S7*
Sweet Dreams
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[C Help] Jumping from PSP to PC
Yeah I'm sure you know its more n00b questions.... I just need to straighten a few things out cause Im well confused right now.
I made some rough code for a 'brew for the PSP but I'm no longer interested in working on it for PSP...... I want to do it for Windows instead.
And yeah, while theres the same language © its the libraries and dev environment that have got me confused.
For example, I have libpng used in my draft code, but how do I use it through Windows dev environments?
I tried Dev-C++ but I got stopped at the fact I needed libpng, and the "devpak" system they use has missing files for libpng so I couldn't progress further.
I tried Cygwin (I know I'm an idiot for trying that for Windows apps) so lets just forget about that......
Now last night I installed MinGW and MSYS and I think that should get me somewhere so that brings me to my question.
Building libraries in a Windows environment makes dlls out of libraries doesn't it?
How do I go about changing PSP include code to code that would work for compiling a program for Windows?
Finally, it seems MinGW still requires it be dependent on a link file... and requires the flag '-mno-cygwin' for a program to work independently but when I was in cygwin doing that would cause build errors while not using it wouldnt - and I'm guessing the same will apply for MinGW......
Point me in the right direction please xD
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17/09/2009 02:54 AM |
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