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[PSP] Rcomage v1.1.1 - new RCO manipulation tool
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Mr. Shizzy
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RE: [PSP] Rcomage v1.0.2 - new RCO manipulation tool
ZiNgA BuRgA Wrote:
Mr. Shizzy Wrote:Is there a way to simultaneously have 2 animations into one animation tree?
Don't all your anim sequences get defined under the <AnimTree> node?
Animation sequences can fire another sequence, but that's about as much interaction as there is.

Yup, they are all in one tree.   I mis-worded that.. I meant one animation sequence.
Interesting, I hadn't considered using fire event as a technique for animation interactions.

If that don't work out for me (the timing is going to have to be perfect for me to be happy with this) then I will have to use photoshop to build the second animation right into the first, by combining the sprites into one canvas.   I was hoping to for a more dynamic approach, but hey - whatever is clever.

Thanks for the response ZinGa   :D

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25/02/2010 09:08 PM
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RE: [PSP] Rcomage v1.0.2 - new RCO manipulation tool - Mr. Shizzy - 25/02/2010 09:08 PM

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