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[PSP] Rcomage v1.1.1 - new RCO manipulation tool
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ZiNgA BuRgA
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RE: [PSP] Rcomage v1.1.0 - new RCO manipulation tool
(10/04/2010 09:35 PM)Mr. Shizzy Wrote:  Is there a way to make the animations I built into system_plugin_fg.rco turn of when I'm in the GAME sub menu in XMB?
Not that I know of, unfortunately.

(10/04/2010 09:35 PM)Mr. Shizzy Wrote:  And I'm not sure if you can call a native event from another .rco ??
I don't think that works - it didn't from when I tried, but that's all I know.
10/04/2010 10:51 PM
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RE: [PSP] Rcomage v1.1.0 - new RCO manipulation tool - ZiNgA BuRgA - 10/04/2010 10:51 PM

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