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Cave Story Demo for PSP
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Chroma
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Cave Story Demo for PSP
Finally, the homebrew version of Cave Story is starting to come together

pspupdates.qj.net Wrote:About a year ago, Variant Interactive let out word that they were developing a PSP version of Cave Story - the PC sidescrolling adventure game that was initially released as freeware by developer Daisuke Amaya (aka Pixel). The game was initially dated for a 2007 release, but much like the memory of the title's lead character, updates for this game port were a complete blank. At least until now.

Wee've just picked up word that homebrew developer ufo_z has tried a hand at porting Cave Story to the PSP - with Pixel's blessings - and has so far developed this demo version. As the author explained, this Cave Story release is playable up to just the first boss fight, and might have bugs that'll need ironing out.

In-game features include an English and Japanese language mode, with these tweaks expected to be added for later versions:

    * Get the windows version working with the alternate screen size (480x272)
    * Port filesystem+graphics+input handling
    * Port sound+music
    * Add menus (key config) etc.  

On a last note, ufo_z notes that this release was the version he sent to Pixel for checking - let's hope the original author gives the game a thumbs up.

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superdouche Wrote:
TheGuy Wrote:
superdouche Wrote:You need at least an 8 inch penis, that's what I heard.
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Like what, pushing elevator buttons?
10/07/2007 01:41 PM
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juan2320
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RE: Cave Story Demo for PSP
Did same one try it?

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15/07/2007 01:05 AM
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Tenshigami
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RE: Cave Story Demo for PSP
It's actually a very good port. Almost flawless as far as I played. Though movement seems slower. Probably because I'm used to my dual core processor eating the PC version to pieces.

One major problem, due to the larger screen area, occurs in the Egg Corridor. I about died laughing when the crazed Mimiga carried the unconcious Sue to what used to be off screen, then dissappeared into thin air. Not sure how the author of the port is going to fix that. Pixel wants ports of the game to be a pretty straight port--In his words, "As close to the original as possible."--so I dunno what his opinion would be on modifying the action scripts to have the crazed mimiga walk to the NEW edge of the screen. Or even just moving the script trigger point to the left a bit so that the right edge of the screen is at the same point of the map as on the PC version.

16/07/2007 09:23 AM
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Chroma
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RE: Cave Story Demo for PSP
Yeah, he said that he is going to be doing some modifications here and there so it makes sense on PSP, like changing certain things to work on the PSP's screen size.

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superdouche Wrote:
TheGuy Wrote:
superdouche Wrote:You need at least an 8 inch penis, that's what I heard.
Man, if I had 8 inches, I would find a better use for it :P
Like what, pushing elevator buttons?
16/07/2007 11:02 AM
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