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[PSP] Rcomage v1.1.1 - new RCO manipulation tool
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Xickam
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RE: [PSP] Rcomage v1.0.1 - new RCO manipulation tool
ZiNgA BuRgA Wrote:
Xickam Wrote:If I put the "tex_" but its not work T_T
it crash when displaying the icon in the Infobar :(
Oh! my psp is in 5.50Gen, not 5.00
Tried - appears to work here >_>
Hmm, I can't really find anything else really wrong then...  Sorry, since I can't really test on 5.50 at the moment, all I can suggest is that you try and identify the cause by removing bits and pieces and see what exactly causes the crash.
Just to make sure you got what I said though, this is the animation sequence I modified to:

XML Code
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			<Animation name="anim_icon_inbar">
				<Recolour object="object:mini_icon_inbar" duration="500" unknown1="0x0" red="1" green="1" blue="1" alpha="1" />
				<Delay time="500" />
				<Recolour object="object:mini_icon_inbar" duration="500" unknown1="0x0" red="1" green="1" blue="1" alpha="0.3" />
				<Delay time="500" />
				<FireEvent event="anim:anim_icon_inbar" />
			</Animation>

The intended animation shows up okay too.

I tried everything T_T
I know it's animation, because without the animation, my PSP is working fine, when I go to the Infobar, the icon is there.
But when I put the anim, my PSP crash

thank you anyway for the help ZB

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(This post was last modified: 21/11/2009 06:05 AM by Xickam.)
21/11/2009 06:02 AM
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RE: [PSP] Rcomage v1.0.1 - new RCO manipulation tool - Xickam - 21/11/2009 06:02 AM

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