Vibestar
Able One
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layers?
I there a way to move "layers" on top of each other...
for example:
the submenu icons are comming underneath the topmenu...
the button menu in the musicplayer is underneath the playicon and the playtext etc...
Is there a way to move these.. I already tried to rearange the musicplayer layers in the prx but don't know if I'm doing it right.
hope someone can help me out. This could take the vsh theming to a next level
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16/08/2007 09:09 AM |
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zeyk
Able One
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RE: layers?
could u show us a pic...would be very helpful.
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16/08/2007 09:38 AM |
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reluttr
Paradigmatic Apprentice
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RE: layers?
He means like the order the items in the xmb are layered, for instance like how the clock is above the battery and the battery is above the xmb and ect...
and He is asking if there is anyway that he can reorder these lays for instance put the battery above the clock...
I see how this could be very usefull cause if you could move the custom background layer under the wave layer then it whould be the exact same as having a ultra high res background.
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17/08/2007 08:26 PM |
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ix_stylez
("')(O.o)('')
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RE: layers?
im sure there is if u find the right prx and values. try playing around with them and eventually u'll find it
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17/08/2007 08:57 PM |
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ZiNgA BuRgA
Smart Alternative
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RE: layers?
It's difficult to think of a starting point.
And it may not be just a simple hex edit either.
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18/08/2007 02:18 AM |
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ZiNgA BuRgA
Smart Alternative
Posts: 17,022.2988 Threads: 1,174
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RE: layers?
^ Yes layers exist everywhere, but where to start?
To achieve layers, the lowest layer is drawn first, followed by more higher up layers. Some layers, like having a custom background may be skipped, as you can't have transparency/alpha with custom backgrounds.
Also, I don't know how it's internally stored. It would be either:
1) Just loaded and drawn in a specific order
2) PSP stores each layer with a corresponding z-index, after all layers are loaded, it's drawn bottom-up
If the latter case is true, a simple hex edit may do the trick. But if the former, it's unlikely a simple hex job would do the trick.
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18/08/2007 06:58 PM |
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