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DaedalusX64 (Revision 587)
Nintendo 64 Emulator
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OMightyBuggy
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DaedalusX64 (Revision 587)
More Legend of Zelda: Ocarina of Time repairs!!! Adore
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Revision 587
[+] Auto frame skip is now working (Skips a maximum of every other frame)
[!] Fixed OOT shifted graphics while still showing the missing Heart and other HUD graphics.
[+] Added some additional debug info on vertices's (both transformed and projected info)
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[attachment=4389]
[attachment=4390]

Quick update: I will post the files once a rev is compiled.
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Revision 588 - Directory Listing
Modified Thu Nov 4 03:39:43 2010 UTC (2 hours, 28 minutes ago) by Kreationz
[!]UpdateScreen only called once per frame (Fixes Flashing and Shaking)
[~]Corrected values displayed by FPS Display to reflect once per Frame update vs once per VBL.
Note: All games should work both under SDL or DDL now. DDL + Z-Fighting Fix still does not work.

Revision 589 - Directory Listing
Modified Thu Nov 4 23:39:28 2010 UTC (8 hours, 56 minutes ago) by corn8
[+] Fixed Z-fight should work on all games SDL or DDL
[+] Made DDL enabled by default (tnx salvy)
[~] Tuned Auto Frameskip a bit

Revision 590 - Directory Listing
Modified Sun Nov 7 09:46:54 2010 UTC (5 hours, 22 minutes ago) by corn8
[~] Fixed screen scaling to show whole screen
[~] Fixed scissors to remove annoying graphics on the borders of the screen
[~] Removed legacy decal offset and adjusted Z-fight fix to match it.
(This post was last modified: 07/11/2010 08:10 AM by OMightyBuggy.)
31/10/2010 11:30 AM
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DaedalusX64 (Revision 587) - OMightyBuggy - 31/10/2010 11:30 AM
RE: DaedalusX64 (Revision 587) - Malus - 02/11/2010, 04:58 PM

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