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Gammak Base start
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Gammak Base start
Okay what you can't see in the photo is the red lights strobe lol
but I did take some video of it in 3Ds MAX before exporting
http://ame.cc/view/fx-im-working.eW8nc2no06M

here are what the halls look like now in UT3.

http://img26.imageshack.us/img26/3640/image2mg.png
http://img26.imageshack.us/img26/8144/image3mh.png

& here is how there set up now
http://img26.imageshack.us/img26/4139/image1eu.png

I'm hoping someone will want to join me in making this =)
If you like take a look at the last photo & let me know how you would set it up =D

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14/10/2009 10:11 PM
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trademark91
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RE: Gammak Base start
that is sick. seriously. awesome!!
id want to help, but i have no idea how to even start something like that.

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14/10/2009 10:37 PM
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RE: Gammak Base start
trademark91 Wrote:that is sick. seriously. awesome!!
id want to help, but i have no idea how to even start something like that.

here is a ps3 demo.
import through UT3 as always.
only one player start so so don't play with bots. this is just a look & walk through
.zip  USERDATA.zip (Size: 5.66 MB / Downloads: 173)

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14/10/2009 11:02 PM
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RE: Gammak Base start
here is a chocolatety video I took with my phone =|
http://ame.cc/view/far-good.d5XmDhrlUzI

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15/10/2009 12:57 AM
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trademark91
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RE: Gammak Base start
that looks awesome. i never did any work with the UT3 engine. all ive ever done with a game is mod the original quake.
but yeah, if you need any help with anything, just tell me what to do, and how to do it, and ill try my best.

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15/10/2009 08:55 AM
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RE: Gammak Base start
Okay get a pc copy of ut3
that would be the first thing =)

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15/10/2009 09:19 PM
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trademark91
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RE: Gammak Base start
k. pm me a link? lol

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15/10/2009 09:22 PM
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RE: Gammak Base start

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17/10/2009 10:53 AM
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