wait to get a ps3 for birthday.

play with me lunar-chan Hoho

lol next month propaaa!! ♥

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07/04/2010 08:17 PM
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byte.me
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Post: #165
RE: [PSP] Rcomage v1.1.0 - new RCO manipulation tool
Thanks for releasing the update! I'm surprised to see you added a VSMX decryption feature.  That should be interesting.
Madwin
08/04/2010 05:31 AM
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ZiNgA BuRgA
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Post: #166
RE: [PSP] Rcomage v1.1.0 - new RCO manipulation tool
Thanks for comments everyone :)
09/04/2010 10:48 PM
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Mr. Shizzy
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Post: #167
RE: [PSP] Rcomage v1.1.0 - new RCO manipulation tool
I have a question:

Is there a way to make the animations I built into system_plugin_fg.rco turn of when I'm in the GAME sub menu in XMB?    

It turns off when the infobar is on, but I'm not sure how it does it.   And I'm not sure if you can call a native event from another .rco ??

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(This post was last modified: 10/04/2010 09:36 PM by Mr. Shizzy.)
10/04/2010 09:35 PM
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ZiNgA BuRgA
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Post: #168
RE: [PSP] Rcomage v1.1.0 - new RCO manipulation tool
(10/04/2010 09:35 PM)Mr. Shizzy Wrote:  Is there a way to make the animations I built into system_plugin_fg.rco turn of when I'm in the GAME sub menu in XMB?
Not that I know of, unfortunately.

(10/04/2010 09:35 PM)Mr. Shizzy Wrote:  And I'm not sure if you can call a native event from another .rco ??
I don't think that works - it didn't from when I tried, but that's all I know.
10/04/2010 10:51 PM
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Gadget
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Post: #169
RE: [PSP] Rcomage v1.1.0 - new RCO manipulation tool
I didn't notice you updated this, well thanks! Madwin

I must replace my old version now...

Did you talk with geohot for help with PS3 RCO support? I noticed you credited him, but was curious, if you just researched his info or conversed...

Thanks for continuing to make rcoEditor obsolete ;)

Madwin

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10/04/2010 11:17 PM
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Post: #170
RE: [PSP] Rcomage v1.1.0 - new RCO manipulation tool
He sent me some PS3 RCO samples.  I don't have a PS3 so everything I do I really have to guess from what I can get...
11/04/2010 01:08 AM
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