[PSP] Rcomage v1.1.1 - new RCO manipulation tool
|
Author |
Message |
Vegetano1
$urf
Posts: 9,083.2507 Threads: 397
Joined: 2nd Mar 2007
Reputation: 6.06988
E-Pigs: 2756.6280
|
RE: [PSP] Rcomage v1.0.1 - new RCO manipulation tool
clispe Wrote:WoobiE Wrote:clispe Wrote:lol it dosen't matter i can't compile anything anyways :p
What do you mean you can't compile anything? What's the problem?
always get a runtime error 70, i know it's not my script coding error cause i even tried compiling v1's script (untouched) and i still got the same error
maybe helps if you put rcomage on the desktop>? in a folder,.
trying to avoid win account control,.>??
|
|
02/12/2009 07:24 PM |
|
ZiNgA BuRgA
Smart Alternative
Posts: 17,022.2988 Threads: 1,174
Joined: 19th Jan 2007
Reputation: -1.71391
E-Pigs: 446.1274
|
RE: [PSP] Rcomage v1.0.1 - new RCO manipulation tool
clipse, are you able to give an exact screenshot of the error as well as the XML, including attached resources?
Thanks.
|
|
03/12/2009 03:34 AM |
|
WoobiE
Paradigmatic Entity
Posts: 173.2251 Threads: 21
Joined: 11th Apr 2009
Reputation: 0.85528
E-Pigs: 17.6274
|
RE: [PSP] Rcomage v1.0.1 - new RCO manipulation tool
ZiNgA BuRgA Wrote:Haven't actually bothered checking, but I'm guessing this controls the wallpaper:
I'm guessing the wallpaper is put in "wallpaper_theme_plane". "wallpaper_theme_cover" is probably used for overlaying stuff on the wallpaper, maybe those grey tinted screens?
Can you tell me which RCO file you got this XML from. I want to experiment a little on a theme I'm making.
|
|
05/12/2009 03:32 PM |
|
ZiNgA BuRgA
Smart Alternative
Posts: 17,022.2988 Threads: 1,174
Joined: 19th Jan 2007
Reputation: -1.71391
E-Pigs: 446.1274
|
RE: [PSP] Rcomage v1.0.1 - new RCO manipulation tool
|
|
05/12/2009 05:51 PM |
|
WoobiE
Paradigmatic Entity
Posts: 173.2251 Threads: 21
Joined: 11th Apr 2009
Reputation: 0.85528
E-Pigs: 17.6274
|
RE: [PSP] Rcomage v1.0.1 - new RCO manipulation tool
Thanks mate.
|
|
05/12/2009 08:23 PM |
|
ZiNgA BuRgA
Smart Alternative
Posts: 17,022.2988 Threads: 1,174
Joined: 19th Jan 2007
Reputation: -1.71391
E-Pigs: 446.1274
|
RE: [PSP] Rcomage v1.0.1 - new RCO manipulation tool
If it's unedited, then I don't know.
Do you actually have the MSVC 2008 runtimes installed?
If that's the issue, won't matter much for that long... Got v1.0.2 nearly ready, which is built with MinGW, so won't require the runtime.
(This post was last modified: 07/12/2009 01:56 AM by ZiNgA BuRgA.)
|
|
07/12/2009 01:46 AM |
|
Mr. Shizzy
ɯɹ˙ sɥızzʎ
Posts: 2,973.4020 Threads: 415
Joined: 21st Feb 2007
Reputation: -2.36574
E-Pigs: 160.1496
|
RE: [PSP] Rcomage v1.0.1 - new RCO manipulation tool
ZiNgA BuRgA Wrote:Got v1.0.2 nearly ready, which is built with MinGW, so won't require the runtime.
Great news
Can you share any details on new features with us?
PSP 2001 [TA-088v2]: 6.39 ME-9.7
Sig by Mr_Nick666
|
|
07/12/2009 01:59 AM |
|
ZiNgA BuRgA
Smart Alternative
Posts: 17,022.2988 Threads: 1,174
Joined: 19th Jan 2007
Reputation: -1.71391
E-Pigs: 446.1274
|
RE: [PSP] Rcomage v1.0.1 - new RCO manipulation tool
Nothing interesting, mostly bug fixes.
Only two major features I want to add eventually:
- internal GIM/GMO handling
- RLZ decompression/compression
Other stuff would be code cleanup, better error handling and documentation.
So yeah, nothing much else interesting left in this project To be honest.
(This post was last modified: 07/12/2009 02:21 AM by ZiNgA BuRgA.)
|
|
07/12/2009 02:20 AM |
|
ZiNgA BuRgA
Smart Alternative
Posts: 17,022.2988 Threads: 1,174
Joined: 19th Jan 2007
Reputation: -1.71391
E-Pigs: 446.1274
|
RE: [PSP] Rcomage v1.0.2 - new RCO manipulation tool
Updated to v1.0.2, changelog:
- statically link all libraries; also now built with MinGW so MSVC runtime no longer required
- include required DLLs with GimConv
- fixed bug in GUI where it didn't chdir across drives
- partially removed annoying auto-fill for dumping RCOs for GUI
- fixed crash where bad label reference was supplied
- add like two additional warnings
- add ability to select zlib compression options from CLI
- partial support for reading big-endian (PS3?) RCOs; it's "partial" as there are still issues - mainly object handling is mostly stuffed up
- fix regression in earlier update which broke VSMX dumping
- minor changes to XML format
- apply hack which hopefully fixes up GimConv converting from some GIMs
- and if the above still causes GimConv to freeze, added a timeout to try to not cause Rcomage to lock up as well
- added "vagenc" and "vagdec" functions if you happen to want to convert a .vag file
- added "extract" function (not 100% complete)
Hopefully this fixes pretty much most of the issues people are having.
|
|
07/12/2009 03:17 AM |
|
User(s) browsing this thread: 3 Guest(s)