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DaedalusX64 (Revision 710) -Update-
Nintendo 64 Emulator.
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OMightyBuggy
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DaedalusX64 (Revision 710) -Update-
Specky Updated. New revesion, and I am a tester now! Yay
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[Image: LOGO2.png]
Revision 710
Rev 287 - Salvy
[+] Added blendmode for bricks in Zelda OOT
[+] Added notes for developers if having problems with dlist debugger
[~] Do not check image size for offscreen check (is too aggressive, it breaks Doom64 and SuperMan 64)
[~] Removed hack for SuperMan 64 (no longer needed)
[~] Fixed debug build


Revision 709

Rev 284 - Corn
[!] No need to check same thing twice in frame limiter
Rev 285 - Salvy
[!] Code clean up
[!} Made static functions in Microcode.cpp to hint compiler to optimize (~30 ops)
Rev 286 - Salvy
[+] Rewrote/optimized dialogs
[!] Fixed bug that caused PHAT PSPs to crash when pressing HOME (thanks OMightyBuggy for tracking down this issue)


Revision 708

[+] Updated roms.ini (contains several improvements from B3 and B3 Update)
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(This post was last modified: 24/05/2011 07:40 PM by OMightyBuggy.)
24/05/2011 01:47 PM
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Messages In This Thread
DaedalusX64 (Revision 710) -Update- - OMightyBuggy - 24/05/2011 01:47 PM
RE: DaedalusX64 (Revision 709) - Malus - 24/05/2011, 03:17 PM
RE: DaedalusX64 (Revision 709) - xBu - 24/05/2011, 07:29 PM
RE: DaedalusX64 (Revision 709) - bsanehi - 24/05/2011, 04:12 PM

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