So I have been working on this for a bit tonight (I am really sick atm :()
However I did feel well enough to at least get out of bed for a few hours and wrap up Snes9X Euphoria for a release.
It is based off the last version of Snes9xTyl by rukka.
My main objective for this version was speed. A lot more can still be done to optimize the emulator and get more speed, but for now (given my health) this will have to do :)
The only game I have tested with my version is Kirby Super Star, which I know had terrible FPS with other Snes9X releases (usually < 30Fps)
With my build, using the following settings, Kirby Super Star runs @ a minimum of 44Fps and a max of 60fps with the usual fps being 50fps.
Settings :
Renderer : PSP Accelerated
FrameSkip : 3
This does not generate a jerky experience, it finally feels playable :)
Other testing :
Donkey Kong Country : Same settings as above :
Min FPS : 58
Max FPS : 60
The speedups should be global, every game should be a lot faster now
Future :
I plan on improving speed more, improving stability and applying the changes from Snes9X1.51 to Snes9X euphoria also (which is running off the 1.42 code base)
I hope you enjoy this release and if you have any bugs please post them in the : [url="http://www.retroemu.com/forum/index.php?/forum/10-snes9x-euphoria/"]Snes9X Euphoria - Official Forum[/url]
There seems to be some graphical bugs in the menus in Kirby Super Star (and maybe other games), these will be fixed in later revisions.
Thanks and I hope you enjoy the release :)
Zack also added:
Quote:I have only scratched the surface, there is a hell of a lot more that can and will be done to speed up this emulator and make it more stable.
Just give me time
It is very exciting to see someone working on an SNES emu again for PSP
PSP 2001 [TA-088v2]: 6.39 ME-9.7 Sig by Mr_Nick666
(This post was last modified: 18/10/2009 11:42 PM by Mr. Shizzy.)
Quote:The Japanese author unknown back in action and proposes a new version of its Super Nintendo emulator. Note that the latest published date there are over a year. But would it not be better to take time out for a nice Upd?
Some bugs fixed.
The speed of emulation has been greatly improved.
This emulator has reached a level of stability thanks to its excellent variety of up-to-day, which guarantees a much higher compatibility with roms.
If the management of games asking the Super FX (Star Wing Stun Race FX ...) is still difficult, all other games are emulated so pleasant.
Translation from readme
Quote:Bug responsible and can not have happened.
/ / Me if so please use the unstable version EBOOT.PBP.user.
Specifications
- Speed up
, For large SRAM
Was easier to see, Hairezo
Test5ver · adhoc is only available
Known bugs:
Common · ME USER
Graphics mode, the home button will stop working. Case L + Start Menu button to change or Kikonfigu
· ME only
Clock, sleep & can not be changed. > Me to the solution for unknown fw3.xx
HISTORY:
Oct 21, 2007 the Home button to exit the menu.
the CRC of the rom versioninfo like to view.
2007/10/22 PSP accelerated had been in the black screen. Akira Osamu
Chokotto DSP1 faster?
Chokotto 2008/04/23 user may speed up version
Me first release version. This user fm3.xxMe edition version of 150% speed up 115%. Toriaezu work level. 1287 1501
Sleep and the clock can not be changed as the price.
Fixed: 2008/04/24 Me's version sounds a bit strange. 13,471,534 speed up 2 percent
2008/04/25 Me to roll back some bugs that may occur Version 12,931,524,887
2008/05/01 Hairezokuoritiappu, "PSP accelerated", "PSP accel. + Accur. Soft.", "PSP accel. + Approx. Soft." When. By Rai might be the reckless
2008/05/03 speed up 2 percent. SA-1 might be a little faster 14,381,542,923
2008/05/09 Me resolve bug that stops the sound when you open the menu version (up to the interim rate decrease 5%) Note: Me do not stop 12,231,492,867
APUExecuting 2008/05/09 Me version of ingenuity. 2008/05/03 speed of approximately 14,651,535,907 version
2008/05/10 Me interim resolution and sound-stopping bug that continues to open the menu Version 2 Note: Do not clear cache when the menu
2008/05/12 Me interim resolution and sound-stopping bug that Version 3 will continue to open the menu notes: stSoundStatus Ankyasshu of Me Kyasshuraitobakku and at the end of the thread. The cause was not write-back and stSoundStatus.mute_sound for?
Note 2008/05/13 Me version stops bug that officially eliminates the sound and continue to open the menu version: fm3.xx of Me Dekyasshu is not fully realized that the write back.
Fixed 2008/05/13-2 Me BGM version may get weird. Perhaps that is clearly not healed. Note: Main Dekyasshu may not side completely.
BGM 2008/05/15 Me version of the fix may get weird. I did not retry直Tsu Note: I was using was abandoned due to slowdowns. So the speed down
3 percent increase speed test version, you may have problems handling Kaetara main 14,411,521,895
test2 state may become a bug about user version version
SRAM 2008/05/16 Me version of what could be saved also be able to change the process so far.
23/05/2008 rearrange memory speeds up 1%
2008/05/27 test4 re-implementation of ad hoc testing? 1505?
2008/05/27 test5 test re-implementation of two ad hoc
2009/10/09 Me version compiled with new compiler optimization and easy to freeze some aspects of speed. 1329 1499
Speed up one bug fix 2009/10/11 state 16,111,506
2009/10/11 Fixed a bug that occurred two new
2009/10/11 Fixed a bug that occurred three or four new sound-related
Haven't tried either of these, so IDK how well they work.
(This post was last modified: 19/10/2009 01:33 AM by ZiNgA BuRgA.)
19/10/2009 01:32 AM
Sparker
Super Lame Productions
Posts: 8,165.3369 Threads: 549
Joined: 19th Jan 2007
Reputation: 10.74638 E-Pigs: 187.8972