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DaedalusX64 (Revision 690)
Nintendo 64 Emulator.
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OMightyBuggy
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DaedalusX64 (Revision 690)
Hi New revision! Compiled by me. Yay
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[Image: LOGO2.png]
Revision 690
Rev 212 - Salvy
[!] Speculative bug fix that caused to keep rehashing Conker's ucode
[!] Fixed bug that caused viewport to to be override if it didn't changed
[!] Made if viewport changed check less hacky and cheaper
Rev 213 - Salvy
[-] Forgot to delete some debug code..
Rev 214 - Salvy
[!] Fixed clean scene no longer working in Mario Party and other games
[!] Simplified texture filter
[!] Checked if viewport changed earlier
Rev 215 - Corn
[+] Made CPU rendering compatible with VFPU rendering (insert-matrix and ENV MAP)
[!] Rearranged Clip_tri_to_frustum and made CPU and VFPU versions accessible
Note: CPU»Clip_tri_to_frustum is broken and has been so for quite some time.
Rev 216 - Corn
[!] Removed "feature" that allowed to swap home with select button (no longer needed)
[+] added more comments and removed legacy debug code from ucode detector
[+] Spread randomly cache ucode entries if wee hit max of entries allowed
[+] Block users with lower FWs than 6XX when imposectrl.prx is either missing or damaged


Revision 689
Rev 208 - Corn
[!] Fix for Conker_Tri4
Rev 209 - Salvy
[!] Reverted changes from last commit (was causing Conker to keep reloading its ucode)
[~} Some clean ups to ROMImage.cpp
[~] Small optimization to DLParser_RDPHalf1_GoldenEye (saved around 12 ops)
[!] Implemented correctly DLParser_TexRect_Last_Legion (fixes BSOD in sub menus)
[!] Fixed bug I introduced when viewport not being changed in some occasions
Rev 210 - Corn
[-] Removed sm64 unneeded blendmode
[-] Removed leftover printouts
[-] Reverted change that made compiling fail if only DEBUG_DLIST and CONSOLE are defined
[+] Added back struct for Conker_tri4 as option (with more optimizations)
Rev 211 - Corn
[!] Reverted change devs-revs 130 causing PHAT to run out of memory when pressing home button


Revision 688
Rev 202 - Salvy
[!] Reworked Viewport codebase (WIP)
Rev 203 - Salvy
[!} Workaround for MM crashing with Memory Access opt
[!] More work for viewport codebase (less hacky than my previous attempt)
Rev 204 - Salvy
[-] Small error from last commit..
Rev 205 - Salvy
[+] Added hack to work around the wrapping issues wee have in Zelda [can't think a proper way to handle this :(]
[+] Ucodedef for SetOthermode
Rev 206 - Salvy
[+] Unlocked extra memory for all psps, except phat of course (note : if using a loader, make sure is supported)
[!] Silly mistake from last commit
[~] Move mem access opt to advance settings
[+] Added info for mem access in crash dump
Rev 207 - Salvy
[+] Rewrote how wee generate cic codes (code is 90% smaller now)
[!] Frameskip HandleEndOfFrame
[~} Small change when set the flag to unlock the extra mem
[~] Some cleaning in frameskip options

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[Image: rar.gif] DaedalusX64 690 (Unsigned) Download
[Image: rar.gif] DaedalusX64 690 (Signed) Download
(This post was last modified: 03/05/2011 04:47 PM by OMightyBuggy.)
03/05/2011 04:26 PM
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bluewave
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RE: DaedalusX64 (Revision 690)
(03/05/2011 04:26 PM)OMightyBuggy Wrote:  Hi New revision! Compiled by me. Yay
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Great work, thanks Yay
03/05/2011 08:58 PM
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xBu
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RE: DaedalusX64 (Revision 690)
Cool, thanks for this ~_~
03/05/2011 10:36 PM
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