Post Reply 
[Question]Topmenu_plugin.rco 6.20 Editing
Editing 6.20 topmenu_plugin.rco
Author Message
Vegetano1
$urf

Posts: 9,083.2507
Threads: 397
Joined: 2nd Mar 2007
Reputation: 6.06988
E-Pigs: 2756.6280
Offline
Post: #4
RE: [Question]Topmenu_plugin.rco 6.20 Editing
yes,. you prob need to use that animation because its linked (oninit) with the object,. just take a look in the xml dumped by rcomage,.
the object is linked to an image(don't foget to copy that too)
then the object can be stationary or linked to a anim in animtree,. to trigger this animation "oninit" is used in the object line,.

eg:
	
	
	
	
	
	
<Plane name="pic01" posX="0" posY="-16" posZ="0" redScale="1" greenScale="1" blueScale="1" alphaScale="0.3" width="32" height="32" depth="0" scaleWidth="1" scaleHeight="1" scaleDepth="1" iconOffset="0x0" onInit="anim:rotate" image="image:tex_pic01" unknownInt18="0x0"></Plane>

object name,.. animation name(linked to animtree and image name(linked to image tree)

if you did't want the animation,. then delete the animation in animtree and replace the link on the object to "nothing"


Make loads of $$!! it wurks!!
[Image: csbanner_anim_03.gif]
Signed Homebrew by bsanehi & OMightyBuggy
http://endlessparadigm.com/forum/showthr...?tid=25707
Spoiler for My miniBlog:
(This post was last modified: 08/02/2011 02:59 AM by Vegetano1.)
08/02/2011 02:57 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Post Reply 


Messages In This Thread
RE: [Question]Topmenu_plugin.rco 6.20 Editing - Vegetano1 - 08/02/2011 02:57 AM

Forum Jump:


User(s) browsing this thread: 1 Guest(s)

 Quick Theme: