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[PSP] RCO Editor v1.15c
Tool for editing RCOs which appear on the PSP's flash0
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yongobongo
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Post: #401
RE: [PSP] RCO Editor v1.14d
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Can anyone tell me double you tee eff is going on here?
08/08/2007 04:20 AM
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gsmoke
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Post: #402
RE: [PSP] RCO Editor v1.14d
yongobongo Wrote:Can anyone tell me double you tee eff is going on here?


Lol what you did Yongobongo?


Zinga i got small request , its about the values RGBA in your Editor , can you make a lil aPP or something for getting the right values for the colors .

Hibbyware helped me out to find what are the values ... Check this

This page is giving the values for every color in percentage :  http://www.glyphweb.com/utilities/colour...ash=b8860b

Then for making them work , Hibby tolds me to put some zero , like that :

for  45   85   1 =  its  0.45  0.85   0.01

“Fear not for the future, weep not for the past.”
09/08/2007 12:35 PM
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hibbyware
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Post: #403
RE: [PSP] RCO Editor v1.14d
 Results from ℋiЬЬyℬot™ - "better than Google"
I think a RGBA% colour picker would make for a nice addition to an already great app,

[Image: small_hw_logo_001.png] ʕθ̿␣̅θ̿ʔ ℋiЬЬyℬot™
09/08/2007 01:25 PM
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ZiNgA BuRgA
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Post: #404
RE: [PSP] RCO Editor v1.14d
I had it planned for a while, but I also had RCO Editor 2 planned...
I can easily make a percentage application (vshcol does it), but I did only want to integrate it into RCO Editor 2.

RCO Editor 2 would use a much nicer way of handling things (RCO Editor currently pretty much "hex edits" the RCO).  Problem is, a) I'm not too sure whether the design is feasible and b) time...
10/08/2007 12:19 AM
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yongobongo
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Post: #405
RE: [PSP] RCO Editor v1.14d
Hey Zinga, did you find what was wrong with my image?
10/08/2007 02:30 AM
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ZiNgA BuRgA
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Post: #406
RE: [PSP] RCO Editor v1.14d
Sorry, forgot about it.

Just took a look - it seems to be an issue with the MIG » BMP converter and I can't find the reason why it does that though... Erk  I hate converting between MIG and BMP...

I'll try to figure it out.
10/08/2007 04:21 AM
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yongobongo
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Post: #407
RE: [PSP] RCO Editor v1.14d
If i converted it to MIG with some other software it should work?
11/08/2007 02:27 AM
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ZiNgA BuRgA
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Post: #408
RE: [PSP] RCO Editor v1.14d
^ Yeah - Z33's rcotool probably should work.
11/08/2007 02:34 AM
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squee666
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Post: #409
RE: [PSP] RCO Editor v1.14d
quick question will multiple text replacement be implamented in next release

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11/08/2007 03:50 AM
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ZiNgA BuRgA
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Post: #410
RE: [PSP] RCO Editor v1.14d
Probably if I ever work on RCO Editor 2.  The design of it would make that kind of stuff simple.
11/08/2007 04:59 AM
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