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Creating A theme from 0
Icon color depth problem
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gsmoke
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Creating A theme from 0
Im triyng to make some MK theme,but i don't want to use someones topmenu,like i always did,and i created this for icon.For now is green and shady,but that's my first try with photoshop,now im stuck i know something is wrong,but can't find out how to set the icons to 256 bit depth,or someting like that,cause when i try to replace the icons with RCOEdit,it gives me color depth error,it has to be 256???



What it mean??


[Image: texsystem32bitgm2.png]

[Image: texgame32bitxm5.png]

[Image: texnetwork32bitsc3.png]

Edit: I managed to change the icon,only using 256,8 bit icon. :neutral:

Can someone explain me please,a little more how to prepare the icon?

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19/05/2007 10:58 PM
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Post: #2
RE: Creating A theme from 0
I think it is a limitation of the PSP's XMB and that is why ZiNgA made RCOEdit only allow 256 colours.  If I run into the problem I just re-open the PSD and index the colours down to 256, normally the change is barely noticeable.

Someone please correct me if I'm wrong though.

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19/05/2007 11:14 PM
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Mr. Shizzy
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RE: Creating A theme from 0
Actually, making icons 8 bit, can kinda make them look crappy... :(

RaiderX made a guide for making 32 bit icons here:

http://www.psp-hacks.com/forums/viewtopic.php?id=76277

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19/05/2007 11:26 PM
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RE: Creating A theme from 0
photoshop sucks i LOVE paintshop pro IX

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20/05/2007 12:34 AM
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gsmoke
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RE: Creating A theme from 0
First thank for your reply guys.

Ohh yes i see  that,I read it but i can't manage to find the layer information??

Damn i think i got to do all icons again,to be able to get the alpha channel,for creating them to 32 bits.I can't understand yet how the layers work,cause my psd-files won't let me magic wand them again to estract the icon only,but i will try convert to other type image like png.[/align]

This is how it looks like.

[Image: sinttulo5copiafn3.png] [Image: sinttulo6copiayr9.png] [Image: sinttulo2copiavv6.png] [Image: sinttulo1copiavp4.png]

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20/05/2007 12:36 AM
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ZiNgA BuRgA
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RE: Creating A theme from 0
Internally, the app converts all 32 bit BMPs to 8 bit.

The only reason why I used 32 bit is just for the fact that it supports alpha, whereas 8 bit BMPs do not (though, they actually have the "space" for an alpha channel).
The PSP's GIM format seems to be limited to 256 colours.
20/05/2007 12:36 AM
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RE: Creating A theme from 0
tell you what you make them and ill chang tham to 256 4 you
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ZiNgA BuRgA Wrote:Internally, the app converts all 32 bit BMPs to 8 bit.

The only reason why I used 32 bit is just for the fact that it supports alpha, whereas 8 bit BMPs do not (though, they actually have the "space" for an alpha channel).
The PSP's GIM format seems to be limited to 256 colours.


I like it set up like that it lets me use true colors in my psp art

ooo yea hi

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(This post was last modified: 20/05/2007 12:44 AM by .:ʕΘЯg@nʔ:.™.)
20/05/2007 12:38 AM
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gsmoke
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RE: Creating A theme from 0
ZiNgA BuRgA Wrote:Internally, the app converts all 32 bit BMPs to 8 bit.

The only reason why I used 32 bit is just for the fact that it supports alpha, whereas 8 bit BMPs do not (though, they actually have the "space" for an alpha channel).
The PSP's GIM format seems to be limited to 256 colours.

So i can use the 8 bit to create the rco?
The bad thing is i left my psp ,in my other home,and i can't try it with 8 bit to see how it looks,but i still got more icons to create,im thinking makin them all of that type.This will take me busy for some time.

EDIT : I found it.
i found it.
soon i will share it with ya

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(This post was last modified: 20/05/2007 12:57 AM by gsmoke.)
20/05/2007 12:44 AM
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RE: Creating A theme from 0
you won't get the color you won't

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(This post was last modified: 20/05/2007 12:45 AM by .:ʕΘЯg@nʔ:.™.)
20/05/2007 12:45 AM
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xBu
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RE: Creating A theme from 0
[quote=gsmoke]
EDIT : I found it.
i found it.
soon i will share it with ya
20/05/2007 01:35 AM
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