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RE: Explain Hex editing
solidshark91493 Wrote:heres the pic..
180X150 Okay Doky
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10/10/2009 01:53 AM |
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Slushba132
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RE: Explain Hex editing
I guess in theory even an eboot can be hex edited Oo...
I imagine you could just extract the eboot from the disk drop it on your computer
take it into hex workshop find what you are looking for and change it...
I like hexing computer programs because I can use a memory editor too to tell what addresses hold what data... finding the right address to change speed would probably be a lot harder without being to look at it
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10/10/2009 01:54 AM |
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trademark91
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RE: Explain Hex editing
lets see... hex editing. i have a little experience, but not anywhere as near as much as zingas. if your doing some blind hex editing a game, then you have a lot of trial and error ahead of you. for the most part, hex editing a game would be changing already-known values in the code to another value. for example: changing the car color or speed. im sure people already know which line to edit, so that's going to be relatively straightforward. like for GTA:VCS. the values youd have to change for car color and things like that are already known, so you just plug in the values you like and your on your way.
as far as theme making goes, unless your a super theme maker, your going to be editing offsets, not discovering them. so youll really be opening the file, and then changing the line that you read to change in the readme.
you can't write a game in hex, because its kinda hard to read. to actually write a game, your going to need to know C++ or another computer language, and compile it after coding.
Hope this helps
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10/10/2009 02:11 AM |
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Assassinator
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RE: Explain Hex editing
trademark91 Wrote:you can't write a game in hex, because its kinda hard to read. to actually write a game, your going to need to know C++ or another computer language, and compile it after coding.
Theoretically it's possible. Only theoretically, you will NOT see anyone actually attempting it, and even if they do, they'll probably never finish it in their lifetime (wee're talking about a decent game, not "walk from a to b, you win").
I guess people way at the start when computers are 1st invented, would probably be writing code in binary or hex, would be very simple stuff though (compared to stuff being written nowadays).
(This post was last modified: 10/10/2009 02:33 AM by Assassinator.)
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10/10/2009 02:29 AM |
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Slushba132
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RE: Explain Hex editing
I believe most old beginning programmers used assembly...
probably very basically and probably not by the mnemonic but by the actual opcode...
I think using assembly it may be possible to actually write a small app, but like assassinator said it would take some type of god to actually finish it
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10/10/2009 03:35 AM |
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ZiNgA BuRgA
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RE: Explain Hex editing
Slushba132 Wrote:probably very basically and probably not by the mnemonic but by the actual opcode...
That's pretty much machine code, lol.
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10/10/2009 03:50 AM |
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solidshark91493
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RE: Explain Hex editing
agaian.. I already stated that the game making thing has nothing to do with hex editing .. or at least not where I was going with it...I just wanted someone to explain how to make them.. if that's possible...and yeah I want to change the car speed in gran turismo.. they go soooooo slow....lol
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10/10/2009 01:16 PM |
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trademark91
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RE: Explain Hex editing
solidshark91493 Wrote:agaian.. I already stated that the game making thing has nothing to do with hex editing .. or at least not where I was going with it...I just wanted someone to explain how to make them.. if that's possible...and yeah I want to change the car speed in gran turismo.. they go soooooo slow....lol
well, youll be using hex editing to change the car speed. lookup how to do it on google, there should be a tutorial (there is for almost anything)
it should be really simple, but if you have a problem, feel free to ask for help here.
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10/10/2009 01:22 PM |
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ZiNgA BuRgA
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RE: Explain Hex editing
Apart from that, there is nothing to teach. Most things you have to figure out on your own, as many things are undocumented (especially closed source games). For open source stuff, you've got the source code to reference, but you don't with most games, thus you mostly have to fiddle around in the dark until you find the right thing.
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10/10/2009 07:09 PM |
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