DaedalusX64 (Revision 733)Nintendo 64 Emulator
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OMightyBuggy
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DaedalusX64 (Revision 733)
Lots of updates. Been trying to keep up, but have been too depressed, lol.
![If If](images/smilies/if.gif)
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Revision 733
Rev 416 - Corn
[!] Fixed CPU clipping (used for reference and is ~5% slower than VFPU)
[!] Fixed Kirby blend and removed offending blend for Rocket-robot on wheels (tnx Bdcanay)
[!] Disabled Loop Opt for Rocket-Robot on wheels
Rev 417 - Corn
[!] Optimized CPU and VFPU VectorClip
[!] Reduced max number of clipped verts to 192 from 1024 (saving some memory)
Rev 418 - Corn
[!] Use another(faster) way to front/back face cull to avoid using 1/w for the cross product.
[!] small update/boost to reference CPU clip.
[!] optimized both VFPU and CPU clip flag generation
[+] added hack to make memory opt work in PD
Rev 419 - Salvy
[+] Add back compile option to disable VFPU code(Note : Not all VFPU code is suppressed yet)
Rev 420 - Corn
[!] fixed compiler adding more mults than needed for front/back face culling test
[!] fixed all compile warnings in release mode
Rev 421 - Salvy
[!] Optimized LoadFPR_Long
[!] Don't use pspFpuFloatToDouble (adds too much bloat and is only used by a few games, anyways I doubt it helps at all..)
[!] Small optimization in TLBP
Rev 422 - Salvy
[!] Forgot this
Rev 424 - Corn
[!] Various improvements and simplifications in TnL of Conker and PD
Rev 426 - Salvy
[!] Simplified set/fetch ucode names
[!] Patch ucode name tables to create custom name tables (Dlist dumps of custom ucodes are accurate now)
[+] Added GBI1_S2DEX ucode name table
Rev 427 - Corn
[!] fixed dlist debug text and warnings
Rev 428 - Salvy
[!] Clean ups in DLParser_SetUcode
[~] Reverted change from 421, was breaking several games (thanks re4thewin for reporting it)
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Daedalusx64 Rev 733.rar (Size: 1.92 MB / Downloads: 499) Unsigned
(This post was last modified: 06/10/2011 11:03 PM by OMightyBuggy.)
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06/10/2011 11:02 PM |
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asurabp
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RE: DaedalusX64 (Revision 733)
lol
too much updates on this one, forces me to fix my psp..
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07/10/2011 08:02 AM |
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OMightyBuggy
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RE: DaedalusX64 (Revision 733)
(15/10/2011 12:41 AM)zzzzzzz Wrote: Holy spoon I had forgotten about Daedalus for ages (like when 600 came out!)
What good games so far are near-perfectly playable with sound enabled in PSP-2000?
Thanks!
Super Mario 64 - (Sync) with Audio Rate Match on. Played alright on my PSP 1000 so it should work better on the 2000. :)
Zelda OOT - Master Quest GC - (Sync) without Audio Rate Match. Also used on my 1000.
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16/10/2011 01:19 AM |
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