Wee already know so many things about the new PS Vita, including announced game titles, features and networking capabilities of the device. However, a PSVitaGen source says that PS Vita requires some time to load the games. Moreover, some independent reviewers that managed to grab a Vita say that loading time of the device is sometimes longer than one and a half minute. As you are used to enter your PC games in seconds, wee could say that this is a huge time and it will be annoying for the players.
As the hardware capabilities of PS Vita are set and can’t be changed, the only solution would be to make the games to work faster. The games that are flashed will take even longer to load. Wee hope this is only an optimization problem, and considering the fact that Vita is still in beta testing, the final version of the gaming console might work better and faster. Moreover, the games from LiveArea will remain opened as long as you have the device opened, so you will only need to load a game once a day. Sony still doesn’t have an official answer, but wee hope they will clarify this important problem during the next days.
Check out the video below and you could see the long loading time :
I'd say that it's just not really optimised at this stage. Unless the hardware/OS is currently crimpled, it would be the game's fault for slow loading times, as opposed to the console.
By the way, what happened to games with no loading screens? It seems even relatively basic games these days have loading screens. (maybe economical factors of using higher level development?)
(30/08/2011 10:27 PM)Sparker Wrote: Apart from lack of space, I thought loading times was what made the UMD bad for the PSP.
Lack of space? Space was the main advantage of UMDs, not a disadvantage. NDS cartridges can't store near as much data.
I don't think he's trying to compare to NDS games, rather a comment in general (games limited by storage space).
Though I don't really think the space availability on UMDs were too much of an issue - 1.8GB is a fair amount, especially for a 2004 device. Furthermore, PSP is powerful enough to handle some on-the-fly decompression if necessary. It's just that optical media is cheap, at the expense of being slow.
(This post was last modified: 30/08/2011 11:50 PM by ZiNgA BuRgA.)
30/08/2011 11:46 PM
Sparker
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(30/08/2011 10:27 PM)Sparker Wrote: Apart from lack of space, I thought loading times was what made the UMD bad for the PSP.
Lack of space? Space was the main advantage of UMDs, not a disadvantage. NDS cartridges can't store near as much data.
Some people thought they were going to get an 80+ hour game from God of War Chain of Olympus. But otherwise, I have no argument except yeah, I wasn't trying to compare with other devices.
(This post was last modified: 30/08/2011 11:51 PM by Sparker.)
(31/08/2011 07:17 AM)wethegreenpeople Wrote: I hope that it's just this one game.... like even LBP takes a while to load on my Ps3, which inFamous loads in an instant.
Yes its prob game related,..
Liek Bayonetta on the PS3 with extreme loading times,. this was fixxed with an update,..