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Checkpoint based saving
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Hellgiver
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RE: Checkpoint based saving
ZiNgA BuRgA Wrote:I haven't played a lot of games (especially on console), but it seems that most console games still adopt a checkpoint based saving system (with some like Final Fantasy allowing you to save anywhere in the overworld).  Most PC games don't seem to use this checkpoint system - you can save anywhere, though the game may automatically save when you reach a checkpoint.

Personally this has been a turn off for me for a number of games, as I really don't know how much time I can dedicate when I do begin to play something.
What do you think of checkpoint based saving?  Do you think this improves the game by enforcing certain restrictions?  Or why do you think it's still used?

Even as far back as FF8, I loved being able to save anywhere. I remember there was a gameshark code that let you on FF8 and I always had it enabled. If the save points are close enough, it doesn't make that much of a difference, but there are times when I need to go, and don't know how long until the next save point, or if I'm about to hit a huge boss battle or something. Then again... I completely destroy the difficulty of all older games in my emulators with gamesaves. Super Mario World and Teenage Mutant Ninja Turtles IV: Turtles in Time were both soooo much easier if on single player when you had gamesaves. Still... one hit kills b Shredder is pretty OP

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(This post was last modified: 03/03/2010 02:26 PM by Hellgiver.)
03/03/2010 02:14 PM
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Messages In This Thread
Checkpoint based saving - ZiNgA BuRgA - 03/03/2010, 01:59 AM
RE: Checkpoint based saving - Cirehpsa - 03/03/2010, 02:15 AM
RE: Checkpoint based saving - feinicks - 03/03/2010, 02:18 AM
RE: Checkpoint based saving - Sparker - 03/03/2010, 02:24 AM
RE: Checkpoint based saving - S7* - 03/03/2010, 03:39 AM
RE: Checkpoint based saving - Sparker - 03/03/2010, 03:51 AM
RE: Checkpoint based saving - SchmilK - 03/03/2010, 04:00 AM
RE: Checkpoint based saving - Wolkenritter - 03/03/2010, 08:02 AM
RE: Checkpoint based saving - Kana - 03/03/2010, 08:44 AM
RE: Checkpoint based saving - SchmilK - 03/03/2010, 08:47 AM
RE: Checkpoint based saving - Assassinator - 03/03/2010, 04:36 PM
RE: Checkpoint based saving - Sparker - 03/03/2010, 04:41 PM
RE: Checkpoint based saving - Assassinator - 03/03/2010, 04:49 PM
RE: Checkpoint based saving - Sparker - 03/03/2010, 07:58 PM
RE: Checkpoint based saving - Hellgiver - 03/03/2010, 09:41 PM
RE: Checkpoint based saving - Kana - 03/03/2010, 08:52 AM
RE: Checkpoint based saving - SchmilK - 03/03/2010, 08:53 AM
RE: Checkpoint based saving - Vegetano1 - 03/03/2010, 08:57 AM
RE: Checkpoint based saving - Kana - 03/03/2010, 08:59 AM
RE: Checkpoint based saving - S7* - 03/03/2010, 09:15 AM
RE: Checkpoint based saving - Hellgiver - 03/03/2010 02:14 PM
RE: Checkpoint based saving - ZiNgA BuRgA - 03/03/2010, 03:23 PM
RE: Checkpoint based saving - Sparker - 03/03/2010, 04:08 PM

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