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[PSP] Rcomage v1.1.1 - new RCO manipulation tool
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mello357
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Post: #281
RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
ok so it wouldnt show were in the pt3 file either way, this system is toooooo complex!
18/04/2011 12:37 PM
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Vegetano1
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Post: #282
RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
I am not really up to date but does the original XMB also use a p3t?? because when i was looking for the main icons in the PS3 rco's i couldn't find any,. except for the ingame rco,.. mebbe this is already a fact,. then disregard this post please,.. Hihi


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18/04/2011 12:46 PM
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mello357
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Post: #283
RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
yeah wee are still working on that, seems that the flashO isn't completely accessible as of yet ive seen sprx's for vsh and xmb top that arent in rco's either
18/04/2011 12:49 PM
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mugi
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Post: #284
RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
the ps3 did not initially have support for themes as it was introduced with a firmware update at some point (i forgot what FW it was -.-)
however if you look at the very old flash0 files (1.xx tier of FW's) you'll see that they're more or less the same :/

it would not make sense that they always had it but only added the option to make them later.
23/04/2011 05:29 AM
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sandungas
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Post: #285
RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
hi, im having a problem trying to pass GIM settings from rcomage.exe ---to--» gimconv.exe at compiling time
This is an example of the batch im using for rcomage (doesn't have gim settings, but i need to add them)

Code:
rcomage.exe compile ".\RCOS cfw\PNG builds\explore_plugin_full\explore_plugin_full.xml" ".\RCOS cfw\PNG builds\explore_plugin_full.rco" --pack-hdr zlib --zlib-method default --zlib-level 9

And this is a example of another batch for gimconv with the settings i need to use for the PNG2GIM conversion (i need to add this settings to the previous batch)

Code:
gimconv.exe ".\My images\PNG\explore_plugin_full\tex_psn.png" -o ".\My images\tex_psn.png.gim" --format_style psp --format_endian big --pixel_order normal


In other words... i need to pass this 3 options from rcomage.exe ---to--» gimconv.exe:

--format_style psp
--format_endian big
--pixel_order normal


I been trying with --gimconv-cmd and --gimconv-flags... but i can't make it work :(
Someone used to rcomage knows how to do it ?
Or someone knows where to find an example of the usage of options --gimconv-cmd and --gimconv-flags ? (i promise i been searching in google a lot, but can't find any info)

(This post was last modified: 01/03/2015 10:11 AM by sandungas.)
28/02/2015 01:53 PM
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lembas
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Post: #286
RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
homie this thread is from 2011

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01/03/2015 11:57 AM
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S7*
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Post: #287
RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
(01/03/2015 11:57 AM)lembas Wrote:  homie this thread is from 2011

That may be true but if it's Rcomage-related it might as well be posted here!
01/03/2015 12:13 PM
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ZiNgA BuRgA
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Post: #288
RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
(28/02/2015 01:53 PM)sandungas Wrote:  I been trying with --gimconv-cmd and --gimconv-flags... but i can't make it work :(
It would be helpful if you could explain what "can't make it work" actually means.  An error message?  Unexpected output?
It would also be helpful if you could include the full command you're trying to use so I can diagnose issues.

The --gimconv-cmd is where you specify the location of the executable, whilst --gimconv-flags are additional parameters that get sent to Gimconv.

An alternative is to convert all your PNGs to GIMs separately (bypassing rcomage's GIM conversion) and reference the .gim file in the XML.
01/03/2015 05:50 PM
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sandungas
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Post: #289
RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
Im using a batch.bat located at the side or rcomagegui.exe (im not using rcomagegui but i mention it because my .bat is at the same folder level), and i copyed all the files from GimConv folder to Rcomage folder (because in the first tests i had a problem not able to locate gimconv, and well... this solved it)
The last command of the batch where the rco is compiled (using PNG as inputs) is this one:

Code:
Rcomage\rcomage.exe compile ".\RCOS cfw\PNG builds\explore_plugin_full\explore_plugin_full.xml" ".\RCOS cfw\PNG builds\explore_plugin_full.rco" --pack-hdr zlib --zlib-method default --zlib-level 9 --gimconv-cmd "Rcomage\GimConv.exe" --gimconv-flags  "--format_style psp --format_endian big --pixel_order normal"

A bit long for forum but well, i prefer not to short it with fake paths... the problem is at the end of the line

When running the batch... rcomage stops working:

Code:
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C:\Portables\rcomage-v1.1.1>echo off
Rcomage v1.1.1, written by ZiNgA BuRgA
A general purpose RCO creation and manipulation command-line tool.

Converting 'item_tex_plain_folder' to GIM...
Press a key to continue . . .


I guess the problem is in how i used the flags in the example: --gimconv-flags  "--format_style psp --format_endian big --pixel_order normal"
Is just one of the random tests i made, not sure if is posible to use the flags like i did by the strict names that appears in the GimConv.cfg file, how to separate them, etc...
The RCO is from PS3 firmware 4.70 released some days ago, by the way

(This post was last modified: 02/03/2015 06:21 PM by sandungas.)
02/03/2015 05:56 PM
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ZiNgA BuRgA
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Post: #290
RE: [PSP] Rcomage v1.1.1 - new RCO manipulation tool
Thanks for the info.
What about the file paths inside the XML file?  Rcomage considers them relative to the current working directory, so you may either need to change all the paths, or cd into where all the resources are stored before running rcomage.
03/03/2015 10:03 PM
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