(01/09/2010 05:59 PM)Assassinator Wrote: But I do not want to download 3MB for people's shitty 1080p screencaps, I'm going to stare at for 3 seconds before moving on. I also don't want to download 100+MBs of fucking FLAC in every one of my anime episodes. And maybe one day in the future, someone's going to come up with the smart idea of releasing all their poo poo in x264 lossless...
Most of these people probably live in the US/UK which have unmetered internet connections starting at 3Mbps, some going up to 100Mbps. The difference between a 40MB album and a 100MB album is about 2.5 minutes of extra download on a "low end" 3Mbps connection, and those people on this connection probably don't mind the slight extra wait. On a more reasonable 12Mbps connection, the 3MB lossless file takes like less than 2 seconds longer to load than a 300KB JPEG. Honestly, no-one cares.
You, on a slow connection, are really just a very small fragment/niche of the internet really, and most people really don't care.
(01/09/2010 05:59 PM)Assassinator Wrote: Also, there's a general misconception about JPEG being more horseshit than it actually is. It's just that some software use really low default settings, and people don't have enough brains to figure that out and/or change it. If you use high settings, you can't really tell the difference most of the time, besides for some special types of content JPEG sucks at.
Most applications don't offer the option. MSPaint doesn't, the Office suite doesn't, many digital cameras don't. And for apps that do, they don't always make it obvious. But most aren't that low - typically around 70-85% from what I've seen.
And JPEG can be pretty poo poo, even on 100% quality setting. JPEG is good for photos and similar content, but on simpler content etc, it makes very obvious defects in the image.
(01/09/2010 05:59 PM)Assassinator Wrote: Yeah, that's for internal stuff. When you're putting stuff on the net, noone really cares.
Games may have to do image filtering etc, which means that they may distribute files with extra info.
(01/09/2010 05:59 PM)Assassinator Wrote: As for 3x upsizing low res CG, it's going to look like a pile of poo poo even if you have 256bit color. Welcome to the world of aliasing.
I'm talking about
hq3x.
(01/09/2010 05:59 PM)Assassinator Wrote: And people tend to miss-use them.
Still not the format's fault.
(01/09/2010 05:59 PM)Assassinator Wrote: Don't know, can't check right now, but probably 24bit. But if my input images are in fact 24bit, and PNG "turns" them into 32bit by adding an empty alpha channel, that wouldn't be my fault.
It may be your fault if you "don't have enough brains to figure that out and/or change it", or the application's fault.