[PSP] Rcomage v1.1.1 - new RCO manipulation tool
|
Author |
Message |
Xickam
Paradigmatic Apprentice
Posts: 34.2931 Threads: 5
Joined: 14th Apr 2009
Reputation: 0
E-Pigs: 5.6716
|
RE: [PSP] Rcomage v1.0.1 - new RCO manipulation tool
ZiNgA BuRgA Wrote:The RCO you supplied does appear to work perfectly fine on my 5.00 PSP.
I did notice this though:
You actually named the objects without the "tex_" prefix (yeah, I know rcomage doesn't have enough error checking at the moment).
See if that helps.
If I put the "tex_" but its not work T_T
it crash when displaying the icon in the Infobar :(
Oh! my psp is in 5.50Gen, not 5.00
(This post was last modified: 18/11/2009 06:40 AM by Xickam.)
|
|
18/11/2009 05:36 AM |
|
L3X
Neophitic Presence
Posts: 2.2360 Threads: 0
Joined: 18th Nov 2009
Reputation: 0
E-Pigs: 0.5496
|
RE: [PSP] Rcomage v1.0.1 - new RCO manipulation tool
Awesome prog man! great job.
|
|
18/11/2009 01:58 PM |
|
Flyer
Neophitic Presence
Posts: 6.1590 Threads: 0
Joined: 20th Nov 2009
Reputation: 0
E-Pigs: 0.0429
|
RE: [PSP] Rcomage v1.0.1 - new RCO manipulation tool
what' s that? this appears when i press dump button
|
|
20/11/2009 08:00 AM |
|
ZiNgA BuRgA
Smart Alternative
Posts: 17,022.2988 Threads: 1,174
Joined: 19th Jan 2007
Reputation: -1.71391
E-Pigs: 446.1274
|
RE: [PSP] Rcomage v1.0.1 - new RCO manipulation tool
Xickam Wrote:If I put the "tex_" but its not work T_T
it crash when displaying the icon in the Infobar :(
Oh! my psp is in 5.50Gen, not 5.00
Tried - appears to work here >_>
Hmm, I can't really find anything else really wrong then... Sorry, since I can't really test on 5.50 at the moment, all I can suggest is that you try and identify the cause by removing bits and pieces and see what exactly causes the crash.
Just to make sure you got what I said though, this is the animation sequence I modified to:
The intended animation shows up okay too.
Flyer Wrote:
what' s that? this appears when i press dump button
Haven't seen that before - are you able to give me the RCO file which dumps as that?
Thanks
(This post was last modified: 21/11/2009 04:44 AM by ZiNgA BuRgA.)
|
|
21/11/2009 04:44 AM |
|
Xickam
Paradigmatic Apprentice
Posts: 34.2931 Threads: 5
Joined: 14th Apr 2009
Reputation: 0
E-Pigs: 5.6716
|
RE: [PSP] Rcomage v1.0.1 - new RCO manipulation tool
ZiNgA BuRgA Wrote:Xickam Wrote:If I put the "tex_" but its not work T_T
it crash when displaying the icon in the Infobar :(
Oh! my psp is in 5.50Gen, not 5.00
Tried - appears to work here >_>
Hmm, I can't really find anything else really wrong then... Sorry, since I can't really test on 5.50 at the moment, all I can suggest is that you try and identify the cause by removing bits and pieces and see what exactly causes the crash.
Just to make sure you got what I said though, this is the animation sequence I modified to:
The intended animation shows up okay too.
I tried everything T_T
I know it's animation, because without the animation, my PSP is working fine, when I go to the Infobar, the icon is there.
But when I put the anim, my PSP crash
thank you anyway for the help ZB
(This post was last modified: 21/11/2009 06:05 AM by Xickam.)
|
|
21/11/2009 06:02 AM |
|
Flyer
Neophitic Presence
Posts: 6.1590 Threads: 0
Joined: 20th Nov 2009
Reputation: 0
E-Pigs: 0.0429
|
RE: [PSP] Rcomage v1.0.1 - new RCO manipulation tool
this appears with very rco I'm tryin' to dump. decrypted one from 5.00 or extracted one from some theme for 5.00m33
game_plugin.7z (Size: 28.23 KB / Downloads: 241) is the one decrypted
and topmenu_icon.7z (Size: 248.2 KB / Downloads: 262) the one extracted from theme
(This post was last modified: 21/11/2009 03:05 PM by Flyer.)
|
|
21/11/2009 02:59 PM |
|
ZiNgA BuRgA
Smart Alternative
Posts: 17,022.2988 Threads: 1,174
Joined: 19th Jan 2007
Reputation: -1.71391
E-Pigs: 446.1274
|
RE: [PSP] Rcomage v1.0.1 - new RCO manipulation tool
Hmm, I don't get any issues here, apart from GimConv stuffing up with the game_plugin (should dump if you don't convert GIM images).
I suspect that may be something to do with your system language there. Rcomage doesn't support Unicode names as of now - I might think about trying to implement that. Does your path to the RCO contain any Unicode characters? If so, see if you get the same issue if you put the RCO in some place where the path does not contain Unicode.
Also, if you know how to use the command line, would you be able to test with that?
Thanks a lot!
|
|
21/11/2009 06:33 PM |
|
Flyer
Neophitic Presence
Posts: 6.1590 Threads: 0
Joined: 20th Nov 2009
Reputation: 0
E-Pigs: 0.0429
|
RE: [PSP] Rcomage v1.0.1 - new RCO manipulation tool
D:\sss that's path to the rco. so there was no unicode
ZB Wrote:Also, if you know how to use the command line, would you be able to test with that?
explain please in details what do u want from me:)
|
|
22/11/2009 08:35 AM |
|
User(s) browsing this thread: 2 Guest(s)