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Daedalus R12 News Update
Daedalus R12
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YoYoBallz
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Daedalus R12 News Update
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QJ.net Wrote:Glad to see more updates from StrmnNrmn today. Wee're starting to believe that the more wee're given updates on the progress of developing his homebrew N64 emulator Daedalus R12, the more a lot of us are getting excited for it. This time around, it directly concerns GoldenEye (and indirectly Super Smash Bros. as well).

Last wee heard, he had been able to run GoldenEye on the WIP R12 version that he has right now (note: GoldenEye used to work in previous Daedalus version, but somehow botched itself up in further releases), however this only worked with dynarec disabled. That's the biggest issue of running GoldenEye on the emulator, really: dynarec was the root of the problem.

Cool beans. He's been able to progress with this bug fixing. Despite the major drawbacks of the dynarec bug, StrmnNrmn has actually already been able to fix it by just implementing one line of code! (yeah, the biggest problems are solved by the simplest solutions):

I'm pleased to say that GoldenEye is now running fine with dynarec, so it now boots and runs the intro sequence very quickly. Although the intro and menu run at around 30-60fps, in-game is still very slow (around 5-8fps) so I need to profile this and see what's going on.

So, where do wee go from here? GoldenEye, done. Next stop...? StrmnNrmn is now looking forward to the future, stating:

I'm hoping that it will fix dynarec issues with a few other roms too. Unfortunately it looks like the bug which is preventing dynarec working with Super Smash Bros. is a different issue, so I'll have to spend some more time investigating that.

Great. The dynarec bug fix had potentially hit more than just one bird after all: one stone hitting a lot of other birds, except, as he says, Super Smash Bros. His speculation on SSB is that the problem "has something to do with how traces are selected and the resulting fragments are linked together."

Let's remain hopeful, guys. If these updates are any indication of StrmnNrmn's homebrew dev capabilities, Daedalus R12 is looking like the most promising in the bunch. Wee'll most probably get an update on his progress with SSB sometime next week, so keep your eyes peeled!

- Source: [QJ.net]
Double post
Very happy to see hi making so much progress !!!

You should be happy too.

<Myth0s> i love boys
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15/05/2007 07:01 PM
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Peacefully Disturbed
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RE: Daedalus R12 News Update
Good news.  It's always nice to see progress being made on such an awesome piece of homebrew.

I'm not disappointed in you, I'm disappointed in myself, for believing in you.
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(This post was last modified: 15/05/2007 07:08 PM by Peacefully Disturbed.)
15/05/2007 07:07 PM
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YoYoBallz
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RE: Daedalus R12 News Update
I know, and I love how he keeps us updated on what he's doing!

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15/05/2007 07:09 PM
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xBu
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Post: #4
RE: Daedalus R12 News Update
Nice, more updates from StrmnNrmn.
15/05/2007 10:22 PM
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robertotron
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Post: #5
RE: Daedalus R12 News Update
can't wait til he fixes the SSB problem then releases it :D
(This post was last modified: 15/05/2007 11:26 PM by robertotron.)
15/05/2007 11:25 PM
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juan2320
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Post: #6
RE: Daedalus R12 News Update
yoyo I am happy with this update.

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16/05/2007 12:42 AM
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Ge64
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RE: Daedalus R12 News Update
me2 :D so then i can continue playing Mario 64 after i finish pokemon LG on gpSP

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16/05/2007 01:37 AM
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