Mobile Assault v1.4.1 Released
|
Author |
Message |
Mr. Shizzy
ɯɹ˙ sɥızzʎ
Posts: 2,973.4020 Threads: 415
Joined: 21st Feb 2007
Reputation: -2.36574
E-Pigs: 160.1496
|
Mobile Assault v1.4.1 Released
codetactics is back with another awesome update to the homebrew shooter Mobile Assault.
codetactics Wrote:It's only been a couple of weeks since 1.4, but Justin and I figured wee've added some important changes to justify a 1.4.1 release. The first fix is to address the rare crashes that wee were getting on startup with iPhone. Basically there was a thread race condition that wee couldn't fix without totally ripping the guts out of the current code. I personally still don't understand why what wee had before never worked, but wee're pretty sure this fix will be the end of this particular issue. The other fix is to do with AI. Turns out that instead of a tank trying to find a target 5 times a second, it was doing it 100 times a second. With lots of tanks on the map, that's a lot of CPU being used unnecessarily. Wee're currently exploring better ways to manage large numbers of units and projectiles, so hopefully wee can squeeze a few more FPS out of the game.
Changelog:
* Improvements
o AI optimisations.
* Bug Fixes
o Fixed updating of particle effects.
o Final fix for crash on startup on iPhone.
Official site: codetactics.com
PSP 2001 [TA-088v2]: 6.39 ME-9.7
Sig by Mr_Nick666
|
|
21/10/2010 03:17 PM |
|
User(s) browsing this thread: 1 Guest(s)