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PSP2 info from conference
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Sparker
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Post: #31
RE: PSP2 (NGP) vs 3DS
Geez, everything has to have a camera now.

27/01/2011 04:03 AM
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ZiNgA BuRgA
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Post: #32
RE: PSP2 (NGP) vs 3DS
Oops, posted in wrong thread T_T
Attempting to move posts.

EDIT: done.

Yeah, everything needs a camera.  You can thank mass mentality for all-in-one devices for that.  Speaking of which, I wonder if they'll allow custom applications (perhaps in a restrictive environment like iDevices).

More info:
Quote:Key NGP features:

    Multi-touch 5-inch organic light emitting display (OLED) as the front display
    Multi-touch pad on the rear of the device
    Dual analog sticks
    Two cameras (front and rear)
    Software titles on small, dedicated flash memory-based cards
    Three motion sensors, gyroscope, accelerometer and electronic compass
    Wi-Fi and 3G network connectivity
    PlayStation Notwork access, including ““LiveArea™”, “Near” and “Activity” log features Trophy Support
    NGP will be able to play PSP titles, minis, PS one classics, video and comics from the PlayStation Store.

Now, the technical specs:
CPU
	
ARM® Cortex™-A9 core (4 core)
GPU
	
SGX543MP4+
External Dimensions
	
Approx. 182.0 x 18.6 x 83.5mm (width x height x depth) (tentative, excludes largest projection)
Screen
(Touch screen)
	
5 inches (16:9), 960 x 544, Approx. 16 million colors, OLED
Multi touch screen (capacitive type)
Rear touch pad
	
Multi touch pad (capacitive type)
Cameras
	
Front camera, Rear camera
Sound
	
Built-in stereo speakers
Built-in microphone
Sensors
	
Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer), Three-axis electronic compass
Location
	
Built-in GPS
Wi-Fi location service support
Keys / Switches
	
PS button
Power button
Directional buttons (Up/Down/Right/Left)
Action buttons (Triangle, Circle, Cross, Square)
Shoulder buttons (Right/Left)
Right stick, Left stick
START button, SELECT button
Volume buttons (±)
Wireless communications
	
Mobile network connectivity (3G)
IEEE 802.11b/g/n (n = 1×1) (Wi-Fi) (Infrastructure mode/Ad-hoc mode)
Bluetooth® 2.1+EDR (A2DP/AVRCP/HSP)
http://blog.us.playstation.com/2011/01/2...Tech_12711

EDIT2: as I guessed, it's backwards compatible with PSP games: http://aussie-gamer.com/sony-ngp-compatible-psp-games/
I wonder if the current PSP hacks will mean anything with that.
Also interesting that the PSP2 uses a different CPU architecture, so would it be emulating the PSP1?
(This post was last modified: 27/01/2011 04:21 AM by ZiNgA BuRgA.)
27/01/2011 04:15 AM
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xero1
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Post: #33
RE: PSP2 info from conference
RAM, how much RAM? Please be over 256MB.
Quote:new game media format (flash memory cart)

* xero1 is happy now
27/01/2011 04:22 AM
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ZiNgA BuRgA
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Post: #34
RE: PSP2 info from conference
512MB RAM I believe.
27/01/2011 05:00 AM
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amoonrabbit
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Post: #35
RE: PSP2 info from conference
this is certainly a good spec device, will try and get one launch day this time, I'm sick of having to wait a few years or months because of money :D

27/01/2011 05:02 AM
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Barcelona
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Post: #36
RE: PSP2 info from conference
(27/01/2011 01:58 AM)Vegetano1 Wrote:  i dunno about Oled,. isn't there a limited amount of screen hours>?>?

Not unless you break the screen film, if you do, get ready for a dead pixel filled mess
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27/01/2011 05:38 AM
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Barcelona
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Post: #37
RE: PSP2 (NGP) vs 3DS
(27/01/2011 04:15 AM)ZiNgA BuRgA Wrote:  as I guessed, it's backwards compatible with PSP games: http://aussie-gamer.com/sony-ngp-compatible-psp-games/
I wonder if the current PSP hacks will mean anything with that.
Also interesting that the PSP2 uses a different CPU architecture, so would it be emulating the PSP1?

I wonder if this means signed homebrew out-of-box

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27/01/2011 05:40 AM
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Barcelona
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Post: #38
RE: PSP2 info from conference
(27/01/2011 02:36 AM)ZiNgA BuRgA Wrote:  Am a bit worried about the heat issues they're having though.

I think they fixed that with no sliding

(27/01/2011 04:02 AM)ZiNgA BuRgA Wrote:  Not sure about placing buttons at the bottom - I sometimes hold the device along there.

Better than placing the wlan switch where my palm goes... (Im looking at you, psp 1000)

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27/01/2011 05:48 AM
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Sparker
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Post: #39
RE: PSP2 info from conference
(27/01/2011 05:40 AM)Barcelona Wrote:  
(27/01/2011 04:15 AM)ZiNgA BuRgA Wrote:  as I guessed, it's backwards compatible with PSP games: http://aussie-gamer.com/sony-ngp-compatible-psp-games/
I wonder if the current PSP hacks will mean anything with that.
Also interesting that the PSP2 uses a different CPU architecture, so would it be emulating the PSP1?

I wonder if this means signed homebrew out-of-box

I heard the new PS3 update blocks signed homebrew. Which is odd because how would all the stuff that's officially signed run then?

Note that I only heard this and cannot confirm if it's true.
I heard it on PSP-hacks but here's a place I found when I decided to look into it.
http://www.ps3hax.net/2011/01/ps3-fw-3-5...z1CIp4jCwp

27/01/2011 05:56 AM
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Assassinator
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Post: #40
RE: PSP2 info from conference
(27/01/2011 02:36 AM)ZiNgA BuRgA Wrote:  Would've liked a 1280x720 screen (294dpi at 5in; great for 720p videos), but I'm guessing the PSP2 wants to (or at least, wanted to) have compatibility with PSP1 games, due to this resolution being twice the width and height exactly. (possibly also restrictions on OLED resolutions, but IDK much about that)  Wonder if this will be the case.

Without increasing the screen size, squeezing any more resolution is pretty pointless imo.  You won't be able to see much difference and it'll need almost twice as powerful graphics hardware (1280x720 / 960x544 = 1.764...).
27/01/2011 06:57 AM
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