[PSP] Rcomage v1.1.1 - new RCO manipulation tool
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Mr. Shizzy
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RE: [PSP] Rcomage v1.1.0 - new RCO manipulation tool
Here are the PS3 rco files, if anyone was interested in playing with them:
http://www.mediafire.com/?the4n2gdwt3
Now for the reason I actually posted:
What PSP .rco file needs to be edited if I want to make an animated infobar ?
Thanks in advance
~Shizzy
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13/04/2010 08:55 AM |
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Vegetano1
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RE: [PSP] Rcomage v1.1.0 - new RCO manipulation tool
(13/04/2010 08:55 AM)Mr. Shizzy Wrote: Here are the PS3 rco files, if anyone was interested in playing with them:
http://www.mediafire.com/?the4n2gdwt3
Now for the reason I actually posted:
What PSP .rco file needs to be edited if I want to make an animated infobar ?
Thanks in advance
~Shizzy
got the ps3 rco's :) could't find the main icons,. i guess these are in the PS3 theme files self,.. except for the ingame/ontop topmenu icons,.
if you want to animate the infobars you have to do this for each infobar,. so in different rco's,.
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13/04/2010 09:07 AM |
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ZiNgA BuRgA
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RE: [PSP] Rcomage v1.1.0 - new RCO manipulation tool
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13/04/2010 05:42 PM |
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ZiNgA BuRgA
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RE: [PSP] Rcomage v1.1.0 - new RCO manipulation tool
Hmm, seems like a number of the ones you posted, Mr. Shizzy, have different version identifiers to the ones I've seen (and don't seem to have the quirky additional PS3 image value). I guess I'll need to amend rcomage for this - thanks for sharing :)
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14/04/2010 05:25 AM |
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Mr. Shizzy
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RE: [PSP] Rcomage v1.1.0 - new RCO manipulation tool
ZiNgA - I found the animation command in opening_plugin.rco :
What exactly does this do ?
Any info ?
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(This post was last modified: 18/04/2010 04:13 PM by Mr. Shizzy.)
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18/04/2010 04:13 PM |
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ZiNgA BuRgA
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RE: [PSP] Rcomage v1.1.0 - new RCO manipulation tool
That one is a really weird one. It seems to be a once off effect and basically hides the object after the animation (doesn't always work like that). For example, an object sliding out of view.
Has a number of weird effects, so I can only really suggest trying it out yourself with different values to see what it exactly does.
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18/04/2010 10:08 PM |
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Vegetano1
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RE: [PSP] Rcomage v1.1.0 - new RCO manipulation tool
i ran into some trouble when i wanted to compile a topmenu_plugin.rco,. this rco i edited the text but now when trying to compile i get some error's and then the edited text is't present,.
here is the rco >> topmenu_plugin.rar (Size: 28.68 KB / Downloads: 227)
i still want to add an animation but this aint posible now,.
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27/05/2010 08:48 AM |
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ZiNgA BuRgA
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RE: [PSP] Rcomage v1.1.0 - new RCO manipulation tool
Do the text .xml files actually exist at the specified locations? (eg Text/English.xml relative to where the main XML file is)
I'll need the edited dump to check anything unfortunately.
Thanks.
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28/05/2010 02:04 AM |
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Vegetano1
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RE: [PSP] Rcomage v1.1.0 - new RCO manipulation tool
i did't edit anything with rcomage only with rcoedit the topmenu_plugin.rco posted 2 posts up if you dump that and then compile i get these errors,. by the way i text edited them with rcoedit114,. not with rcoedit 115,. i still use rcoedit114 for the osk forgot to use 115 for the topmenu_plugin,.
textedit with rcoedit114>>dump/complie with rcomage>>errors,.
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28/05/2010 05:27 AM |
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ZiNgA BuRgA
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RE: [PSP] Rcomage v1.1.0 - new RCO manipulation tool
Okay, thanks Vegetano1 - I'll take a look at it a bit later though - got craploads of work at the moment.
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30/05/2010 05:16 AM |
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