.:ʕΘЯg@nʔ:.™
Elite EPerson
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RE: Organ's E.Project thread.
trademark91 Wrote:
it won't connect to wyldryde
it should ,,
(This post was last modified: 11/10/2009 10:54 PM by .:ʕΘЯg@nʔ:.™.)
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11/10/2009 10:52 PM |
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1-R
forced consensual sex
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RE: Organ's E.Project thread.
trademark91 Wrote:hmmm. ill make the main menu!
actually that'll be the VB department. >:3
EDIT:
You can make some buttons and title?
(This post was last modified: 11/10/2009 11:01 PM by 1-R.)
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11/10/2009 11:00 PM |
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.:ʕΘЯg@nʔ:.™
Elite EPerson
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RE: Organ's E.Project thread.
(This post was last modified: 12/10/2009 02:28 AM by .:ʕΘЯg@nʔ:.™.)
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11/10/2009 11:06 PM |
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trademark91
Unique?
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RE: Organ's E.Project thread.
(This post was last modified: 11/10/2009 11:08 PM by trademark91.)
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11/10/2009 11:07 PM |
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S7*
Sweet Dreams
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RE: Organ's E.Project thread.
^ looks like Wyldryde is IP eXx1l3d. Strange.
Anyway, Organ, I never said I was LibSDL experienced, I'm quite the opposite. I was just asking if anyone knew much about it since that would give us good groundwork to work with.
http://www.libsdl.org/
Quote:Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. It is used by MPEG playback software, emulators, and many popular games, including the award winning Linux port of "Civilization: Call To Power."
... supports Linux, Windows, Windows CE, BeOS, MacOS, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX
While these are "supported", it will be rooted by the code it works on - and creating a cross-platform app will be a bit of a pain unless wee have someone who really knows what they are doing.
Do wee have any experienced C/C++ coders here? I don't program, I seem to be quite spoon at it, but I know the idea of how it works and what wee'll need to bring the project together.
If wee were to stick to Open Source libraries, libavcodec from FFMPEG could provide most if not all the media support wee wanted - however it IS open source so it does have its limitations - such as the fact it doesn't do full speed HD decoding. (though ffmpeg-mt would allow multiple core processing and do the trick - I shouldn't think wee would want to use HD video though, haha)
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12/10/2009 02:11 AM |
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.:ʕΘЯg@nʔ:.™
Elite EPerson
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RE: Organ's E.Project thread.
(This post was last modified: 12/10/2009 02:28 AM by .:ʕΘЯg@nʔ:.™.)
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12/10/2009 02:18 AM |
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S7*
Sweet Dreams
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RE: Organ's E.Project thread.
.:ʕΘЯg@nʔ:. Wrote:so no one can get in the Projects IRC chat ? lol ... Sigh
Why talk about ideas there when wee can keep log of them here, anyway? Im so not all of us can be bothered with IRC right now To be honest.
.:ʕΘЯg@nʔ:. Wrote:& yeah I think wee have a C++ guy
who?
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12/10/2009 02:25 AM |
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Assassinator
...
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RE: Organ's E.Project thread.
Senseito7 Wrote:Anyway, Organ, I never said I was LibSDL experienced, I'm quite the opposite. I was just asking if anyone knew much about it since that would give us good groundwork to work with.
http://www.libsdl.org/
Or you can use DirectX, if anyone knows how. But seriously, building your own game from scratch would require massive amounts of programming effort, and honestly, the chance of it happening I think is less than 1%. More realistic to use a pre-existing engine (eg. Quake3 engine, it's freeware now), or a pre-existing game creator (eg. RPG Maker XP).
(This post was last modified: 12/10/2009 02:31 AM by Assassinator.)
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12/10/2009 02:30 AM |
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