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[PSP] RCO Editor v1.15c
Tool for editing RCOs which appear on the PSP's flash0
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xBu
Jedi

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Post: #251
RE: [PSP] RCO Editor v1.13b
My computer doesn't lag when i use the rco editor, everything runs ok.
24/04/2007 04:13 PM
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ZiNgA BuRgA
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Post: #252
RE: [PSP] RCO Editor v1.13b
TheSmokingMan Wrote:Fantastic Program. Brings me hours of fun, yes fun

I was wondering if anyone else has this issue. Whenever i close the rcoedit it lags my computer for about 40 seconds, to the point were i
can't do anything at all. I know its probably saving the rco i just edited but woo is it bad, maybe in a future version have a save feature maybe added? I love the fact it makes a backup automatically, it has saved my butt a couple times.
Close?  It saves as you change stuff.
The only thing it does when closing is free up some resources and stuff.  Well, actually, I guess it's kinda unnecessary, cause destroying the window should automatically remove them anyway.

If you mean whenever you change something, then I don't know.  The only part of the program which runs slow would be the Replace Multiple and the Extract All features, as I was too lazy to optimize them.
24/04/2007 07:41 PM
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Post: #253
RE: [PSP] RCO Editor v1.13b
I'm waiting the source... ihihihih. I want to traslate it in Italian.
25/04/2007 01:16 PM
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ZiNgA BuRgA
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Post: #254
RE: [PSP] RCO Editor v1.13b
Sorry, been very busy these days.  Was planning a v1.14 + source, but looks like I might not be able to :(
If you'll register, I'll PM you a copy of the form, where you can change the labels :P
25/04/2007 05:11 PM
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bstronga
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Post: #255
RE: [PSP] RCO Editor v1.13b
just wondering
if you release the source are you going to stop to work on it? O.O
25/04/2007 07:26 PM
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ZiNgA BuRgA
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Post: #256
RE: [PSP] RCO Editor v1.13b
^^Well, there's really not much to add, in terms of new stuff.  Many features can be added, but I'm too lazy these days.  I might continue, but, others may be better suited :)

The sourcecode is pretty horrendous anyway - basically, when I started with RCO editing, I didn't know as much as I do now, so a lot of the code is kinda incorrect (such as offsets).  Never bothered to fix some things up Erk
25/04/2007 09:09 PM
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..::tHeDJ::..
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Post: #257
RE: [PSP] RCO Editor v1.13b
ZiNgA BuRgA Wrote:Sorry, been very busy these days.  Was planning a v1.14 + source, but looks like I might not be able to :(
If you'll register, I'll PM you a copy of the form, where you can change the labels :P

Now I'm a registered user... :mdr:
Double post
... and i have so much free time...
Double post
(sorry for my english xD)
(This post was last modified: 26/04/2007 05:48 AM by ..::tHeDJ::...)
26/04/2007 05:46 AM
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ZiNgA BuRgA
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Post: #258
1.14 Update
Small update to v1.14 - mainly to fix the icons being displayed from the new 3.40 RCOs.  Also some other minor changes.
Do note that the new GIM format doesn't require images to have a height which is a multiple of 8, but RCO Editor will still require it to be so when replacing images, to maintain compatibility with older versions (and to save me time coding :P)

Didn't manage to add all the features I wanted to :(  I'll see if I can get the sourcecode out soon.
27/04/2007 06:37 AM
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Gavia
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Post: #259
RE: [PSP] RCO Editor v1.14
Yayzor.

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27/04/2007 06:49 AM
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Shady
Sometimes when poo, I hungry

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Post: #260
RE: [PSP] RCO Editor v1.14
sweet^^

(09/06/2011 06:25 AM)S7* Wrote:  Spambots are strange, mysterious creatures.
27/04/2007 02:04 PM
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