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.: Hacks & Hex Edits :.
Name Changing = Load game, search test in tempar, copy address of the string you want to edit, go to Browser0 and paste the address (square>paste address), then edit the ASCII values of the name you want to change. Save the game for the changes to stay in effect, and remember not to use any weird symbols (/\[]{}()_-$%#@!.,? are allowed)
.: Aragami :.
- Ogretail -
Material Name: Ogre
Rank: 1
Attribute: None
Weakness: None
Breakable Body Parts: None
- Fallen Ogretail -
Material Name: Freeze Ogre
Rank: 3
Attribute: Freeze
Weakness: Blaze
Breakable Body Parts: None
- Vajratail (Blaze) -
Material Name: Blaze Ogre
Rank: 5
Attribute: Blaze
Weakness: Freeze
Breakable Body Parts: None
- Vajratail (Spark) -
Material Name: Spark Ogre
Rank: 6
Attribute: Spark
Weakness: Divine
Breakable Body Parts: None
- Zygote -
Material Name: Angel
Rank: 1
Attribute: None
Weakness: None
Breakable Body Parts: None
- Fallen Zygote (Blaze) -
Material Name: Blaze Angel
Rank: 3
Attribute: Blaze
Weakness: Freeze
Breakable Body Parts: None
- Fallen Zygote (Freeze) -
Material Name: Freeze Angel
Rank: 5
Attribute: Freeze
Weakness: Blaze
Breakable Body Parts: None
- Fallen Zygote (Spark) -
Material Name: Spark Angel
Rank: 5
Attribute: Spark
Weakness: Blaze, Freeze
Breakable Body Parts:None
- Cocoon Maiden -
Material Name: Pixie
Rank: 1
Attribute: None
Weakness: None
Breakable Body Parts: None
- Fallen Cocoon Maiden (Blaze) -
Material Name: Blaze Pixie
Rank: 3
Attribute: Blaze
Weakness: Freeze
Breakable Body Parts: None
- Fallen Cocoon Maiden (Spark) -
Material Name: Spark Pixie
Rank: 5
Attribute: Spark
Weakness: Blaze, Freeze
Breakable Body Parts: None
- Fallen Cocoon Maiden (Freeze) -
Material Name: Freeze Pixie
Rank: 6
Attribute: Freeze
Weakness: Blaze
Breakable Body Parts: None
- Kongou -
Material Name: Simian
Rank: 3
Attribute: None
Weakness: Spark
Breakable Body Parts: Mask, Torso, Tail
- Fallen Kongou -
Material Name: Wukong
Rank: 4
Attribute: Freeze
Weakness: Blaze, Spark
Breakable Body Parts: Mask, Torso (Pipes), Tail
- Fierce Kongou -
Material Name: Hanuman
Rank: 6
Attribute: Divine
Weakness: Divine
Breakable Body Parts: Plume (Upper Pipes), Back (Pipes), Arms
- Gboro-Gboro -
Material Name: Draconic
Rank: 1
Attribute: None
Weakness: Spark
Breakable Body Parts: Fangs, Horn, Torso
- Fallen Gboro-Gboro (Blaze) -
Material Name: Wyrm
Rank: 4
Attribute: Blaze
Weakness: Freeze
Breakable Body Parts: Cannon, Back Fin (Horn), Tail
- Fallen Gboro-Gboro (Freeze) -
Material Name: Basilisk
Rank: 4
Attribute: Freeze
Weakness: Blaze
Breakable Body Parts: Cannon, Back Fin (Horn), Tail
- Golden Gboro-Gboro -
Material Name: All Salvageable Materials
Rank: 7
Attribute: None
Weakness: Everything
Breakable Body Parts: Cannon, Back Fin (Horn), Torso, Tail
- Chi-You -
Material Name: Avian
Rank: 3
Attribute: None
Weakness: Blaze, Freeze
Breakable Body Parts: Head, Lower Body, Wings
- Fallen Chi-You -
Material Name: Raven
Rank: 4
Attribute: Spark
Weakness: Blaze
Breakable Body Parts: Head, Lower Body, Wings
- Sekhmet -
Material Name: Avian
Rank: 7
Attribute: Blaze
Weakness: Freeze
Breakable Body Parts: Head, Wings, Fists
- Hera -
Material Name: Gaia
Rank: 7
Attribute: Blaze
Weakness: Freeze
Breakable Body Parts: Head, Wings, Fists
- Vajra -
Material Name: Chimera
Rank: 3
Attribute: Spark
Weakness: Blaze, Freeze, Divine
Breakable Body Parts: Face, Armlets, Tail
- Prithvi Mata -
Material Name: Royal
Rank: 6
Attribute: Freeze
Weakness: Blaze
Breakable Body Parts: Head, Torso, Shoulders
- Dayus Pita -
Material Name: Emporer
Rank: 6
Attribute: Spark
Weakness: Blaze, Divine
Breakable Body Parts: Face, Armlets, Cape
- Quadriga -
Material Name: King
Rank: 3
Attribute: Blaze
Weakness: Freeze, Divine
Breakable Front Armour, Exhaust (Head), Missile Pods
- Fallen Quadriga -
Material Name: Pluto
Rank: 4
Attribute: Freeze
Weakness: Blaze
Breakable Body Parts: Front Armour, Missile Pods, Back Legs
- Tezcatlipoca -
Material Name: Anathema
Rank: 6
Attribute: None
Weakness: Divine
Breakable Body Parts: Front Armour, Helm(Cannon), Missile Pod
- Poseidon -
Material Name: Triton
Rank: 6
Attribute: None
Weakness: Divine
Breakable Body Parts: Front Armor, Helm, Missile Pods
- Sariel -
Material Name: Goddess
Rank: 5
Attribute: Divine
Weakness: None
Breakable Body Parts: Head, Skirt, Legs
- Fallen Sariel -
Material Name: Witch
Rank: 6
Attribute: Divine
Weakness: None
Breakable Body Parts: Head, Skirt, Legs
- Aether -
Material Name: Diablos
Rank: 7
Attribute: Divine
Weakness: Divine
Breakable Body Parts: Head, Skirt, Tail
- Zeus -
Material Name: Uranus
Rank: 7
Attribute: Divine
Weakness: Divine
Breakable Body Parts: Head, Skirt, Tail
- Ouroboros -
Material Name: Chaotic
Rank: 5
Attribute: Divine
Weakness: Blaze, Freeze, Divine
Breakable Body Parts: Eyes, Horns, Feet
- Fallen Ouroboros -
Material Name: Lucifer
Rank: 8
Attribute: None
Weakness: Divine
Breakable Body Parts: Eyes, Horn, Spine
- Amateratsu -
Material Name: Regina's
Rank: 8
Attribute: None
Weakness: Spark
Breakable Body Parts: Statue (Eyes), Horn, Tentacle
Special: Invulnerable to Bullets
- Arda Nova -
Material Name: Helios (Goddess), Selene (God)
Rank: 6
Attribute: None
Weakness (Male): None
Weakness (Female): Everything
Breakable Body Parts (Male): Must be defeated before Female
Breakable Body Parts (Female): Hair, Halo, Feet Armor
- Fallen Arda Nova -
Material Name: Yin-Yang, Ketu
Rank: 9
Attribute: None
Weakness (Male): None
Weakness (Female): Everything
Breakable Body Parts (Male): Must be defeated before Female
Breakable Body Parts (Female): Hair, Heaven's Halo, Arm Armor
- Hannibal -
Material Name: Serpent
Rank: 7
Attribute: None
Weakness: Freeze, Spark
Breakable Body Parts: Wrist (Armlet), Back, Head
- Corrosive Hannibal -
Material Name: Phantom
Rank: 10
Attribute: Poison
Weakness: Spark
Breakable Body Parts: Left Armlet, Right Armlet, Back, Head
.: God Eaters :.
**Any additional NPCs not listed here are JP DLC.**
LINDOW - Blader/Shooter - Likes to give link-aid.
SAKUYA - Shooter/Healer - Tends to hit you with lasers, but apologises for it.
SOMA - Blader - Very strong. - Uses charge attacks. - Likes to devour the enemy. - Might get in the way of bullets due to his close combat.
KOTA - Shooter - Due to his flashy bullets, he tends to run out of OP. - Always says he's going to watch Bugarally after a mission. - Recovery Link UP (Ressurect 3/4 of his HP)
ALISA - Shooter/Healer - Arguably, the best healer. - Likes to give link bursts.
SHIO - Shooter/Blader/Healer - Likes to give link-aid.
TATSUMI - Blader - Likes Hibari, the mission counter girl. - Almost excessively.
BRENDAN - Blader - Buster blade user.
KANON - Shooter/Healer - Guilty of friendly fire. - Still, her shots might knock you out of an enemy's attack/stun lock. She has the God of Rare Drops skill, which gives the entire team the Gourmet skill. This makes her a useful ally, despite her shooting you out of attack range frequently.
SHUN - Blader - Likes to devour. - Almost excessively. - Takes a laidback approach. - Natural target for enemy (Probably Presence Effect)
KAREL - Shooter - Likes to poison the enemy. - Has the Connossieur ability which makes it easier to find Vendor Items to sell. - Recovery Link DOWN (Resurrect 1/4 of his HP)
GINA - Shooter - Good at long ranged support.
REN - Shooter/Blader/Healer - Good support, but low survivability.
ANNETTE - Shooter/Blader/Healer - Relatively weak damage, but high survivability. - Can inflict Hold on the enemy.
FEDERICO - Shooter/Blader/Healer - Relatively weak damage, but high survivability.
ERIC - Shooter - Magnificently revived, just for mankind.
.: Equipment :.
- Guns -
Sniper = Guns that specialise in Pierce bullets. Average firing rate, 25% OP cost reduction for laser type Oracle bullets.
Assault = Guns that can equally handle Pierce and Crush bullets. Fastest firing rate, but no OP cost reduction for any Oracle bullet.
Blast = Guns that specialise in Crush bullets. Slowest firing rate, 25% OP cost reduction for crush type Oracle bullets (explosive and radial).
- Blades -
Short = Blades that specialise in Sunder and Pierce. Fastest attack rate, allows cancels into Steps or Jumps anytime during a combo. At ground, combos can reach a maximum of 5 hits (or 4 + Combo Devour; can be of any combination of Square and Triangle attacks); at air, combos can reach a maximum of 3 hits (Square) + diving attack (Triangle) per jump.
Long = Blades that specialise in Sunder. Average attack rate, allows Impulse Edge, which fires a single bullet for every cast during Blade Mode (R + Square). The bullet is fixed depending on the weapon, although it is of a single element (Blaze/Freeze/Spark/Divine), and is either Bomb, Radial, or Shot. Using the Impulse Edge consumes OP and stamina per cast. At ground, combos can reach a maximum of 4 hits (or 3 + Impulse Edge/Combo Devour, can be of any combination of Square and Triangle attacks); at air, combos can reach a maximum of 2 hits (Square) + vertical spin attack (Triangle) per jump. The Impulse Edge can also be cast successively.
Buster = Blades that specialise in Crush and Sunder. Slowest attack rate, allows Charge Crush which does extreme damage, as well as cancels into guards anytime during a combo. Charge Crush takes a while to charge up (2 seconds?), during which you are immovable and vulnerable (hold Square). If you release the charge early, you will do a normal attack, otherwise, you will do a powerful attack which has double the range of your normal attacks. At grounds, combos can reach a maximum of 3 hits (or 2 + Combo Devour, can be of any combination of Square and Triangle attacks); at air, combos can reach a maximum of 1 hit (Square) + downward slash attack (Triangle) per jump.
- Shields -
Buckler = Shields that have the lowest defence, fastest deployment rate and lowest stamina consumption. It allows the greatest damage to go through you during guards.
Shield = Shields that have modest defence, average deployment rate and average stamina consumption. It allows moderate damage to go through you during guards.
Tower = Shields that have the highest defence, slowest deployment rate and greatest stamina consumption. It allows no damage to go through you during guards.
.: Upgrades :.
Spark Kit 1 = Spark Attack Up
Sunder Guard 1 = Sunder Exposure Down
Crush Guard 1 = Crush Exposure Down
Pierce Guard 1 = Pierce Exposure Down
Blaze Kit 1 = Blaze Attack Up
Freeze Kit 1 = Freeze Attack Up
Sunder Kit 1 = Sunder Attack Up
Crush Kit 1 = Crush Attack Up
Pierce Kit 1 = Pierce Attack Up
Blaze Guard 1 = Blaze Exposure Down
Freeze Guard 1 = Freeze Exposure Down
Spark Guard 1 = Spark Exposure Down
Guard Kit 1 = Expand Guard Area
Lock-On Kit = Tracking Time Up
Silencer = Muted
Health Kit 1 = Health Up S
Leak Guard = Leak Resistance
Stun Guard = Stun Resistance
Jamming Guard = Jamming Resistance
Venom Guard = Venom Resistance
Divine Wind Set = Charge Attack Up
OP Kit 1 = Oracle Up S
Stamina Kit 1 = Stamina Up S
Blaze Kit 2 = Blaze Attack Up
Divine Guard = Divine Exposure Down
Devour Kit = Devour Intake Up
Heath Kit 2 = Health Up M
OP Kit 2 = Oracle Up M
Stamina Kit 2 = Stamina Up M
Sunder Kit 2 = Sunder Attack Up
Ballistic Kit = Ammo Master
Laser Kit = Laser Master
Pyro Kit = Pyro Master
Bomb Kit = Bomb Master
Short Sword Kit 1 = Combo Master
Long Sword Kit 1 = Boost Impulse Edge
Great Sword Kit 1 = Charge Speed Up
Extractor Kit = Junk Eater
Burst Shift = Burst Duration Up
Health Kit 3 = Health Up L
Enable Gun Lock-On = Gun Form Lock-On
Auto-Aim = Auto Aim
Cancel Close Speed Down = Cancel Melee Spd Down
Leak Immunity = Leak Immunity
Stun Immunity = Stun Immunity
Jamming Immunity = Jamming Immunity
Venom Immunity = Venom Immunity
Sunder Guard 3 = Sunder Exposure Down
.: Skills :.
Sunder Attack/Exposure = Increases Sunder Attack/Defence
Crush Attack/Exposure = Increases Crush Attack/Defence
Pierce Attack/Exposure = Increases Pierce Attack/Defence
Blaze Attack/Exposure = Increases Blaze Attack/Defence
Freeze Attack/Exposure = Increases Freeze Attack/Defence
Spark Attack/Exposure = Increases Spark Attack/Defence
Divine Attack/Exposure = Increases Divine Attack/Defence
Attack Power/B Overall Attack = Increases overall attack of both guns and blades
Survival Instinct (Wild Instinct?) = Increases overall attack when low on heath
Dexterous/Clumsy = Decreases time taken to weapon form change
Auto Aim = Grants automatic lock-on of enemies when they're in sight
Venom = Adds poison effect to weapons
Hold = Adds hold (paralyse) effect to weapons
Bind = Adds bind (seal) effect to weapons
Leak Resistance = Decreases chance of being leaked
Jamming Resistance = Decreases chance of being jammed
B Resist Debuff = Decreases chance of being inflicted with status ailments
B Gun Attack = Increases gun attack
Ammo Master = Increases damage of shot bullets
Laser Master = Increases damage of laser bullets
Bomb Master = Increases damage of blast bullets
Pyro Master = Increases damage of radius bullets
B Recovery Bullet = Decreases OP consumption of recovery bullets
Bullet Effect = Increases damage of Aragami bullets
B Bullet Retrieval = Increases no. Aragami bullets obtained from devouring
Disable Homing = Disables homing effect of bullets
Gun Form Lock-On = Grants guns the lock-on that blades have
Oracle = Increases OP gauge
B OP Recovery = Increases rate of natural OP gauge recovery
Devour Intake = Increases OP recovery through devouring
Frugal/Wasteful = Decreases bullet OP consumption
Trigger Happy OP = cost of bullets is split between ST gauge and OP gauge
Oracle Intake/B OP Absorption = Increases rate of OP replenishment when attacking monsters
B Blade Attack = Increases blade attack
B Mid-Air Attack = Increases strength of blade attacks done in air
Blade Master/Sword Master = 50% more damage to monster weak spots,
Combo Master/B Combo Master = Increases damage of consistent attacking
Blade Speed = Decreases swing speed of blades.
B Lifesteal Blade = Grants HP Absorption to blade attacks
Impulse Edge = Increases damage of Impulse Edge
Charge Attack = Increases damage of Charged Attack
Charge Speed = Decreases time taken to Charge weapon
Burst Duration = Increases duration of Burst
Health = Increases HP gauge
B HP Recovery = Auto-recovery of HP
Overall Exposure/B Exposure = Increases overall defence
Knockback = Decreases distance when knockbacked by monsters
Drama Queen (Exaggerated) = Grants knockback effect from all enemy attacks for comedic effect
Guard Exposure/B Guard Protection = Increases guard's effectiveness
B ST Half on Guard = Decreases guarding's use of stamina by 50%
Guard Area = Increases guard radius from frontal to back as well
Auto Guard = You will guard automatically against an attack if you're inactive
Prepared/B Prepared = You will survive an attack that would normally kill you if you guard
Stamina = Increases ST gauge
Stamina Recovery/B ST Recovery = Increases rate of natural ST recovery
Athlete/Out of Shape = Decreases rate of ST depletion
Sluggish = Decreases movement speed
Step Distance = Increases Steps distance
Steps Master = Decreases Steps usage of ST bar
Calm Breather/Short of Breath = Decreases out of breath time
Mid-Air Jump = Grants double jump
Sensitive/B Sensitive/Untrackable = Grants ability see all enemies on the map
Tracking Time = Increases tracking time when monster is out of view
/B Enemy HP Vision = Grants HP vision of tracked monsters on map-
Muted/Noisy = Decreases chance of being detected by monster
/B Enemy Focus = Decreases chance of being targeted by monster
Greedy/Hesitant = Increases no. of materials when devouring
Gourmet/Junk Eater = Increases no. of rares when devouring
God of Rare Drops = Everyone in party gets Gourmet
Connoisseur/Amateur = Increases chance of finding vendor items (Stack with other)
Vendor Rate = Gives all members Connoisseur effect.
Lucky/Unfortunate = Increases no. rares in compensation items
Rare Bonus Rate = Gives all members Lucky effect (Lucky can be stacked)
Item Effects/B Item Effects = Increase effectiveness of healing items
Effect Duration/B Item Duration = Increases duration of item effects
Charisma/Coward = Increases NPC's attack power
Acrobat Team = Increases NPCs steps distance
Covert Team = Grants Mute effect to all NPCs
B Link-Aid Boost = Decreases the amount of HP lost,
/Malpractice = Decreases time taken to revive NPCS.
Wrath of Revenge = Grants an instant burst when an NPC is K.O-ed
.: Fields :.
- City of Mercy -
*Description
Part of a city where many people gathered right after the Aragami appeared.
The protective barricade around the residential area, with a church at its center, still stands. No sign of human life here: only the wreckage of the buildings remain, like so many gravestones.
In a time of no God to turn to, who do the people pray to?
*Items
Ranks 1~3
G 1x Lucent Stone, 1x Magnesium
H 1x Magnesium, 1x Herb
I 2x Herb Case
J 1x Scrap Flashbomb, 1x Medical Kit A
K 1x Lucent Stone, 1x Scrap Shield A
L 1x Carbon Fiber, 1x Wool
M 2x Impure Grease
N 2x Brittle Titanium
Ranks 4~6
G 1x Mana Stone, 1x Lucent Stone, 1x Impure Oil, 1x Magnesium
H 1x Medical Kit B
I 1x Scrap Cycle B
J 1x Moly, 1x Herb Case, 1x Scrap Flashbomb
K 1x Aramid Fiber, 1x Carbon Fiber, 1x Scrap Shield
L 1x Knit
M 1x Wool
N 1x Titanium
Ranks 7~8
G
H
I
J
K
L
M
N
Ranks 9+
G
H
I
J
K
L
M
N
- Wailing Plains -
*Description
Giant tornadoes still swirl around these plains. This was once part of a city of high-rises. Perhaps due to environmental changes, the skies are always covered by heavy rain clouds, and the ground is covered with moss and fungi. There is a crater in the center, as if a meteor had fallen there. Giant Aragami have been sighted in this area. There is no known link between this crater, the tornadoes, and the giant Aragami. Research is needed.
*Items
Ranks 1~3
A
B
C
D
E
F
G
H
- Sunken Grid -
*Description
The remains of a power plant that once supplied electricity to neighbouring cities. It looks like a forest, thanks to changes in the environment that allowed greenery to flourish, and the steel towers dotting the landscape. After the Aragami devoured the underground facilities, most of the plant sank underwater. There is no more din and bustle…nothing but the sad sound of water running through the plant.
*Items
Ranks 1~3
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
- Tranquil Temple -
*Description
A secret village where people of faith reside in peace. The temple, once the center of village life, has been half-destroyed by Aragami, and the interior is filled with snow. The sound of the freezing wind blowing across the lands might very well be the tragic cries of those who lost their lives to the Aragami… The dull light of the moon assuages the grief of those wandering souls.
*Items
Ranks 1~3
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
- Forgotten Carrier -
*Description
In the past, there was a faction which took advantage of the chaos when the Aragami appeared, plundering from a carrier. Many battles were fought between the plunderers and those who stood up to them. Suddenly, a massive herd of Aragami appeared and both camps collapsed, and the war between humans was ended, ironically, by Aragami. The carrier crashed onto the coast during the battle and the wreckage remains to this day, a testament to humankind’s folly.
*Items
Ranks 1~3
A
B
C
D
E
- Infernal Subway -
*Description
Underground city ruins where magma flows. In the past, the subway tracks were used as a refugee intake route leading to the Den. The keloid-like Aragami wreckage covering the walls is thought to be evidence that giant Aragami once burrowed deep underground and tried to devour magma, only to burst when they were unable to withstand such tremendous energy. Details are unclear. The sight of magma continuing to flow in the pitch-black darkness is like a scene from hell.
*Items
Ranks 1~3
A
B
C
D
E
F
G
H
I
J
K
L
M
N
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