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[PSP] Rcomage v1.1.1 - new RCO manipulation tool
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Sparker
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RE: [PSP] Rcomage v1.0.2 - new RCO manipulation tool
(03/04/2010 05:56 AM)ZiNgA BuRgA Wrote:  Updated to v1.1.0, the main changes are VSMX decoding/encoding and PS3 RCO support.

Changelog:
- Minor message output changes
- Fixed bug where rcomage may have tried to convert non-GIM images through gimconv when dumping
- Fixed minor issue if Image/Sound/Text tree contained no subentries
- Removed option to select compression for PNG/JPG/TIF/GIF resources in GUI as it's mostly useless and may break the RCO if changed
- Add UMDFlag attribute to RcoFile tag
- Reduce the use of CDATA sections in the dumped text XML file
- Add basic VSMX decoder/encoder; add corresponding option when dumping/compiling in CLI and GUI, as well as vsmxdec and vsmxenc functions in the CLI
- Add experimental VSMX » Javascript decompiler.  This will most likely crash, but if you're lucky, it might go through and give half-readable output.  Only use this if you're really interested; can only be accessed via the CLI using the --decompile option of vsmxdec
- Export some internal constants to .ini files
- Add support for UTF8 and UTF32 text in RCOs (found in PS3 RCOs); also fixed some potential character encoding issues
- Add support for Fontstyle entries (used in the sysconf PS3 RCO)
- Greatly improve handling PS3 RCO object structures (thanks goes to geohot for RCO samples)
- Add support for writing PS3 RCOs; also modify GimConv to add PS3 configuration option

/waits to see how many people credit you as Zing Burg.

07/04/2010 08:03 PM
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RE: [PSP] Rcomage v1.0.2 - new RCO manipulation tool - Sparker - 07/04/2010 08:03 PM

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