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DaedalusX64 (Revision 606)
Nintendo 64 Emulator
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OMightyBuggy
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DaedalusX64 (Revision 606)
Hi More updates!!! Update: I can compile my own revs now so wee can have more updates!
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Revision 606
[!] Fixed save state text rendering and selection
[!] No cache alignment on registers, seems faster that way
[!] inline inner core functions that gets called a lot
[!] Simplified the Fragment cache Hash
[~] Really fixed the N64 » PSP coordinate rounding/conversion


Revision 605
[!] Set Zfighting Fix enabled by default
[^] Merged battery functions into one component
[+] Optimized ConvertN64ToPsp (Avoid rounding twice and creating temporary object + rounding will be done in fpu to avoid converting from float to int..)
[!] Made Highlight inexact blendModes debug only
[~} Simplified a couple of parameters
[~] Avoid calling UpdateFramerate if fps counter is disabled

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(This post was last modified: 10/12/2010 10:04 AM by OMightyBuggy.)
05/12/2010 07:12 PM
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asurabp
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RE: DaedalusX64 (Revision 606)
It's getting better and better Hahaha

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06/12/2010 12:29 AM
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xBu
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RE: DaedalusX64 (Revision 606)
Awesome, gonna try this out. Thanks for the news ~_~
06/12/2010 01:13 AM
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Grey Ghost
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RE: DaedalusX64 (Revision 606)
is this 16 or 32bit daedalus?
06/12/2010 01:24 PM
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FreakAlchemist
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RE: DaedalusX64 (Revision 606)
zelda stoped woking Whyowhy .help!!!!!

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06/12/2010 03:55 PM
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OMightyBuggy
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RE: DaedalusX64 (Revision 606)
16-bit is the default choice.
06/12/2010 07:28 PM
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